Hi, I'm Amaan Ali, a 3D and 2D animator based in Sydney, Australia, with experience in feature animation, game cinematics, and in-game animations. I craft high-quality character performances, ensure believable weight and timing, and I enjoy solving technical animation issues while collaborating with directors and fellow artists. I’m proficient in Maya and am always eager to learn new tools and techniques to push storytelling and visuals further. I have hands-on experience working with animation rigs, scene optimization, and troubleshooting constraints in fast-paced production environments. I value collaboration, feedback, and clear communication to help the team realize creative visions and deliver studio-quality results.

Amaan Ali

Hi, I'm Amaan Ali, a 3D and 2D animator based in Sydney, Australia, with experience in feature animation, game cinematics, and in-game animations. I craft high-quality character performances, ensure believable weight and timing, and I enjoy solving technical animation issues while collaborating with directors and fellow artists. I’m proficient in Maya and am always eager to learn new tools and techniques to push storytelling and visuals further. I have hands-on experience working with animation rigs, scene optimization, and troubleshooting constraints in fast-paced production environments. I value collaboration, feedback, and clear communication to help the team realize creative visions and deliver studio-quality results.

Available to hire

Hi, I’m Amaan Ali, a 3D and 2D animator based in Sydney, Australia, with experience in feature animation, game cinematics, and in-game animations. I craft high-quality character performances, ensure believable weight and timing, and I enjoy solving technical animation issues while collaborating with directors and fellow artists. I’m proficient in Maya and am always eager to learn new tools and techniques to push storytelling and visuals further.

I have hands-on experience working with animation rigs, scene optimization, and troubleshooting constraints in fast-paced production environments. I value collaboration, feedback, and clear communication to help the team realize creative visions and deliver studio-quality results.

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Language

English
Fluent
Japanese
Intermediate
Hindi
Advanced
Telugu
Advanced

Work Experience

3D Animator at Haika Studios
January 11, 2030 - January 11, 2030
Collaborated closely with creative and development teams, contributing to both game and film animation projects. Focused on creating realistic and dynamic character animations.
Intern - 3D Animation and Rigging at IACG MULTIMEDIA PRIVATE LIMITED
January 11, 2030 - January 11, 2030
Gained hands-on experience in 3D animation and rigging, strengthening technical foundation in animation workflows and character movement.
3D Animator Intern at IACG MULTIMEDIA PRIVATE LIMITED
March 1, 2024 - July 31, 2024
Gained hands-on experience in 3D animation and rigging in Maya. Contributed to several small-scale projects, developing key technical skills.
2D Animatic/3D Animator at Haika Studios
December 1, 2023 - December 31, 2024
Developed storyboard and 2D animatic trailers for various projects using Blender and Maya. Created game animations in collaboration with creative and development teams. Enhanced animation quality for a movie project by contributing to character acting and sequences.
2D Animatic/3D Animator at Haika Studios
January 1, 2024 - December 1, 2024
Animated high-quality character performances and action sequences in Maya, with strong understanding of motion, weight, timing, and rig mechanics. Polished animation shots by refining body mechanics, fixing motion pops, and enhancing believability to maintain studio quality standards. Addressed technical animation issues such as eyeline adjustments and intersection fixes while preserving natural performance. Retargeted and adapted animations across different rigs, ensuring consistency and efficiency in production workflows. Collaborated closely with directors and leads, implemented feedback effectively, and contributed to the creative vision of feature animation projects.
3D Animator Internship at IACG MULTIMEDIA PRIVATE LIMITED
March 1, 2024 - July 1, 2024
Designed and animated 3D character performances for games, short films, and feature pre-visualization, including locomotion, combat mechanics, cinematic sequences, and nuanced quadruped animation. Produced high-quality 3D animations and renders to support storytelling and gameplay, ensuring consistency with project vision and style while achieving anatomical realism through secondary motion, muscle dynamics, and layered techniques.

Education

BA Honours at IACG MULTIMEDIA College
January 1, 2021 - December 31, 2024
Diploma at Zica
January 1, 2017 - December 31, 2019
BA Honours (Visual Arts) Animation & VFX at IACG MULTIMEDIA College
January 1, 2021 - January 1, 2024
Diploma in Animation and VFX at Zica
January 1, 2017 - January 1, 2019
Cert IV in Animation and VFX at TAFE
January 1, 2017 - January 1, 2017

Qualifications

Cert IV in Animation and VFX
January 1, 2017 - December 31, 2017

Industry Experience

Media & Entertainment, Gaming, Software & Internet