Hi, I'm Taylor Anderson, a driven and self-motivated game developer and software engineer with 9 years of experience. I've had the pleasure of working with cross-disciplinary teams and clients from all around the world, turning their ideas into engaging and interactive experiences that players love. I specialize in game design, development, and user experience, and enjoy tackling challenges in diverse 2D game genres. Whether it's pixel art, procedural level generation, or optimizing game performance, I strive to deliver polished, on-time, and on-budget projects that delight both clients and players alike.

Taylor Anderson

Hi, I'm Taylor Anderson, a driven and self-motivated game developer and software engineer with 9 years of experience. I've had the pleasure of working with cross-disciplinary teams and clients from all around the world, turning their ideas into engaging and interactive experiences that players love. I specialize in game design, development, and user experience, and enjoy tackling challenges in diverse 2D game genres. Whether it's pixel art, procedural level generation, or optimizing game performance, I strive to deliver polished, on-time, and on-budget projects that delight both clients and players alike.

Available to hire

Hi, I’m Taylor Anderson, a driven and self-motivated game developer and software engineer with 9 years of experience. I’ve had the pleasure of working with cross-disciplinary teams and clients from all around the world, turning their ideas into engaging and interactive experiences that players love.

I specialize in game design, development, and user experience, and enjoy tackling challenges in diverse 2D game genres. Whether it’s pixel art, procedural level generation, or optimizing game performance, I strive to deliver polished, on-time, and on-budget projects that delight both clients and players alike.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Game Development Contractor at Various Companies
June 1, 2023 - June 14, 2024
Generated a client base from scratch by proactively hunting for clients and adding value across various projects. Delivered diverse work including pixel art, animations, AI, sound effects, game architecture, feature development, playtesting, and publishing assistance. Scoped and structured projects accurately for tight budgets, consistently delivering in-budget and on-time. Led client meetings to translate ideas into playable prototypes with polished player journeys. Iterated game design through multiple playtests, QA cycles, and consultative processes. Developed expertise across various 2D game genres including math-based, youth education, farming, card, platformer, tower defense, exploration, and physics-based games.
Lead Game Developer at Hedgehog Games
September 1, 2020 - June 30, 2023
Led a team of three developers focusing on the Playdate console, capturing funding and designing games utilizing the console’s unique hardware and SDK. Responsible for game architecture, mechanics, artwork, sound, playtesting, and shipping. Delivered projects on-budget and partnered with Panic, a major publisher. Designed and built an algorithm for procedural level generation that placed game assets, narrative elements, and secrets uniquely per level. Optimized game performance and maintainability within Playdate hardware constraints.
Content Engineer at BEGiN / Sesame Street
November 1, 2021 - June 30, 2022
Built 'Learn with Sesame', a collection of mini-games teaching early education concepts, accumulating over 500k downloads on Google Play. Collaborated with creative teams to translate storyboards, animations, and audio into published games. Managed pull request evaluations and contributed feedback to maintain a high-quality, error-free codebase. Achieved a high user rating in the app store by meeting stringent QA and IP standards.
Game Developer at Softgames
October 1, 2019 - April 30, 2020
Maintained a library of Match-3 games with over 60 million players on Facebook Instant platform. Implemented onboarding tutorials, social features, and events to maintain high player engagement and retention. Collaborated with a team of developers, designers, and QA testers.
Interaction Developer at Vretta
June 1, 2016 - June 30, 2019
Collaborated closely with a team to create 'Intromath', interactive math lessons used by colleges in Ontario, using Flash/AS3. Developed engaging digital lessons by adapting learning outcomes with the instructional designer and worked with graphic designers to integrate visuals and animations. Created a library of drag & drop tools in PIXI and Typescript to allow teachers to build interactive lessons without programming skills.

Education

Bachelor of Arts at Queen’s University
September 1, 2011 - June 30, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more