Hi, I'm Jason Fugh, a passionate motion designer and video editor based in Glendale, CA. I specialize in creating engaging 2D animated graphics and video content that aligns perfectly with each project's unique brand and tone. I've had the chance to collaborate on diverse entertainment projects, from web series to live festival performances, always striving to bring creative and captivating visuals to life. With experience leading teams and working cross-functionally, I enjoy mentoring others and managing workflows to ensure timely delivery of high-quality content. Whether it's designing title sequences or crafting social-ready assets, my goal is to enhance storytelling and audience engagement through beautiful and thoughtful motion design.

Jason Fugh

Hi, I'm Jason Fugh, a passionate motion designer and video editor based in Glendale, CA. I specialize in creating engaging 2D animated graphics and video content that aligns perfectly with each project's unique brand and tone. I've had the chance to collaborate on diverse entertainment projects, from web series to live festival performances, always striving to bring creative and captivating visuals to life. With experience leading teams and working cross-functionally, I enjoy mentoring others and managing workflows to ensure timely delivery of high-quality content. Whether it's designing title sequences or crafting social-ready assets, my goal is to enhance storytelling and audience engagement through beautiful and thoughtful motion design.

Available to hire

Hi, I’m Jason Fugh, a passionate motion designer and video editor based in Glendale, CA. I specialize in creating engaging 2D animated graphics and video content that aligns perfectly with each project’s unique brand and tone. I’ve had the chance to collaborate on diverse entertainment projects, from web series to live festival performances, always striving to bring creative and captivating visuals to life.

With experience leading teams and working cross-functionally, I enjoy mentoring others and managing workflows to ensure timely delivery of high-quality content. Whether it’s designing title sequences or crafting social-ready assets, my goal is to enhance storytelling and audience engagement through beautiful and thoughtful motion design.

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Work Experience

Motion Graphics Artist at DROPOUT.TV
February 1, 2024 - August 31, 2024
Designed and animated over 60+ 2D graphic assets for various original web series, aligning visuals to unique brand identities and genre tones. Developed and animated title cards, lower thirds, and punch-in transitions to enhance clarity and pacing for shows like Game Changer and Breaking News. Collaborated cross-functionally with the Lead Motion Designer, Editor, and Showrunner to meet tight deadlines. Delivered broadcast and social-ready assets in multiple formats while maintaining organized file prep and versioning.
Designer/Director at Sunny + Gabe: Music Festival Performance
April 1, 2023 - May 31, 2023
Conceptualized, designed, and directed visuals for a live music festival performance, ensuring a cohesive and captivating visual experience. Collaborated closely with the artist to align visuals with their brand identity and creative vision, enhancing audience engagement.
Motion Designer at Moonhead Industries
November 1, 2022 - February 28, 2023
Collaborated with the Creative Director to develop 30+ innovative video concepts and strategies for pitch decks and mock-ups. Adapted animated and live-action videos into interactive banners and sticker GIFs to boost digital engagement. Produced multiple graphic packages for different intellectual properties, elevating the brand's visual impact.
Lead Assistant Editor | Graphics Artist at G4 TV
April 1, 2021 - October 31, 2022
Designed and pitched the approved title sequence for God of Work, leading art direction, typography, and 2D animation. Led a team of assistant editors, managing production and delivery of 30-75 video assets per live show, ensuring brand consistency and efficiency. Provided mentorship on motion graphics and trained team members on asset creation and animation workflows. Managed multiple priorities using Google Sheets and Asana to streamline cross-departmental workflows.
Assistant Editor at Activision Blizzard Esports Post Production
February 1, 2020 - February 28, 2021
Assisted editors with meticulous project file preparation to streamline editing. Crafted impactful B-roll videos and highlights for Call of Duty events. Monitored player actions to enhance event production quality. Curated highlights and created broadcast and social content that increased viewer engagement.

Education

BFA at Savannah College of Art and Design
January 1, 2015 - December 31, 2015

Qualifications

Course in HUD/UI Design & Animation
January 11, 2030 - January 11, 2030

Industry Experience

Media & Entertainment, Gaming