Available to hire
Hi, I’m Parsa, a dedicated software engineer with four years of hands-on project experience building high-performance 3D game engines, web servers, and embedded architectures. I’m passionate about optimization and systems programming and enjoy managing projects from design to deployment. I love learning new things and am currently enrolled in Stanford’s Algorithms course to further sharpen my skills.
I pride myself on being a fast and adaptive learner, continuously enhancing my expertise through practical projects and active study. When I’m not coding, I enjoy exploring advanced optimization techniques and contributing to vibrant developer communities.
Language
Javanese
Advanced
Work Experience
Lead Developer at Nasmo Engine
January 11, 2030 - January 11, 2030Led the development of Nasmo, a high-performance, modular C++/OpenGL game engine featuring physically-based lighting, a dynamic particle system, and an integrated audio engine. Applied advanced optimization techniques such as instancing and deferred shading to the real-time rendering pipeline, achieving up to 80% higher frame rates up to 1,500 FPS in demanding scenarios for smoother gameplay and more complex scenes. Enhanced developer productivity by integrating ImGui to create a user-friendly editor interface for parameter tuning and a fast edit-test-debug cycle.
CPU Architect & Developer at ColdCPU
January 11, 2030 - January 11, 2030Designed and delivered a fully self-contained CPU architecture including assembler, disassembler, and runtime environment. Streamlined debugging and accelerated development cycles by designing and implementing a custom disassembler to rapidly identify compiler errors in the ColdCPU environment.
Web Server Developer at SRVR
January 11, 2030 - January 11, 2030Developed a lightweight HTTP web server from scratch in C++ using Linux sockets without external libraries. Designed a user-friendly API inspired by Flask for simplified endpoint management. Implemented standards-compliant request parsing, routing logic, and dynamic response generation.
Team Lead - Binary Reverse Engineering at Tsuru
January 11, 2030 - January 11, 2030Led a team of 6 in reverse-engineering PowerPC binary code and developing a C++ modding API for the 2012 title New Super Mario Bros. U. Provided ongoing documentation and support to a community of over 1,000 users.
Education
Qualifications
HarvardX CS50X
January 1, 2025 - January 31, 2025Industry Experience
Software & Internet, Gaming, Computers & Electronics, Media & Entertainment
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