DG

Don Grout

Available to hire

Hi, I'm Don Grout, a passionate Unity Developer based in Montreal, Canada.

About

Hi, I’m Don Grout, a passionate Unity Developer based in Montreal, Canada. With extensive experience in VR simulation training, game development, and app design, I specialize in creating immersive and intuitive software solutions across various platforms including Android, VR, and WebGL. I love bringing graphics to life through intuitive and engaging interactions that provide meaningful user experiences.

I have a strong background in developing VR training systems for nursing education and industrial applications, as well as designing modular systems using modern programming patterns. I enjoy collaborating with experts and working across medical, industrial, and gaming domains to deliver cutting-edge interactive content.

  • 37 years' experience
  • Joined July 2025

Languages

  • EnglishFluent
  • FrenchBeginner
  • Spanish; CastilianBeginner

Industry experience

  • Gaming
  • Healthcare
  • Education
  • Manufacturing
  • Energy & Utilities
  • Real Estate & Construction
  • Software & Internet

Work experience· 28 roles

Unity VR Developer · UbiSimDec 2020 – Apr 2025 · 4 yrs 5 mos

Developed VR simulation training software to teach and assess nursing clinical skills in immersive environments. Built modular systems using the Model/View design pattern to support realistic patient interactions, procedural workflows, and dynamic user interfaces. Engineered simulations for medical procedures including IV insertion, suctioning, and auscultation across adult and pediatric patient models. Optimized multiplayer performance, enhanced accessibility through localization, and collaborated with medical experts to align training scenarios with clinical best practices.

Unity VR Developer · UbiSimDec 2020 – Apr 2025 · 4 yrs 5 mos

Developed over 100 VR simulation features for nursing education, focusing on medical procedures such as IV insertion, auscultation, and NG tube suctioning across adult and pediatric scenarios. Built modular Unity systems using the Model/View design pattern applied to multiple user interfaces and interactions. Engineered complex medical equipment mechanics with real-time physics behaviors. Integrated hardware feedback and sensors to synchronize physical and virtual object manipulations. Diagnosed and resolved VR multiplayer synchronization issues and cross-platform exceptions. Collaborated with medical experts and instructional designers to ensure clinical accuracy.

Unity & Unreal VR Developer · ICOM ProductionsMay 2018 – Apr 2020 · 2 yrs

Developed VR training simulations for operating large mining equipment with guided walkthroughs and open-world scenarios. Built modular systems for designers to create and adjust content within VR, implemented performance tracking for detailed reports, and added hidden Easter egg interactions for enhanced engagement. Supported optimization for Oculus Rift, Oculus Quest, and Oculus Go hardware with tailored controls and visuals.

Unity & Unreal VR Developer · ICOM ProductionsMay 2018 – Apr 2020 · 2 yrs
Unity Developer · Picture This TodayApr 2017 – Aug 2019 · 2 yrs 5 mos
Unity Developer · Picture This TodayApr 2017 – Aug 2019 · 2 yrs 5 mos
AutoCAD Software Developer · Integrated GeomaticsJan 2017 – Jun 2018 · 1 yr 6 mos
AutoCAD Software Developer · Integrated GeomaticsJan 2017 – Jun 2018 · 1 yr 6 mos

Education· 6

Computer Science Courses · Athabasca University1998 – 2001
An Intro to Programming in C · Saskatchewan Institute of Applied Science & Technology1992
Computer Aided Design & Manufacturing Engineering Technology · Saskatchewan Institute of Applied Science & Technology1987 – 1989
Computer Science Courses · Athabasca University1998 – 2001

Certifications and awards· 12

Unity Certified Professional: Programmer2020
Android Developer2016 – 2017
Web Design for Everybody (Basics of Web Development and Coding)2016
Software Product Management2016

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