Available to hire
Hi, I’m Nahuel Moscatelli, an Android Game Developer with over five years of experience specializing in Unity, Godot, and native platform-specific frameworks. I enjoy creating engaging gameplay and optimizing game performance while collaborating with creative teams to deliver smooth and polished player experiences.
I’m passionate about adapting workflows and integrating tools like Firebase and monetization services to help games succeed. I also love teaching and sharing my knowledge as a Teaching Assistant, helping others grow in the game development field.
Language
English
Advanced
Spanish; Castilian
Fluent
Work Experience
Game Developer at Universidad Nacional de Quilmes
January 1, 2024 - December 31, 2025Lead developer of an externally funded 3D video game project featuring experimental mechanics, developed in Godot Engine.
Teaching Assistant at Universidad Nacional de Quilmes
July 1, 2020 - December 30, 2025Assisted in the Introduction to Game Development course, including creation and maintenance of educational material on programming topics. Provided classroom instruction and student support for questions and issues.
Mobile Game Developer (Android) at Lightvessel
January 1, 2020 - June 13, 2024Developed and maintained Android games using Unity, Godot, and native SDK. Integrated services such as Firebase, Google Play, ads, IAPs, notifications, and in-app reviews. Performed performance and memory optimization to ensure smooth gameplay across devices. Collaborated with art and design teams to improve UI/UX and gameplay. Implemented A/B testing and adjusted difficulty based on player feedback. Responsible for testing and debugging to ensure stability and reduce errors.
Education
Bachelor’s Degree at Universidad Nacional de Quilmes
January 1, 2016 - December 31, 2024Qualifications
Industry Experience
Gaming, Education, Software & Internet
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