First and foremost, I value collaboration that goes beyond deliverables, focusing on the people I work with, learn from and grow alongside. As an experienced Compositor in the industry, with a VFX diploma from Capilano University and a valid Open Work Permit, in addition to being a Senior Designer with over 15 years of extensive experience across multiple domains, I’ve honed my ability to take complex ideas and translate them into visually compelling stories. From early stages of slap comp and wips, through Roto Paint and Tracking, both in Nuke and Mocha, CG and DMP integration, Cleanups, Color grading, Extend set, Wire removal etc., up to final comp, I come with high motivation to adapt into your pipeline and align with the expectations on each show. On a side note, I'm expanding my knowledge these days with Copycat, Deep comp, AI tools (ComfyUI), scripting for Nuke, to integrate as an added value, on top of my existing skill set, with future planning towards becoming best fit to your pipeline structur e as I grow and Integral part to your team.

Moty Laniado

First and foremost, I value collaboration that goes beyond deliverables, focusing on the people I work with, learn from and grow alongside. As an experienced Compositor in the industry, with a VFX diploma from Capilano University and a valid Open Work Permit, in addition to being a Senior Designer with over 15 years of extensive experience across multiple domains, I’ve honed my ability to take complex ideas and translate them into visually compelling stories. From early stages of slap comp and wips, through Roto Paint and Tracking, both in Nuke and Mocha, CG and DMP integration, Cleanups, Color grading, Extend set, Wire removal etc., up to final comp, I come with high motivation to adapt into your pipeline and align with the expectations on each show. On a side note, I'm expanding my knowledge these days with Copycat, Deep comp, AI tools (ComfyUI), scripting for Nuke, to integrate as an added value, on top of my existing skill set, with future planning towards becoming best fit to your pipeline structur e as I grow and Integral part to your team.

Available to hire

First and foremost, I value collaboration that goes beyond deliverables, focusing on the people I work with, learn from and grow alongside. As an experienced Compositor in the industry, with a VFX diploma from Capilano University and a valid Open Work Permit, in addition to being a Senior Designer with over 15 years of extensive experience across multiple domains, I’ve honed my ability to take complex ideas and translate them into visually compelling stories.

From early stages of slap comp and wips, through Roto Paint and Tracking, both in Nuke and Mocha, CG and DMP integration, Cleanups, Color grading, Extend set, Wire removal etc., up to final comp, I come with high motivation to adapt into your pipeline and align with the expectations on each show. On a side note, I’m expanding my knowledge these days with Copycat, Deep comp, AI tools (ComfyUI), scripting for Nuke, to integrate as an added value, on top of my existing skill set, with future planning towards becoming best fit to your pipeline structur e as I grow and Integral part to your team.

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Language

English
Fluent
Hebrew (modern)
Advanced

Work Experience

Compositor at Prime Video & Amazon MGM Studios
February 28, 2025 - February 28, 2025
Contributed as a compositor on diverse shots for House of David, including paint & roto, green screen work, and army expansion sequences.
Junior Compositor & Lighting Artist at Boxel Studio
December 31, 2024 - December 31, 2024
Worked on two live-action shows, The Hunting Party and Zombies 4, handling compositing and lighting tasks.
Senior UI / UX Designer at Self-Employed
September 1, 2023 - June 11, 2024
Maintaining skills and providing remote services including wireframes, banners, ads, responsive websites, vector assets, research, and testing.
Junior Compositor at Mr. Wolf VFX
July 31, 2023 - July 31, 2023
Contributed to live-action shots (e.g., Chronicle Spider, One Piece) including embedded mattes, stabilization, paint and roto.
Junior Compositor & Lighting Artist at WildBrain Studios
May 31, 2023 - May 31, 2023
Worked on Go, Dog, Go as a Junior Compositor & Lighting Artist; finalized shots and tweaked lights in Maya, checked AOV passes, and fixed fur issues as needed.
Junior Compositor at DistilleryVFX
April 30, 2023 - April 30, 2023
Worked on full shots from WIP to final. Responsibilities included slap comp, color grading/matching to plates, roto, paint, tracking (Nuke and Mocha), cleanups, beauty fixes, CG/DMP integration, blue/green screen work, and final comp delivery. Projects included The Last of Us, Wendell & Wild, Schmigadoon, The Naughty Nine.
Senior UI / UX Designer at Self-Employed
January 1, 2021 - February 28, 2022
Maintained skills and provided remote services to other clients including creation of wireframes, banners, ads, responsive websites, vector assets, and performing research and testing up to final approval.
Senior UI / UX Designer at Gliding Deer - Bingo Drive (Gaming)
August 31, 2020 - August 31, 2020
Design lead for web/mobile assets, including stores, banners, landing pages, and brand-aligned visuals.
Senior UI / UX Designer at Gliding Deer - Bingo Drive (Gaming)
August 31, 2020 - August 31, 2020
Led UI/UX design for a game project, shaping the overall look and feel, and supported online store visuals. Created diverse posts, Facebook ads, and game icons/assets.
Senior UI / UX Designer at Gliding Deer - Bingo Drive (Gaming)
August 1, 2019 - August 31, 2020
Participated in overall game design including online store, created diverse posts, Facebook ads, and mini game icons and assets.
Senior UI / UX Designer at Elegance Marketing (Fin-tech/ PR/ Hub)
March 1, 2018 - July 31, 2019
Handled all design projects related to Cryptocurrency, AI, and more as the single designer. Specialized in responsive websites, prototyping, and wireframes under tight schedules. Designed brand guidelines and produced projects from early briefs to final deliverables including web/mobile elements such as minisites, banners, landing pages, operational boards, posts, and brand-specific concepts. Main clients included Microsoft, HP, and Africa-Israel group.
UI & Graphic Designer at Pigment Creative
February 28, 2018 - February 28, 2018
Created UI and graphic assets for digital campaigns; designed banners, landing pages, and promotional materials for clients such as Microsoft, HP, and Africa-Israel.
UI & Graphic Designer at Pigment Creative (Digital Company)
February 1, 2016 - February 28, 2018
Managed design work for LG client including sketches, concept designs, banners, catalogs, folders, packaging, and BTL materials. Supervised a team of 3 people ensuring work processes reached closing stages on time and supporting department with Photoshop tasks. Other clients included TOYOTA, Winner gambling, Migdal insurance, Ofer malls, Beko, and Brimag.
Senior Graphic Designer at YEHOSHUA \ TBWA Advertising Inc.
July 1, 2013 - February 28, 2016
Worked on projects for major brands like P&G, COCA-COLA, and GLOBRANDS. Developed preliminary designs based on references and cutting-edge design trends, producing finished products for exhibitions, outdoor advertising, and indoor organizational branding.
Brand and Conceptual Designer at Promarket - Live Marketing Agency
July 1, 2012 - July 31, 2013
Created brand and conceptual designs related to live marketing projects.

Education

Diploma at Capilano University
January 1, 2020 - December 31, 2022
Bachelor degree at H.I.T Institute
January 1, 2009 - December 31, 2011
Diploma in VFX and 3D at Capilano University
January 1, 2020 - December 31, 2022
Design and development of computer games Program at Shenkar
January 1, 2018 - December 31, 2019
Photo real matte painting at CG Society (Online)
January 1, 2015 - December 31, 2015
Animation & VFX collage at IAC - Israel
January 1, 2013 - December 31, 2013
Visual Communication (Bachelor) at H.I.T Institute
January 1, 2009 - December 31, 2011

Qualifications

Photo real matte painting (Online course)
January 1, 2015 - December 31, 2015
Various courses in: LW, After-effects, Premiere and Z-Brush
January 1, 2013 - December 31, 2013
Open Work Permit (Canada)
January 11, 2030 - November 11, 2025

Industry Experience

Media & Entertainment, Gaming, Financial Services, Software & Internet, Professional Services