Available to hire
I’m Alejandro Vaziri, a Unity Game Developer with extensive C# knowledge and a passion for crafting robust gameplay systems. With 3+ years of experience in Unity and C#, I’ve shipped high-quality titles and contributed to end-to-end game development, including a hyper-casual city-building game that generated over $3M in revenue.\n\nI thrive in collaborative, cross-functional teams and enjoy tackling technical challenges like performance optimizations, code architecture, and integrating Unity content with React Native. I’m comfortable leading teams, mentoring colleagues, and delivering polished experiences from concept to launch.
Experience Level
Language
English
Fluent
Work Experience
Unity Game Developer at Self-Employed / Freelance
January 1, 2022 - PresentIndependent contractor responsible for end-to-end development of a hyper-casual city-building game using Unity. Delivered a dynamic world map with 80+ grids and 23,000 tiles, implemented navigation for cars and pedestrians, integrated audio/visual effects, and employed an A* pathfinding algorithm. Led optimization and refactoring to reduce build size and loading times, and orchestrated seamless integration of the Unity game into a React Native environment while coordinating with cross-functional teams to address technical challenges.
UNITY GAME DEVELOPER at ChannelAssist
January 1, 2022 - June 12, 2024Successfully shipped a hyper-casual, city-building game on WebGL, Android, and iOS using Unity, reaching a wide audience and generating over $3M revenue for the company. Developed and executed a dynamic world map with over 80 grids and 23,000 individual tiles featuring navigation and city-building expansion. Engineered a sophisticated traffic system with cars and pedestrians using A* pathfinding algorithm. Led optimization efforts and legacy code refactoring to reduce build size and loading times while following coding principles like S.O.L.I.D. Orchestrated integration of Unity-developed game into a React Native environment with extensive testing. Collaborated closely with cross-functional teams to address technical challenges and align development efforts.
UNITY GAME DEVELOPER at Toronto Film School
January 1, 2019 - December 31, 2020Led development of a comprehensive character control system for player and enemy movement to improve gameplay dynamics and immersion. Designed and engineered a detailed items and weapons system including weapon damage and impact areas. Served as project manager, organizing team tasks, delegating work, and managing deadlines while aligning assignments with team members' skills and strengths.
Education
Diploma at Toronto Film School
January 1, 2019 - December 31, 2020Diploma in Video Game Design & Development at Toronto Film School
January 1, 2019 - January 1, 2020Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
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