Available to hire
Hi, I’m Saikrishna Boddu, a passionate Game Developer with over 5 years of experience in Unity, C#, and real-time 3D development. I love creating immersive gameplay experiences and optimizing performance, especially in VR and AR applications. I thrive in dynamic, creative teams and enjoy collaborating on game design to deliver seamless and innovative user experiences.
I’m skilled in object-oriented programming and debugging complex systems, always aiming to craft innovative games that engage and delight players. If you’re looking for someone who is enthusiastic about game development and dedicated to quality, I’m your guy!
Skills
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Language
English
Fluent
Work Experience
Software Developer (R&D) at Technicolor Creative Studios, Montreal
August 1, 2022 - March 31, 2025Optimized rendering pipelines for performance-critical systems, reducing errors by 30% and technical debt by 40% through code refactoring. Developed custom workflows using proprietary APIs, automating tasks and boosting efficiency by 20%. Collaborated with cross-functional teams and Pixar to refine tools and ensure pipeline stability. Enhanced rendering pipelines for real-time applications with a focus on efficiency and stability. Provided critical feedback on proprietary APIs, improving usability and integration. Debugged complex rendering issues under tight deadlines, improving system reliability. Built modular, scalable workflows to support efficient production across platforms.
Unity Developer at Occupied VR, Toronto
January 1, 2022 - April 30, 2022Developed "Slice of Pie," a VR cooking game using Unity and C#, programming gameplay mechanics for interactive 3D tutorials which boosted player engagement by 20%. Coded a real-time orb guide using object-oriented programming for modular design and seamless navigation. Enhanced gameplay with dynamic UI and VFX, including particle systems and shaders, improving clarity by 15%. Debugged rendering bottlenecks, achieving 60 FPS under a 4-month deadline. Collaborated with Facebook Reality Labs’ designers, proposing three feature tweaks during reviews that were adopted for the final prototype.
Unity Developer at VR AR MR, NewDelhi, India
March 1, 2020 - July 31, 2020Built VR interior design game prototype with real-time 3D object manipulation mechanics in Unity and C# to enhance immersive gameplay. Programmed AR spatial tracking and dynamic overlays, increasing user interaction by 20%. Created a web-based 3D gallery using object-oriented programming, optimizing real-time rendering for scalability. Partnered with designers to suggest gameplay improvements improving usability. Optimized mobile AR rendering, cutting load times by 10% to ensure smooth performance.
Software Engineer (R&D) at Cyient, Hyderabad, India
September 1, 2018 - March 31, 2020Developed AR/VR game prototypes in Unity and C#, coding 3D interaction mechanics for training simulations. Built VR training applications featuring real-time spatial controls, boosting user engagement by 15%. Optimized applications for Oculus Quest and Hololens to ensure cross-device performance. Proposed gameplay enhancements during design reviews, which improved user navigation. Reduced VR simulation latency by 12%, delivering seamless gameplay experience.
Education
Post Graduate Degree at Lambton College, Toronto
August 1, 2020 - April 30, 2022Bachelor of Technology at GITAM University, Hyderabad, India
August 1, 2014 - April 30, 2018Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
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