Hi, I'm Dario, a CFX/VFX Technical Artist with over five years of experience specializing in high-end simulations for film and TV. I have a strong background in Houdini and Maya, focusing on cloth simulations, muscle deformations, and environment-driven FX. I enjoy solving complex animation problems and optimizing pipelines for seamless collaboration across departments. I am passionate about pushing the boundaries of visual effects through procedural workflows and enjoy working on large-scale productions. With my experience in debugging and refining simulations, I'm always excited to contribute to creative projects that require technical expertise and artistic vision.…

Dario Roberto Davila Pacheco

Hi, I'm Dario, a CFX/VFX Technical Artist with over five years of experience specializing in high-end simulations for film and TV. I have a strong background in Houdini and Maya, focusing on cloth simulations, muscle deformations, and environment-driven FX. I enjoy solving complex animation problems and optimizing pipelines for seamless collaboration across departments. I am passionate about pushing the boundaries of visual effects through procedural workflows and enjoy working on large-scale productions. With my experience in debugging and refining simulations, I'm always excited to contribute to creative projects that require technical expertise and artistic vision.…

Available to hire

Hi, I’m Dario, a CFX/VFX Technical Artist with over five years of experience specializing in high-end simulations for film and TV. I have a strong background in Houdini and Maya, focusing on cloth simulations, muscle deformations, and environment-driven FX. I enjoy solving complex animation problems and optimizing pipelines for seamless collaboration across departments.

I am passionate about pushing the boundaries of visual effects through procedural workflows and enjoy working on large-scale productions. With my experience in debugging and refining simulations, I’m always excited to contribute to creative projects that require technical expertise and artistic vision.

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Language

Spanish; Castilian
Fluent
English
Advanced
Catalan; Valencian
Advanced

Work Experience

Animator Fixer at The Thinklab
October 1, 2024 - June 9, 2024
Responsible for animation troubleshooting and refinement in Maya, pipeline debugging and optimization, rigging deformation issue resolution, grooming artifact correction, and ensuring seamless pipeline integration.
Tech Anim/CFX Artist at Technicolor
December 1, 2021 - September 30, 2023
Worked on major film projects utilizing Maya nCloth and Houdini Vellum simulations for character garments, muscle simulations, crowd cloth simulations, skinning, and environment simulations including films such as Pinocchio, House of the Dragon, Prehistoric Planet, Ant-Man and the Wasp: Quantumania, Young Woman and the Sea, and Mufasa: The Lion King.
Houdini Procedural Modeler at Freelance
September 1, 2021 - October 31, 2021
Created 3D design proposals for an iconic statue in Dubai Shopping Mall using procedural modeling techniques. Applied particles, trails, and volumes to refine and finalize structures, optimizing workflows and ensuring model accuracy.
3D Designer (Character & Environment Design) at Evolis3D
March 1, 2015 - July 31, 2015
Designed 3D characters and environments using advanced modeling techniques. Applied particles, trails, and volumes to refine and finalize structures while optimizing workflows. Pushed creative boundaries and implemented cutting-edge techniques to enhance visual appeal and user engagement.

Education

Master's Degree at Evolis 3D
January 1, 2015 - July 31, 2015
Master's Degree at FX Animation Barcelona
January 1, 2021 - June 30, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Gaming, Software & Internet