Available to hire
I’m Ronell, a motivated and passionate Animator and 2D/3D Artist with a strong work ethic and enthusiasm for taking on new challenges. I strive to exceed expectations in every role by bringing energy, dedication, and a proactive mindset to growth and learning. I’m committed to contributing to team success and delivering excellence in everything I do.
I have experience in creating smooth and realistic animations, rigging characters and props, and editing video content. I enjoy working with tools like Maya, Blender, Premiere Pro, and Photoshop, and I’m always eager to expand my skills and deliver high-quality work for games, cinematic sequences, and other media.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Freelance 2D/3D Artist and Animator at Remote
December 1, 2024 - December 16, 2024Produced 3D animations for characters and props, using precise keyframing and timeline accuracy to ensure smooth motion with strong attention to weight and fluidity. Designed and built clean rigs for characters and props in Maya and Blender, incorporating custom FK and IK handles and constraints to support efficiency. Edited gameplay reels in Adobe Premiere Pro, applying transitions, color correction, and audio synchronization to create visually engaging content. Created custom textures, UI assets, and SFX graphics in Photoshop for games and media. Modeled, UV unwrapped, and animated 3D characters and environments in Maya, Blender, and Unity, optimizing assets for real-time and rendered cinematics.
3D Rigger & Animator at UT Dallas
August 1, 2023 - December 31, 2024Successfully accomplished a solo rigging project using Maya’s rigging tools, which involved creating full-body character rigs, as well as rigging mechanical components. Independently built character rigs from scratch, utilizing the provided character models to ensure smooth and functional movements. Tested and refined the rigs to guarantee their reliability and performance in various scenarios.
Solo Developer at UT Dallas
August 1, 2024 - December 31, 2024Designed and developed a 3D environment from scratch. Modeled and textured assets using Maya and Substance Painter, implemented and optimized them in Unity, and utilized lighting and post-processing effects to enhance visuals. Integrated sound design and visual effects. Designed and implemented audio using Foley recordings and Unity’s audio system, created particle effects for environmental interactions, and optimized sound and VFX performance for smooth gameplay. Developed three playable levels with interactive mechanics. Designed and scripted player movement, enemy AI, and environmental interactions in C#, and playtested extensively to further refine gameplay mechanics.
3D Modeler at UT Dallas
January 1, 2024 - December 31, 2024Used Maya's modeling tools such as Multi-Cut and Quad Draw for retopology to create a wide range of 3D assets, including hard surface models like vehicles, props, and organic models such as plants. Applied UV mapping tools in both Maya and Blender to create clean UV layouts, preparing models for detailed texturing in Substance Painter and Photoshop. Used procedural and hand-painting techniques to achieve realistic and stylized textures. Utilized renderers in Maya and Blender for creating high-quality renders, ensuring assets were visually appealing and optimized for reel presentation.
Freelance 2D/3D Artist and Animator at Self-Employed
December 1, 2024 - June 15, 2024Produced 3D animations for characters and props, using precise keyframing and timeline accuracy to ensure smooth motion with strong attention to weight and fluidity. Designed and built clean rigs for characters and props in Maya and Blender, incorporating custom FK and IK handles and constraints to support efficiency. Edited gameplay reels in Adobe Premiere Pro, applying transitions, color correction, and audio synchronization to create visually engaging content. Created custom textures, UI assets, and SFX graphics in Photoshop for games and media. Modeled, UV unwrapped, and animated 3D characters and environments in Maya, Blender, and Unity, optimizing assets for real-time and rendered cinematics.
3D Rigger & Animator at UT Dallas
August 1, 2023 - December 31, 2024Successfully accomplished a solo rigging project using Maya’s rigging tools, which involved creating full-body character rigs, as well as rigging mechanical components. Independently built character rigs from scratch, utilizing the provided character models to ensure smooth and functional movements. Tested and refined the rigs to guarantee their reliability and performance in various scenarios.
Solo Developer at UT Dallas
August 1, 2024 - December 31, 2024Designed and developed a 3D environment from scratch. Modeled and textured assets using Maya and Substance Painter, implemented and optimized them in Unity, and utilized lighting and post-processing effects to enhance visuals. Integrated sound design and visual effects. Designed and implemented audio using Foley recordings and Unity’s audio system, created particle effects for environmental interactions, and optimized sound and VFX performance for smooth gameplay. Developed three playable levels with interactive mechanics. Designed and scripted player movement, enemy AI, and environmental interactions in C#, and playtested extensively to further refine gameplay mechanics.
3D Modeler at UT Dallas
January 1, 2024 - December 31, 2024Used Maya's modeling tools such as Multi-Cut and Quad Draw for retopology to create a wide range of 3D assets, including hard surface models like vehicles, props, and organic models such as plants. Applied UV mapping tools in both Maya and Blender to create clean UV layouts, preparing models for detailed texturing in Substance Painter and Photoshop. Used procedural and hand-painting techniques to achieve realistic and stylized textures. Utilized renderers in Maya and Blender for creating high-quality renders, ensuring assets were visually appealing and optimized for reel presentation.
Education
Bachelor’s Degree at University of Texas at Dallas
August 1, 2020 - December 31, 2024Associate’s Degree at Cisco College
August 1, 2017 - May 31, 2019Bachelor’s Degree at University of Texas at Dallas
August 1, 2020 - December 31, 2024Associate’s Degree at Cisco College
August 1, 2017 - May 31, 2019Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet, Professional Services, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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