I am a Gameplay Programmer with four years of experience specializing in building engaging, responsive, and scalable game systems that bring core mechanics to life. I enjoy working closely with designers and artists to ensure mechanics feel intuitive, fun, and well-balanced. I thrive in fast-paced, collaborative environments and bring a deep understanding of game feel, performance optimization, and clean architecture to every project—ensuring immersive gameplay experiences that keep players engaged.

Usama Riaz

I am a Gameplay Programmer with four years of experience specializing in building engaging, responsive, and scalable game systems that bring core mechanics to life. I enjoy working closely with designers and artists to ensure mechanics feel intuitive, fun, and well-balanced. I thrive in fast-paced, collaborative environments and bring a deep understanding of game feel, performance optimization, and clean architecture to every project—ensuring immersive gameplay experiences that keep players engaged.

Available to hire

I am a Gameplay Programmer with four years of experience specializing in building engaging, responsive, and scalable game systems that bring core mechanics to life. I enjoy working closely with designers and artists to ensure mechanics feel intuitive, fun, and well-balanced.

I thrive in fast-paced, collaborative environments and bring a deep understanding of game feel, performance optimization, and clean architecture to every project—ensuring immersive gameplay experiences that keep players engaged.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Urdu
Fluent
English
Advanced
Japanese
Beginner

Work Experience

Gameplay Programmer at MegaCat Studios
December 1, 2024 - June 24, 2024
Working under an NDA as a game programmer for an upcoming release on Steam.
Gameplay Programmer at Kiwi Creations
August 1, 2023 - September 30, 2024
Led the development and ported a legacy project to updated versions of Unity, initiating its monetization, improving revenue by 15%, and reducing technical debt. Provided mentorship and training to juniors, increasing development productivity.
Gameplay Programmer at Tintash
October 1, 2022 - August 31, 2023
Created level editors for in-house game designers on various games, increasing level production. Provided QoL updates and progression features along with player engaging mechanics in collaboration with game designers, increasing player upkeep and retention.
Associate Game Developer at Mindstorm Studios
July 1, 2021 - October 31, 2022
Spearheaded the development of multiple hyper-casual games. Achieved a remarkable 30% improvement in agile development skills among the team. Provided support programming for existing Match 3 puzzle games as live products, boosting player retention up to 20%.
English School Teacher (Part Time) at Junior Campus High School
July 1, 2019 - October 31, 2021
Taught English language elements to elementary to middle school students. Curriculum included story writing, essay writing, grammar (sentences, active and passive voice, direct and indirect speech), comprehension, letter writing, dialogue, etc.

Education

Bachelor of Computer Sciences at University of The Punjab (ITU)
January 1, 2017 - December 31, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment