Hi, I'm Albert Iskhakov, a passionate and highly skilled 3D/2D artist with over 12 years of experience, including more than 6 years in the game development industry. I specialize in character creation, modular systems, and both PBR and stylized hand-painted textures, bringing a strong artistic background and leadership skills to every project I work on. Throughout my career, I've had the opportunity to lead teams and work on exciting AA projects such as Warhammer 40k: Rogue Trader and Pathfinder: Wrath of the Righteous. My expertise spans the full 3D character pipeline, from initial concept and modeling to texturing and final integration, always focused on delivering high-quality and visually stunning characters.…

Albert Iskhakov

Hi, I'm Albert Iskhakov, a passionate and highly skilled 3D/2D artist with over 12 years of experience, including more than 6 years in the game development industry. I specialize in character creation, modular systems, and both PBR and stylized hand-painted textures, bringing a strong artistic background and leadership skills to every project I work on. Throughout my career, I've had the opportunity to lead teams and work on exciting AA projects such as Warhammer 40k: Rogue Trader and Pathfinder: Wrath of the Righteous. My expertise spans the full 3D character pipeline, from initial concept and modeling to texturing and final integration, always focused on delivering high-quality and visually stunning characters.…

Available to hire

Hi, I’m Albert Iskhakov, a passionate and highly skilled 3D/2D artist with over 12 years of experience, including more than 6 years in the game development industry. I specialize in character creation, modular systems, and both PBR and stylized hand-painted textures, bringing a strong artistic background and leadership skills to every project I work on.

Throughout my career, I’ve had the opportunity to lead teams and work on exciting AA projects such as Warhammer 40k: Rogue Trader and Pathfinder: Wrath of the Righteous. My expertise spans the full 3D character pipeline, from initial concept and modeling to texturing and final integration, always focused on delivering high-quality and visually stunning characters.

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Language

English
Intermediate
Russian
Fluent

Work Experience

Senior Character Artist at Owlcat Games
January 1, 2024 - December 31, 2024
Worked on Warhammer 40,000: Dark Heresy (2024) delivering expert level 3D character art. Responsibilities involved full-cycle character creation including modeling, sculpting, UV mapping, baking maps, and texturing.
3D Character Artist at Owlcat Games
January 1, 2021 - December 31, 2021
Created full-cycle 3D character models for Warhammer 40,000: Rogue Trader, including modeling, sculpting using ZBrush and Blender, UV mapping with RizomUV, baking maps with Marmoset/Substance/Blender, and texturing with Substance Painter and 3D-Coat.
Lead 3D Character Artist at Owlcat Games
January 1, 2021 - June 1, 2024
Led a team of 6 3D character artists on the AA project Warhammer 40,000: Rogue Trader. Designed, developed, and supported a complex modular character customization system. Managed the full character creation pipeline including sprint planning, task management, and cross-department collaboration. Provided art direction, feedback, and edits at all stages of production. Developed artistic and technical documentation for the character department and resolved complex artistic and technical challenges.
3D Character Artist at Owlcat Games
January 1, 2021 - December 31, 2021
Created full-cycle 3D character models involving modeling, sculpting with ZBrush/Blender, UV mapping with RizomUV, baking maps using Marmoset/Substance/Blender, and texturing with Substance Painter and 3D-Coat.
Lead 3D Character Artist at Owlcat Games
January 1, 2021 - April 27, 2024
Led a team of 6 3D character artists on the AA project Warhammer 40,000: Rogue Trader. Designed, developed, and supported a complex modular character customization system providing countless unique combinations. Managed the entire 3D character creation pipeline including sprint planning, task setting using Jira, asset list management with Google Sheets, and communication across related departments. Conducted art direction and feedback across all stages, from modeling through integration into Unity. Developed artistic and technical documentation and guidelines for the character department and solved complex technical and artistic tasks.
Texture Artist / Sculptor at Owlcat Games
January 1, 2019 - January 1, 2021
Created stylized PBR and hand-painted textures using 3D-Coat for Pathfinder: Wrath of the Righteous. Used direct painting techniques on models to create normal map details instead of traditional high-poly sculpting.
Texture Artist / Sculptor at Owlcat Games
January 1, 2019 - December 31, 2021
Created stylized PBR and hand-painted textures using 3D-Coat. Applied direct painting techniques on the model to create Normal Map details as an alternative to traditional high-poly sculpting.
2D Artist at Nord-Sanctum
January 1, 2018 - June 30, 2019
Created character concepts, environments, props, and in-game assets for mobile projects.
2D Artist at Nord-Sanctum
January 1, 2018 - June 30, 2019
Created character concepts, environments, props, and in-game assets for mobile projects.
Art Teacher at Art School
January 1, 2017 - June 30, 2017
Taught the basics of drawing and painting.
Art Teacher at Art School
January 1, 2017 - June 30, 2017
Taught the basics of drawing and painting.

Education

Degree at Penza Art College
January 1, 2013 - December 31, 2017
Painting Degree at Penza Art College
January 1, 2013 - December 31, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet