Hi, I'm Guillaume Lefebvre, a passionate developer with a keen interest in speedruns, electronic music, and video editing. I love working on game development projects where I can combine my skills in programming and creativity to create engaging experiences. With a Master's degree in Videogame Direction and Interactive Design, I have gained practical experience in gameplay, UI programming, and engine programming. I'm always eager to adapt, learn new tools, and contribute effectively in team environments.

Guillaume Lefebvre

Hi, I'm Guillaume Lefebvre, a passionate developer with a keen interest in speedruns, electronic music, and video editing. I love working on game development projects where I can combine my skills in programming and creativity to create engaging experiences. With a Master's degree in Videogame Direction and Interactive Design, I have gained practical experience in gameplay, UI programming, and engine programming. I'm always eager to adapt, learn new tools, and contribute effectively in team environments.

Available to hire

Hi, I’m Guillaume Lefebvre, a passionate developer with a keen interest in speedruns, electronic music, and video editing. I love working on game development projects where I can combine my skills in programming and creativity to create engaging experiences.

With a Master’s degree in Videogame Direction and Interactive Design, I have gained practical experience in gameplay, UI programming, and engine programming. I’m always eager to adapt, learn new tools, and contribute effectively in team environments.

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Skills

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

French
Fluent
English
Advanced

Work Experience

UI Programmer at CYANIDE STUDIO
January 1, 2022 - December 31, 2022
Responsible for UI integration for Pro Cycling Manager 2023, including being familiar with a custom engine and programming language, adapting existing structures, tools, and databases, adjusting and creating new menu pages, and creating new components for future pages.
Gameplay Programmer at NINE RINGS STUDIO
January 1, 2022 - December 31, 2022
Worked remotely on an action RPG prototype involving character controller camera programming, using a finite state machine for the main character, behavior tree for enemy AI, working on code structures, and following Agile methods.
Engine Programmer at Self-directed project
January 1, 2023 - December 31, 2023
Developed a prototype of a Raycasting Engine in 2023 using native C with the SDL library, learning the basics of engine programming and graphics programming, and creating a JavaScript prototype.
Gameplay / UI Programmer at PIKTURA
January 1, 2021 - December 31, 2023
Programmed an investigation game about the myth of the Gevaudan Beast including character controller camera programming, programming tools for level design and localization, and tutorials and map programming. Finalist at IGF Awards 2023 & BAFTA Student Awards for Best Student Game.
UI / Additional Programmer at PIKTURA
January 1, 2022 - December 31, 2022
Worked on a game about collecting fishes and solving puzzles, focusing on adjustments to the main mechanic and creation of an encyclopedia system.
UI Programmer at Cyanide Studio
January 1, 2022 - December 31, 2022
UI Integration for Pro Cycling Manager 2023 - Being familiar with a custom engine and programming language, adapting using already existing structures, tools and databases, adjusting and creating new menu pages and components for future pages.
Gameplay Programmer at Nine Rings Studio
January 1, 2022 - December 31, 2022
Worked remotely on an Action RPG Prototype, focusing on character controller camera programming, using finite state machines for the main character, behavior trees for enemy AI, working on code structures, and applying Agile methods.

Education

Master at Piktura - Roubaix (France)
January 1, 2017 - December 31, 2022
Master at Piktura - Roubaix (France)
January 1, 2017 - December 31, 2022

Qualifications

Raycasting Programming with C
January 1, 2023 - December 31, 2023
.NET Developer
January 1, 2024 - December 31, 2025
Raycasting Programming with C
January 1, 2023 - December 31, 2023
.NET Developer
January 1, 2024 - December 31, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Skills

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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