Available to hire
Hi, I’m Guillaume Lefebvre, a passionate developer with a keen interest in speedruns, electronic music, and video editing. I love working on game development projects where I can combine my skills in programming and creativity to create engaging experiences.
With a Master’s degree in Videogame Direction and Interactive Design, I have gained practical experience in gameplay, UI programming, and engine programming. I’m always eager to adapt, learn new tools, and contribute effectively in team environments.
Language
French
Fluent
English
Advanced
Work Experience
UI Programmer at CYANIDE STUDIO
January 1, 2022 - December 31, 2022Responsible for UI integration for Pro Cycling Manager 2023, including being familiar with a custom engine and programming language, adapting existing structures, tools, and databases, adjusting and creating new menu pages, and creating new components for future pages.
Gameplay Programmer at NINE RINGS STUDIO
January 1, 2022 - December 31, 2022Worked remotely on an action RPG prototype involving character controller camera programming, using a finite state machine for the main character, behavior tree for enemy AI, working on code structures, and following Agile methods.
Engine Programmer at Self-directed project
January 1, 2023 - December 31, 2023Developed a prototype of a Raycasting Engine in 2023 using native C with the SDL library, learning the basics of engine programming and graphics programming, and creating a JavaScript prototype.
Gameplay / UI Programmer at PIKTURA
January 1, 2021 - December 31, 2023Programmed an investigation game about the myth of the Gevaudan Beast including character controller camera programming, programming tools for level design and localization, and tutorials and map programming. Finalist at IGF Awards 2023 & BAFTA Student Awards for Best Student Game.
UI / Additional Programmer at PIKTURA
January 1, 2022 - December 31, 2022Worked on a game about collecting fishes and solving puzzles, focusing on adjustments to the main mechanic and creation of an encyclopedia system.
UI Programmer at Cyanide Studio
January 1, 2022 - December 31, 2022UI Integration for Pro Cycling Manager 2023 - Being familiar with a custom engine and programming language, adapting using already existing structures, tools and databases, adjusting and creating new menu pages and components for future pages.
Gameplay Programmer at Nine Rings Studio
January 1, 2022 - December 31, 2022Worked remotely on an Action RPG Prototype, focusing on character controller camera programming, using finite state machines for the main character, behavior trees for enemy AI, working on code structures, and applying Agile methods.
Education
Master at Piktura - Roubaix (France)
January 1, 2017 - December 31, 2022Master at Piktura - Roubaix (France)
January 1, 2017 - December 31, 2022Qualifications
Raycasting Programming with C
January 1, 2023 - December 31, 2023.NET Developer
January 1, 2024 - December 31, 2025Raycasting Programming with C
January 1, 2023 - December 31, 2023.NET Developer
January 1, 2024 - December 31, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment
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