Available to hire
I am a passionate Senior Audio Engineer with extensive experience in producing high-quality sound effects for video games and directing dubbing and recording sessions for various media. I enjoy collaborating with creative teams to ensure immersive audio that enhances storytelling and gameplay. With a strong background in audio mixing, foley, and voice acting, I bring both technical skills and artistic insight to every project.
I am also a dedicated learner, continuously improving my language skills and expanding my technical toolkit. Outside of work, I love playing guitar, singing, and swimming, which keep me refreshed and inspired.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
Arabic
Fluent
English
Advanced
German
Intermediate
Work Experience
Sound Effect Producer | Video Games at Modsoft Technologie AI
June 1, 2024 - June 19, 2024Created high-quality, immersive sound effects for various video game genres, enhancing player experience and gameplay. Collaborated with game designers, developers, and composers to ensure sound effects aligned with the game’s aesthetic and narrative. Produced a wide range of sound effects including environmental sounds, character actions, and UI feedback. Conducted field recordings and sourced sounds from libraries. Edited, mixed, and mastered sound effects optimized for multiple platforms while meeting deadlines. Utilized industry-standard software like Pro Tools, Nuendo, and Logic Pro for sound design and production.
Sound Effect Producer | Video Games at Modsoft Technologie AI
June 1, 2024 - June 27, 2024Created high-quality, immersive sound effects for various video game genres, enhancing player experience and gameplay. Collaborated with game designers, developers, and composers to ensure sound effects aligned with the game's aesthetic and narrative. Produced a wide range of sound effects, including environmental sounds, character actions, and UI feedback. Conducted field recording sessions and worked with sound libraries to source unique and impactful sounds. Edited, mixed, and mastered sound effects to meet specific technical requirements, optimizing them for multiple platforms. Worked within deadlines, ensuring all sound assets were delivered on time for integration into the game. Utilized industry-standard software such as Pro Tools, Nuendo, and Logic Pro for sound design and production.
Sound Effect Producer | Video Games at Modsoft Technologie AI
June 1, 2024 - June 7, 2024Created high-quality, immersive sound effects for various video game genres, enhancing player experience and gameplay. Collaborated with game designers, developers, and composers to ensure sound effects aligned with the game’s aesthetic and narrative. Produced a wide range of sound effects including environmental sounds, character actions, and UI feedback. Conducted field recording and worked with sound libraries to source unique sounds. Edited, mixed, and mastered sound effects to meet technical requirements and optimized them for multiple platforms. Delivered sound assets on time for integration into games and used industry-standard software including Pro Tools, Nuendo, and Logic Pro.
Sound Effect Producer | Video Games at Modsoft Technologie AI
June 1, 2024 - June 13, 2024Created high-quality, immersive sound effects for various video game genres, enhancing player experience and gameplay. Collaborated with game designers, developers, and composers to ensure sound effects aligned with the game’s aesthetic and narrative. Produced a wide range of sound effects including environmental sounds, character actions, and UI feedback. Conducted field recording sessions and worked with sound libraries to source unique and impactful sounds. Edited, mixed, and mastered sound effects to meet specific technical requirements and optimized them for multiple platforms. Worked within deadlines to deliver all sound assets on time. Utilized industry-standard software such as Pro Tools, Nuendo, and Logic Pro.
Sound Effect Producer | Video Games at Modsoft Technologie AI
June 1, 2024 - June 21, 2024Created high-quality, immersive sound effects for various video game genres, enhancing player experience and gameplay. Collaborated with game designers, developers, and composers to ensure sound effects aligned with the game's aesthetic and narrative. Produced a wide range of sound effects, including environmental sounds, character actions, and UI feedback. Conducted field recording sessions and worked with sound libraries to source unique sounds. Edited, mixed, and mastered sound effects to meet technical requirements, optimizing them for multiple platforms. Worked within deadlines to deliver all sound assets on time. Utilized industry-standard software such as Pro Tools, Nuendo, and Logic Pro for sound design and production.
Sound Effect Producer | Video Games at Modsoft Technologie AI
June 1, 2024 - June 19, 2024Created high-quality, immersive sound effects for various video game genres to enhance player experience and gameplay. Collaborated with game designers, developers, and composers to ensure sound effects aligned with the game’s aesthetic and narrative. Produced a wide range of sound effects, including environmental sounds, character actions, and UI feedback. Conducted field recording sessions and used sound libraries to source unique and impactful sounds. Edited, mixed, and mastered sound effects to meet specific technical requirements, optimizing them for multiple platforms. Worked within deadlines to ensure all sound assets were delivered on time for integration into the game. Utilized industry-standard software including Pro Tools, Nuendo, and Logic Pro for sound design and production.
Senior Audio Engineer at Tanweer Group
November 1, 2015 - January 31, 2024Directed and recorded dubbing projects, coordinated script translations and voice artists. Maintained and inspected sound equipment regularly. Worked on mixing all sound elements to create final soundtracks, ensuring technical and stylistic accuracy. Responsible for Foley and M&E production, reproducing everyday sounds and adding them in post-production. Monitored dubbed content for errors and provided QC oversight. Recorded and mixed sounds, supervised actors' performances. Edited video content closely with the directors for best outcome, involved in cutting, rearranging scenes, and adding effects. Performed voice acting and singing for animated series. Conducted freelance work involving script adaptation and cartoon singing.
Audio Engineer and Dubbing Director at Tanweer Group
November 1, 2015 - January 31, 2024Directed and recorded dubbing projects, working with script translators and voice artists. Maintained and regularly inspected sound equipment. Collaborated with voice-over artists and synchronized video and audio tracks. Tested and improved sound quality. Mixed sound elements including dialogue, ADR, Foley, sound effects, atmospheres, and music to create final soundtracks ensuring technical and stylistic accuracy. Responsible for Foley and M&E effects in post-production. Performed quality control to monitor dubbed material for errors. Recorded and mixed sounds while overseeing actors’ performances. Edited video to achieve compelling storytelling outcomes. Provided voice acting and sang cartoon songs for animated series. Also undertook freelance work involving adapted script timing and performance for dubbing and singing cartoon songs.
Senior Audio Engineer at Tanweer Group
November 1, 2015 - January 31, 2024Directed and recorded dubbing projects, working closely with translators, voice artists, and sound equipment. Mixed various sound elements like dialogue, Foley, atmospheres, and music to produce final soundtracks, ensuring technical and stylistic quality. Responsible for Foley and M&E post-production sound effects. Conducted quality control of dubbed material, monitored actors’ performances while recording and mixing sound. Edited video content collaboratively with directors to achieve compelling storytelling. Provided voice acting and sang character and theme songs for animated series. Freelanced for script adaptation and cartoon singing projects.
Senior Audio Engineer at Tanweer Group
November 1, 2015 - January 31, 2024Led dubbing directing, recording, and mixing tasks. Worked closely with script translators, voice artists, and sound equipment to ensure high-quality dubbing. Mixed dialogue, Foley, sound effects, atmospheres, and music to create final soundtracks, ensuring technical and stylistic accuracy. Handled Foley and M&E post-production sound effects. Conducted quality control by monitoring dubbed material for errors. Managed audio engineering and monitored actors' performances. Engaged in video editing to enhance the storytelling. Also performed voice over acting and singing for cartoons. Freelanced on script adaptation, acting, and singing cartoon songs.
Audio Engineer / Dubbing Director / Video Editor at Tanweer Group
November 1, 2015 - January 31, 2024Directed and recorded dubbing, working with script translators and voice artists. Set up, maintained, and inspected sound equipment. Collaborated with voice over artists and synchronized video and audio tracks. Mixed all sound elements (dialogue, ADR, Foley, sound effects, atmospheres, music) to create final soundtracks. Responsible for Foley and M&E reproduction of everyday sound effects added in post-production. Monitored dubbed material for recording errors and supervised actors' performances. Worked closely with directors to achieve the best final film outcome through video editing, cutting and rearranging scenes, adding effects. Performed voice acting and sang cartoon songs for animated series. Freelanced for adaptation of translated scripts timed to original recordings and acting/singing cartoon songs.
Senior Audio Engineer at Tanweer Group
November 1, 2015 - January 31, 2024Directed and recorded dubbing sessions, collaborating with script translators and voice artists, maintaining sound equipment, synchronizing video and audio tracks, and improving sound quality. Mixed all sound elements (dialogue, ADR, foley, sound effects, atmospheres, and music) to create final soundtracks, ensuring technical and stylistic correctness. Responsible for reproduction of everyday sound effects (foley) and adding them to films and videos in post-production. Monitored dubbed material for quality control, recorded and mixed sounds while overseeing actors’ performances. Edited videos closely with directors to achieve the best outcome, including cutting, rearranging scenes, and adding effects. Performed voice acting for main and side characters in drama, documentary, and animated series; sang theme songs and songs within dubbed episodes. Also engaged in freelance work related to script adaptation, acting, and singing cartoon songs.
Education
Bachelor's Degree at Damascus University - Faculty of Mechanical and Electrical Engineering
September 1, 2009 - November 25, 2014General Secondary Certificate at Scientific Section (Damascus / Syria)
September 1, 2006 - September 1, 2009Bachelor's Degree at Damascus University - Faculty of Mechanical and Electrical Engineering
September 1, 2009 - November 25, 2014General Secondary Certificate at Damascus, Syria
September 1, 2006 - September 1, 2009Bachelor's Degree at Damascus University - Faculty of Mechanical and Electrical Engineering
September 1, 2009 - November 25, 2014General Secondary Certificate at Damascus, Syria
September 1, 2006 - September 1, 2009Bachelor's Degree at Damascus University - Faculty of Mechanical and Electrical Engineering
September 1, 2009 - November 25, 2014General Secondary Certificate at Scientific Section, Damascus, Syria
September 1, 2006 - September 1, 2009Bachelor's Degree at Damascus University - Faculty of Mechanical and Electrical Engineering
September 1, 2009 - November 25, 2014General Secondary Certificate at Damascus / Syria
September 1, 2006 - September 1, 2009Bachelor's Degree at Damascus University - Faculty of Mechanical and Electrical Engineering
September 1, 2009 - November 25, 2014General Secondary Certificate - Scientific Section at Damascus / Syria
September 1, 2006 - September 1, 2009Qualifications
Industry Experience
Gaming, Media & Entertainment, Telecommunications, Education, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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