I am a dedicated 3D Artist and Environment Artist currently working as a 3D Generalist for CACI International. Since September 2023 I design and develop immersive 3D simulations for medical therapy, producing characters, props, environments, texture art, and level design. I collaborate with therapists and engineers to refine game design strategies and I follow a standard AAA pipeline when creating assets to ensure high-quality visuals and believable interactions. I am a University of Baltimore graduate with experience in computer science, game design, 3D development and design. I have built VR simulations, contributed to a Techstars-recognized team, taught AAA game development pipelines, and produced VFX content using tools like ZBrush, Mari, Agisoft, Polyworks, and Geomagic Wrap. My work blends real-world data with creative design, and I enjoy storytelling through animation and music in my spare time.

Boma Jack

I am a dedicated 3D Artist and Environment Artist currently working as a 3D Generalist for CACI International. Since September 2023 I design and develop immersive 3D simulations for medical therapy, producing characters, props, environments, texture art, and level design. I collaborate with therapists and engineers to refine game design strategies and I follow a standard AAA pipeline when creating assets to ensure high-quality visuals and believable interactions. I am a University of Baltimore graduate with experience in computer science, game design, 3D development and design. I have built VR simulations, contributed to a Techstars-recognized team, taught AAA game development pipelines, and produced VFX content using tools like ZBrush, Mari, Agisoft, Polyworks, and Geomagic Wrap. My work blends real-world data with creative design, and I enjoy storytelling through animation and music in my spare time.

Available to hire

I am a dedicated 3D Artist and Environment Artist currently working as a 3D Generalist for CACI International. Since September 2023 I design and develop immersive 3D simulations for medical therapy, producing characters, props, environments, texture art, and level design. I collaborate with therapists and engineers to refine game design strategies and I follow a standard AAA pipeline when creating assets to ensure high-quality visuals and believable interactions.

I am a University of Baltimore graduate with experience in computer science, game design, 3D development and design. I have built VR simulations, contributed to a Techstars-recognized team, taught AAA game development pipelines, and produced VFX content using tools like ZBrush, Mari, Agisoft, Polyworks, and Geomagic Wrap. My work blends real-world data with creative design, and I enjoy storytelling through animation and music in my spare time.

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Language

English
Fluent

Work Experience

3D Generalist / Environment Artist at CACI International
September 1, 2023 - Present
Help design and develop realistic 3D immersive games for medical therapy; produce 3D assets such as characters, props, environments, texture art, and level design; work with therapists and engineers to cultivate effective game design strategies; follow a standard AAA game development pipeline when creating assets.
3D Artist at Direct Dimensions
October 1, 2018 - October 15, 2025
Developed 3D assets and contributed to VR/3D pipelines for diverse projects.
Game Design Professor at University of Baltimore
August 1, 2018 - October 15, 2025
Summer 2018 teaching role in game design as part of the University of Baltimore program.
3D Artist at Alchemy Learning
May 1, 2016 - October 15, 2025
Developed VR simulations; created 3D environments, props, characters, animations, and textures; produced VFX, architectural, medical, and historical content; contributed to a team recognized by Techstars Accelerator; taught AAA game development pipeline; delivered lectures and provided feedback to improve student projects; produced content using 3D scanners and software such as ZBrush, Mari, Agisoft, Polyworks, and Geomagic Wrap.
3D Generalist at CACI International
September 1, 2023 - Present
Develop realistic 3D simulations and recreate real-world environments from coordinates and satellite data to develop accurate 3D environments in Unreal Engine for virtual simulation. Produce assets such as props, environments and characters. Work with therapists and engineers to apply AAA game design pipelines for medical therapy applications. Tools include 3DS Max, Blender, ZBrush, Houdini, QGIS, Map of the World, Visual Studio, and Unreal Engine.
3D Artist and Designer at Johns Hopkins University
September 1, 2023 - October 15, 2025
3D Artist and Designer with emphasis on computer science, game design, 3D development and design; contributed to VR/3D projects and experiential learning.
3D Artist at Direct Dimensions
October 1, 2018 - October 15, 2025
Developed 3D assets and contributed to VR/simulation projects; supported teaching and ongoing design work.
Game Design Professor at University of Baltimore
August 1, 2018 - October 15, 2025
Taught AAA game development pipeline courses, including 3D modeling, texturing, animation, and Unity; delivered lectures and provided feedback to improve student projects (Summer 2018).
3D Artist at Alchemy Learning
May 1, 2016 - October 15, 2025
Developed VR simulations; created 3D environments, props, characters, animations and textures; contributed to a Techstars-recognized team; taught and demonstrated game development pipelines.

Education

B.S. Degree in Simulation Design and Entertainment, specializing in Game Design at University of Baltimore
January 11, 2030 - May 1, 2016
B.S. Degree in Simulation Design and Entertainment, Game Design at University of Baltimore
January 11, 2030 - May 1, 2016

Qualifications

Active Security Clearance
January 11, 2030 - October 15, 2025
Active Security Clearance
January 11, 2030 - October 15, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services, Healthcare, Government