I am a dedicated and skilled MMRA & 3D Artist with extensive experience in camera and body tracking, facial animation, and vertex animation. My strong technical expertise includes working with rotomation rigs, camera distortion, lens grids, and nudging camera motions in 3D space. I am passionate about creating high-quality visuals and improving workflows to contribute to the success of my team and projects.
Currently, I mentor new 3D generalists at TiGene School of VFX Technology, providing guidance on VFX fundamentals and project pipelines. I enjoy helping students with their short films, advertisements, and final portfolios, fostering creativity while sharing my knowledge in 3D modeling, texturing, lighting, rigging, and animation.
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