I am a dedicated and skilled MMRA & 3D Artist with extensive experience in camera and body tracking, facial animation, and vertex animation. My strong technical expertise includes working with rotomation rigs, camera distortion, lens grids, and nudging camera motions in 3D space. I am passionate about creating high-quality visuals and improving workflows to contribute to the success of my team and projects. Currently, I mentor new 3D generalists at TiGene School of VFX Technology, providing guidance on VFX fundamentals and project pipelines. I enjoy helping students with their short films, advertisements, and final portfolios, fostering creativity while sharing my knowledge in 3D modeling, texturing, lighting, rigging, and animation.

Subhashini G

I am a dedicated and skilled MMRA & 3D Artist with extensive experience in camera and body tracking, facial animation, and vertex animation. My strong technical expertise includes working with rotomation rigs, camera distortion, lens grids, and nudging camera motions in 3D space. I am passionate about creating high-quality visuals and improving workflows to contribute to the success of my team and projects. Currently, I mentor new 3D generalists at TiGene School of VFX Technology, providing guidance on VFX fundamentals and project pipelines. I enjoy helping students with their short films, advertisements, and final portfolios, fostering creativity while sharing my knowledge in 3D modeling, texturing, lighting, rigging, and animation.

Available to hire

I am a dedicated and skilled MMRA & 3D Artist with extensive experience in camera and body tracking, facial animation, and vertex animation. My strong technical expertise includes working with rotomation rigs, camera distortion, lens grids, and nudging camera motions in 3D space. I am passionate about creating high-quality visuals and improving workflows to contribute to the success of my team and projects.

Currently, I mentor new 3D generalists at TiGene School of VFX Technology, providing guidance on VFX fundamentals and project pipelines. I enjoy helping students with their short films, advertisements, and final portfolios, fostering creativity while sharing my knowledge in 3D modeling, texturing, lighting, rigging, and animation.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

English
Fluent
Tamil
Fluent
Hindi
Intermediate

Work Experience

Camera & Body Track Artist at Pixstone Images Pvt Ltd
June 30, 2021 - July 13, 2025
Handled rotomation skills including working with rigs, object tracking, facial animation, and vertex animation. Skilled in camera tracking using LIDAR and creating basic proxy geometry. Demonstrated a good understanding of distortion, lens grid, camera motion in 3D space, and camera nudging techniques.
MMRA & 3D Mentor cum Artist at iGene School of VFX Technology
September 1, 2021 - Present
Training newcomers in MMRA and 3D generalist skills from scratch. Providing guidance in understanding VFX project fundamentals and pipeline. Assisting students in small projects such as short films and advertisements. Mentoring students for their projects and final portfolios.
Camera & Body Track Artist at Pixstone Images Pvt Ltd
June 30, 2021 - July 13, 2025
Worked extensively with rotomation skills including rig manipulation, object tracking, facial animation, and vertex animation. Specialized in camera tracking using LIDAR and creating basic proxy geometry. Developed a strong understanding of distortion, lens grid, camera motion in 3D space, and nudging camera for improved visual effects.
MMRA & 3D Mentor Cum Artist at iGene School of VFX Technology
September 1, 2021 - Present
Training newbies from scratch in both MMRA and as 3D Generalist. Provided guidance on fundamentals and VFX project pipelines. Mentored students through small projects such as short films and advertisements, and guided them in their final projects and portfolio development.
Camera & Body Track Artist at Pixstone Images Pvt Ltd
June 30, 2021 - August 30, 2025
Worked on rotomation skills including rigs, object tracking, facial animation, and vertex animation. Utilized camera tracking using LIDAR and created basic proxy geometry. Demonstrated good understanding of distortion, lens grid, camera motion in 3D space and camera nudging.
MMRA & 3D Mentor cum Artist at TiGene School of VFX Technology
September 1, 2021 - Present
Training newbies from scratch both in MMRA and as 3D Generalists. Provided guidance in understanding fundamentals and VFX project pipelines. Guided students in small projects like short films and advertisements and assisted in final project portfolio preparation.
Camera & Body Track Artist at Pixstone Images Pvt Ltd
June 30, 2021 - August 30, 2025
Worked extensively on rotomation skills including rig handling and object tracking. Experienced in facial animation and vertex animation. Utilized LIDAR technology for camera tracking and created basic proxy geometry. Developed a strong understanding of distortion, lens grid, camera motion in 3D space, and camera nudging techniques.
MMRA & 3D Mentor cum Artist at TiGene School of VFX Technology
September 1, 2021 - Present
Training newbies from scratch in both MMRA and as a 3D Generalist. Providing guidance to understand the fundamentals and pipeline of VFX projects. Guiding students in small projects like short films and advertisements. Supporting students for their projects and final portfolios.

Education

Bachelor in Computer Applications at SDNB Vaishnav College
January 1, 2013 - December 31, 2016
Higher Secondary School at Kendriya Vidyalaya No. 2
January 1, 2012 - December 31, 2013
Secondary School at Kendriya Vidyalaya No. 2
January 1, 2010 - December 31, 2011
Bachelor in Computer Applications at SDNB Vaishnav College
January 1, 2013 - December 31, 2016
Higher Secondary School at Kendriya Vidyalaya No. 2
January 1, 2012 - December 31, 2013
Secondary School at Kendriya Vidyalaya No. 2
January 1, 2010 - December 31, 2011
Advanced Program in Visual Effects (ADVFX PLUS) at Maya Academy of Advanced Cinematics (MAAC)
January 1, 2016 - January 1, 2018
Bachelor in Computer Applications at SDNB Vaishnav College
January 1, 2013 - January 1, 2016
Higher Secondary School at Kendriya Vidyalaya No. 2
January 1, 2012 - January 1, 2013
Secondary School at Kendriya Vidyalaya No. 2
January 1, 2010 - January 1, 2011
Advanced Program in Visual Effects at Maya Academy of Advanced Cinematics (MAAC)
January 1, 2016 - January 1, 2018
Bachelor in Computer Applications at SDNB Vaishnav College
January 1, 2013 - January 1, 2016
Higher Secondary School at Kendriya Vidyalaya No. 2
January 1, 2012 - January 1, 2013
Secondary School at Kendriya Vidyalaya No. 2
January 1, 2010 - January 1, 2011

Qualifications

ADVFX PLUS - Advanced Program in Visual Effects
January 1, 2016 - December 31, 2018
ADVFX PLUS - Advanced Program in Visual Effects
January 1, 2016 - December 31, 2018

Industry Experience

Media & Entertainment, Education, Professional Services