Mila Fomenko
I am a creative and detail-oriented 3D Artist with over three years of professional experience in texturing and asset creation tailored for real-time applications such as AR and VR experiences.
About
I am a creative and detail-oriented 3D Artist with over three years of professional experience in texturing and asset creation tailored for real-time applications such as AR and VR experiences. I specialize in hard surface modeling and environment creation, striving to craft visually engaging and performance-optimized content suitable for a variety of styles and platforms.
I have a strong background in high-poly and low-poly modeling, UV mapping, baking, and PBR texturing following standard game development pipelines. My experience extends to optimizing 3D models and enhancing animations for interactive applications in Unity, making me versatile and adaptive within the evolving digital content creation landscape.
- 4 years' experience
- Joined July 2025
Languages
- EnglishAdvanced
- UkrainianFluent
- RussianFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Consumer Goods
- Education
- Professional Services
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Work experience· 7 roles
Created environments for promotional AR applications and designed props and environments for campus visualization in VR apps. Developed scenes and created assets including characters, environment, and VFX for an interactive wardrobe app. Optimized 3D models, enhanced animations, and integrated assets for a Unity-based automotive VR app.
Created environments for promotional AR apps and conceptualized and created environments and props for campus visualization in VR apps. Developed scenes and assets including characters, environments, and VFX for an interactive wardrobe app. Optimized 3D models, enhanced animations, and integrated assets for a Unity-based automotive VR app.
Worked as a 3D artist focusing on AR and VR projects, creating environments and props, optimizing models, enhancing animations, and integrating assets into interactive Unity-based applications. Experience includes development of assets for automotive VR apps, promotional AR apps, campus visualization in VR, and interactive wardrobe apps. Specialized in both high-poly and low-poly game-ready asset creation, UV mapping, baking, and PBR texturing.
Education
Certifications and awards
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