I am a creative and detail-oriented 3D Artist with over three years of professional experience in texturing and asset creation tailored for real-time applications such as AR and VR experiences. I specialize in hard surface modeling and environment creation, striving to craft visually engaging and performance-optimized content suitable for a variety of styles and platforms.
I have a strong background in high-poly and low-poly modeling, UV mapping, baking, and PBR texturing following standard game development pipelines. My experience extends to optimizing 3D models and enhancing animations for interactive applications in Unity, making me versatile and adaptive within the evolving digital content creation landscape.
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