Hi, I'm Ben Monaco, a passionate Visual Effects Artist and Animator with extensive experience in creating real-time VFX assets and animations for games and interactive media. I've worked with leading game engines like Unity and proprietary engines to bring immersive visual experiences to life. I'm also skilled in UI/UX design, motion graphics, and illustration, and enjoy collaborating closely with engineers and teams to deliver polished, engaging content. With a background that blends art direction, animation, and technical skills, I love crafting compelling visuals that enhance gameplay and storytelling. I'm always eager to explore new tools and techniques while contributing my creative touch to projects that push the boundaries of digital media.

Ben Monaco

Hi, I'm Ben Monaco, a passionate Visual Effects Artist and Animator with extensive experience in creating real-time VFX assets and animations for games and interactive media. I've worked with leading game engines like Unity and proprietary engines to bring immersive visual experiences to life. I'm also skilled in UI/UX design, motion graphics, and illustration, and enjoy collaborating closely with engineers and teams to deliver polished, engaging content. With a background that blends art direction, animation, and technical skills, I love crafting compelling visuals that enhance gameplay and storytelling. I'm always eager to explore new tools and techniques while contributing my creative touch to projects that push the boundaries of digital media.

Available to hire

Hi, I’m Ben Monaco, a passionate Visual Effects Artist and Animator with extensive experience in creating real-time VFX assets and animations for games and interactive media. I’ve worked with leading game engines like Unity and proprietary engines to bring immersive visual experiences to life. I’m also skilled in UI/UX design, motion graphics, and illustration, and enjoy collaborating closely with engineers and teams to deliver polished, engaging content.

With a background that blends art direction, animation, and technical skills, I love crafting compelling visuals that enhance gameplay and storytelling. I’m always eager to explore new tools and techniques while contributing my creative touch to projects that push the boundaries of digital media.

See more

Language

English
Fluent

Work Experience

3D/2D Animator at The Inc Lab
January 1, 2020 - July 14, 2025
Created art and animation in the Unity game engine for mission tools, data visualization, training simulations, and rapid prototypes for Department of Defense contracts. Developed art and animation in Unity for cutting-edge AR, VR, and large-display interactive tables for Samsung to visualize 5G network capabilities in live presentations. Advanced rendering pipelines for 3D animation with VRAY in Maya. Produced concepts, UI, VFX, 3D and 2D animation, lighting, and camera animation within Unity.
Lead VFX Artist at Oxide Games
January 1, 2020 - Present
Created real-time VFX game assets using Oxide's proprietary Nitrous game engine. Authored a large library of particle simulation assets and animated effect materials. Developed and documented guides for VFX implementation. Assisted tools engineers with design, wireframes, and feedback for new engine tools. Worked on user interface elements including UX previs, menu VFX, asset export, atlasing, 9-gridding, and icon authoring. Produced motion graphics and VFX for background cinemagraphs in loading screens and menus. Contributed concept art and illustrations.
Motion Graphics Artist + Video Editor at AMI Entertainment Network LLC
January 1, 2016 - July 14, 2025
Designed and animated promotional videos for jukebox displays and products. Edited and color graded raw footage into cohesive edits for display on the Excite Channel for the TapTV product.
Lead Game Artist at Megatouch LLC
January 1, 2014 - July 14, 2025
Directed the style and aesthetic for new casual game titles. Documented and standardized workflows for the art team. Created UI, VFX, 3D, 2D, animation, lighting, and camera animation in Unity engine. Produced all art and animation for 20+ casual titles on proprietary Linux machines using Unity.
Game Artist at Megatouch LLC
January 1, 2013 - July 14, 2025
Worked on UI, VFX, 3D, 2D, animation, lighting, and camera animation using the Unity game engine.
Marketing Assistant at National Geographic Games
January 1, 2010 - July 14, 2025
Assisted in acquiring and interpreting data to determine play motivation and user demographics. Compiled data into charts and graphs for use in marketing meetings.

Education

Master of Science at Drexel University
January 1, 2018 - December 31, 2018
Bachelor of Fine Arts at University of the Arts
January 1, 2007 - December 31, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Government, Media & Entertainment, Telecommunications, Software & Internet