I am a passionate Graphic and Motion Designer with experience in character illustration, cut out animation, motion publicity, layout work, marketing, and UI/UX design. I enjoy creating engaging and visually appealing designs and animations that meet player expectations and business goals. I have a strong background in managing animation teams and driving the creative direction of projects. With a solid education in graphic design and UX/UI experience, I continuously stay updated with industry trends and emerging technologies to integrate them into game design processes. I thrive in collaborative environments, working closely with product and game development teams to deliver high-quality work.

Pérez Pacher Franco N.

I am a passionate Graphic and Motion Designer with experience in character illustration, cut out animation, motion publicity, layout work, marketing, and UI/UX design. I enjoy creating engaging and visually appealing designs and animations that meet player expectations and business goals. I have a strong background in managing animation teams and driving the creative direction of projects. With a solid education in graphic design and UX/UI experience, I continuously stay updated with industry trends and emerging technologies to integrate them into game design processes. I thrive in collaborative environments, working closely with product and game development teams to deliver high-quality work.

Available to hire

I am a passionate Graphic and Motion Designer with experience in character illustration, cut out animation, motion publicity, layout work, marketing, and UI/UX design. I enjoy creating engaging and visually appealing designs and animations that meet player expectations and business goals. I have a strong background in managing animation teams and driving the creative direction of projects.

With a solid education in graphic design and UX/UI experience, I continuously stay updated with industry trends and emerging technologies to integrate them into game design processes. I thrive in collaborative environments, working closely with product and game development teams to deliver high-quality work.

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Language

Spanish; Castilian
Fluent
English
Fluent
Portuguese
Fluent

Work Experience

Lead Animator at Vibra Gaming
December 31, 2024 - July 14, 2025
Assisted the Art Director in managing the animation team, pipeline delivery, and personnel development. Established cohesive animation vision and managed the production of animation assets.
Technical Lead Animator
January 1, 2024 - Present
Assisted the Art Director in managing the animation team including pipeline delivery and personnel development. Established a cohesive animation vision for the creative direction of projects and managed animation team and production of animation assets.
Senior Designer at Vibra Gaming
January 1, 2024 - August 11, 2025
Led the design process from conception to launch, ensuring visually appealing games that meet player expectations. Worked closely with game development teams to meet technical requirements. Developed game concepts, mechanics, and systems to engage players and achieve business goals. Collaborated with product management to integrate player feedback. Maintained design documentation including wireframes and user flows, staying updated with industry trends.
Technical Lead Animator at Spieldev
January 1, 2024 - Present
Oversaw and managed the animation team, assisting the Art Director with pipeline delivery and personnel development. Established a cohesive animation vision aligned with the creative direction, managing production of animation assets. Responsible for fostering team coordination and ensuring high-quality animation output.
Senior Designer at Blaze
January 1, 2024 - Present
Led the design process from conception to launch, ensuring engaging and visually appealing games that meet player expectations. Collaborated closely with the game development and product management teams to ensure high design quality and integration of player feedback. Developed game concepts, game mechanics, systems, and maintained design documentation including wireframes, user flows, and functional specifications. Stayed up-to-date with industry trends and emerging technologies.
Animator Specialist at Vibra Gaming
January 1, 2022 - Present
Worked on character illustration and cut out animation for land-based and online casinos, motion publicity, layout work and marketing. Performed UI/UX design, illustration, and animation tasks.
Animator Specialist at Vibra Gaming
December 31, 2021 - July 14, 2025
Created character illustrations and cutout animations for land-based and online casinos, as well as motion publicity.
Graphic Designer at Spieldev
January 1, 2021 - August 11, 2025
Designed game concepts, mechanics, and systems. Led the design process from conception to launch ensuring engagement and visual appeal. Collaborated with game development and product management teams to meet player needs and business objectives. Developed and maintained design documentation, including wireframes, user flows, and functional specifications. Stayed up to date with industry trends and best practices incorporating them into the design process.
Graphic designer at Spieldev
December 31, 2019 - July 14, 2025
Handled layout work and marketing responsibilities including UI/UX design, illustration, and animation tasks.
Chartered Accountant at Blaze
January 1, 2019 - August 11, 2025
Worked as a Chartered Accountant handling accounting responsibilities.
Chartered Accountant at Blaze
January 1, 2019 - August 11, 2025
Graphic Designer / Animator Specialist at Vibra Gaming
January 1, 2019 - August 11, 2025
Created character illustrations and cut-out animations for land-based and online casinos with strong motion publicity. Responsible for layout work and marketing, UI/UX design, illustration, and animation tasks.

Education

Chartered accountant at Zaccaría Institute
January 1, 2006 - December 31, 2011
Lic. in Graphic design at U.A.D.E.
January 1, 2014 - December 31, 2019
Licentiate in Graphic Design at Zaccaría Institute U.A.D.E.
January 1, 2006 - January 1, 2011
Licentiate in Graphic Design at Zaccaría Institute U.A.D.E.
January 1, 2006 - January 1, 2011
UX/UI Experience Tracks at U.A.D.E.
January 1, 2016 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    Popeye slots
    Popeye Slots is an online slot machine based on the beloved Popeye universe, combining classic slot gameplay with the charm and humor of the original cartoon. As Animation Director, I oversaw the entire animation process — from defining the visual style and movement language of the characters to ensuring every interaction felt lively and true to the Popeye brand. I worked closely with illustrators, animators, and developers to: Translate Popeye’s personality into fluid, expressive animations that resonate with fans. Direct character performances so that wins, bonuses, and special features feel dynamic and rewarding. Ensure visual consistency across all symbols, UI transitions, and background elements. Design animation cues that enhance gameplay feedback, like “Super Big Win” celebrations and Free Spins events. Integrate motion with sound and effects for a cohesive, immersive experience. The result is a slot that not only delivers engaging gameplay but also captures the humor, energy, and nostalgia of Popeye through animation-driven storytelling.