My job included
- Rigging ( Control rig, Game rig and skinning)
- Animation
- Implementation to game engine ( import, animators and adjusting excel stuff)
- 3D Animator
- Character Rigger
Hi, I'm Antti Katajamäki, a passionate 3D artist and animator with extensive experience in stylized character creation, animation, and rigging.
Hi, I’m Antti Katajamäki, a passionate 3D artist and animator with extensive experience in stylized character creation, animation, and rigging. Over the years, I’ve worked with various game companies and clients, contributing creatively to projects from modeling and texturing to art leading and previsuals. I enjoy blending creativity with technical skills to bring characters and scenes to life.
I have a background in culture and arts from Kemi-Tornio University of Applied Sciences, and I have been fortunate to collaborate with teams in companies such as Lilith Osk, Sciplay, and Koukoi Games. I’m always eager to take on new challenges and help tell stories through amazing visuals and animations.
My job included
Provided animation and rigging services for client Huuuge Games.
Led animation and rigging using Spine & Blender; responsible for modeling, art outsourcing, and previsuals.
Co-founder; handled modeling and texturing, animation rigging, sculpting, and art leading.
Post a job and invite Antti, or contact them directly. No hidden commission.