Available to hire
I’m a result-driven game producer with a lifelong mission to create experiences that bring people together. I specialize in building cross-functional agile systems, leading diverse teams, and defining strategic product roadmaps and MVPs from concept to completion in startup environments.
I’m adept at risk mitigation, aligning stakeholder visions, and fostering a culture of creative problem solving. CAPM certified and skilled in Unity, version control, and project management tools, I enjoy turning ideas into shipped games through collaborative, data-driven planning.
Skills
Language
English
Fluent
Work Experience
Game Producer at Gamemano
June 1, 2023 - PresentLed cross-functional teams to develop games in a startup environment using Agile methodologies for iterative development meeting evolving stakeholder needs. Collaborated with the CTO to define and prioritize project requirements through market research and competitor analysis. Streamlined sprint planning, backlog management and milestone tracking, reducing bugs and ensuring smoother feature integration via playtesting. Coordinated a structured development process across 16 developers, 2 sound designers, 8 animators, 8 artists, 8 QA professionals, and 1 game designer to maintain efficient workflows. Played a key role in recruitment, onboarding, and mentorship by pairing new developers with experienced team members. Managed diverse projects including 13 phased slot games, 10 re-skinning projects, and a casino fish game delivered within 3 months. Oversaw parallel development streams for different game architectures by resolving roadblocks, mitigating risks, and balancing resource allocati
Game Tester at GetMega
April 30, 2021 - July 15, 2025● Improved critical retention metrics during 100% DAU growth period: D1 from 26% to 34%, D7 from 8% to 12%, D30 from 3% to 5% through systematic QA implementation
● Supported user base expansion from 6.5M to 13.5M registered users by optimizing platform performance through comprehensive analytics-driven testing during public launch phase
● Reduced user churn by 20% and crash rates by 15% by identifying critical UX issues including resource optimization, matchmaking algorithms, and gameplay stability improvements
● Maintained 99.9% legitimate user ratio through advanced fraud detection and behavior monitoring while supporting 15%+ transaction volume growth in commission-based revenue model
● Enabled Series A funding preparation worth $9M+ by accelerating product-market fit validation and supporting transition from beta to production-ready state with 200+ influencer partnerships
Game Producer at Game Mano - India
June 1, 2023 - June 1, 2025Led an agile, cross-functional team of 43 developers, artists, mathematicians, and more; collaborated with C-suite executives and stakeholders on strategic planning; conducted competitive market analysis to guide product strategy from concept to launch. Designed and implemented a game development stream and communication process for internal and external team workflow, accelerating delivery speed by 95%, reducing cross-team errors by 80%, and boosting overall efficiency by 45% while coordinating external sound vendors. Directed recruitment, onboarding, and mentorship for technical team growth; established agile workflows (backlog management, feature prioritization, sprint planning/retrospectives) and organized internal training projects (e.g., hyper-casual game development exercises). Oversaw parallel development streams for slot and fish games, managing risk and resources; contributed to game/level design through Unity prototypes, playtesting, and data analysis to iteratively improve
Game Tester at GetMega - India
February 1, 2021 - April 1, 2021Improved critical retention metrics during 100% DAU growth period (D1 26%→34%, D7 8%→12%, D30 3%→5%) through systematic QA implementation. Supported user base expansion from 6.5M to 13.5M registered users by analytics-driven testing during public launch. Reduced user churn by 20% and crash rates by 15% by identifying critical UX issues including resource optimization, matchmaking algorithms, and gameplay stability improvements. Maintained 99.9% legitimate user ratio through advanced fraud detection and behavior monitoring while supporting 15%+ transaction volume growth in a commission-based revenue model. Enabled Series A funding preparation worth $9M+ by accelerating product-market fit validation and supporting transition from beta to production-ready state with 200+ influencer partnerships.
Education
Bachelor of Computer Application at U.P. Rajarshri Tandon Open University, Prayagraj
January 1, 2019 - December 31, 2022Bachelor of Computer Application at U.P. Rajarshri Tandon Open University, Prayagraj
January 1, 2019 - January 1, 2022Bachelor of Computer Application at U.P. Rajarshri Tandon Open University, Prayagraj
January 1, 2019 - January 1, 2022Bachelor of Computer Application at U.P. Rajarshri Tandon Open University, Prayagraj
January 1, 2019 - January 1, 2022Bachelor of Computer Application at U.P. Rajarshri Tandon Open University, Prayagraj
January 1, 2019 - January 1, 2022Qualifications
Certified associate in project management (CAPM)
December 20, 2025 - December 21, 2027Certified Associate in Project Management (CAPM)
January 1, 2024 - January 1, 2027Agile Project Manager
January 11, 2030 - February 23, 2026Project Manager
January 11, 2030 - February 23, 2026Project Management Skills for Leaders
January 11, 2030 - February 23, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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