Hi, I’m Diane Mazella, a passionate Rigger, VFX, and CG Generalist based in Bordeaux, France. I specialize in character and props rigging using Autodesk Maya, and I enjoy solving pipeline challenges with Python scripting to create adaptable rigs. I have hands-on experience in integrating 3D characters into 2D backgrounds and improving realism through layout and rendering.
Over the years, I’ve worked on exciting projects like ‘Kaja the Great’ and the graduation film ‘L’animal Sauce Ail,’ where I was involved in modeling, shading, rigging, rendering, and water simulations using Houdini. I love teaming up with creatives and constantly sharpening my skills in both 3D and 2D animation, VFX, and grooming.
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