I am a Lead Game Developer with over 15 years of experience specializing in Unity 3D, C#, multiplayer networking, and mobile and PC game development. Throughout my career, I have successfully contributed to prominent games like PAC-MAN, School of Dragons, and StarChef by developing gameplay features, optimizing performance, and ensuring smooth cross-platform deployment. I am passionate about mentoring junior developers and making architecture decisions that improve both the technical and creative aspects of the projects I lead.
My technical skill set includes proficiency in Unity 3D, C#, and C++, complemented by knowledge in multiplayer networking technologies such as Photon and MMO matchmaking. I am experienced with tools like Git, Jira, and CI/CD workflows, and have worked extensively on iOS, Android, PC, Steam, and WebGL platforms. I enjoy collaborating with design and development teams to create engaging gaming experiences and continuously driving innovation and improvements in live game operations and monetization systems.
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