I am a detail-oriented, self-motivated, and reliable software engineer with a strong commitment to excellence in both individual and team performance. I am passionate about programming and have a strong ability to learn quickly and effectively, mastering new languages, tools, and technologies. I thrive as a flexible and collaborative team player who enjoys knowledge-sharing to foster collective growth within the team and organization. I have extensive experience in various programming languages and environments, including C++, Elixir, Python, and more. I take pride in writing clean, modular, and maintainable code while continuously exploring emerging technologies to stay ahead in development practices. I have worked on projects related to gaming, social networking platforms, and hardware-software integrations, and I enjoy taking on challenges that optimize performance and scalability.

Ramachandran Subbiah

I am a detail-oriented, self-motivated, and reliable software engineer with a strong commitment to excellence in both individual and team performance. I am passionate about programming and have a strong ability to learn quickly and effectively, mastering new languages, tools, and technologies. I thrive as a flexible and collaborative team player who enjoys knowledge-sharing to foster collective growth within the team and organization. I have extensive experience in various programming languages and environments, including C++, Elixir, Python, and more. I take pride in writing clean, modular, and maintainable code while continuously exploring emerging technologies to stay ahead in development practices. I have worked on projects related to gaming, social networking platforms, and hardware-software integrations, and I enjoy taking on challenges that optimize performance and scalability.

Available to hire

I am a detail-oriented, self-motivated, and reliable software engineer with a strong commitment to excellence in both individual and team performance. I am passionate about programming and have a strong ability to learn quickly and effectively, mastering new languages, tools, and technologies. I thrive as a flexible and collaborative team player who enjoys knowledge-sharing to foster collective growth within the team and organization.

I have extensive experience in various programming languages and environments, including C++, Elixir, Python, and more. I take pride in writing clean, modular, and maintainable code while continuously exploring emerging technologies to stay ahead in development practices. I have worked on projects related to gaming, social networking platforms, and hardware-software integrations, and I enjoy taking on challenges that optimize performance and scalability.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Tamil
Fluent
Malay
Fluent
German
Intermediate
French
Beginner

Work Experience

Software Engineer at Game Jolt, United States (Remote)
October 1, 2021 - Present
Spearheaded the launch of an audio capturing and streaming project in C++ and transitioned to working extensively with Elixir/Phoenix for scalable realtime solutions. Actively contributed as a member of a small, agile development team focused on maintaining and enhancing a gaming/social networking platform. Adapted quickly to new tasks and technologies to ensure project readiness.
Game Programmer at QN Software, Singapore
September 30, 2021 - July 17, 2025
Worked as a generalist programmer involved in various sectors of game development, including UI updates, shader improvements, and tool development. Designed and implemented the Guild shield generator and revamped the load screen and main menu.
Software Engineer - C++ at Hexosys, Malaysia
March 31, 2021 - July 17, 2025
Developed and maintained USB protocol analyzer software and integrated tools providing protocol emulations for USB Power Delivery, USB 2.0, and USB4. Oversaw the PowerDelivery module development and created capabilities to simultaneously record and emulate USB communications with Intelli-sense features.
Software Engineer - C++ at Plunify, Singapore
July 31, 2018 - July 17, 2025
Designed and developed multi-platform software focused on FPGA design enhancements. Supported cloud systems extended from AWS. Contributed to development of an IDE for VHDL and Verilog scripts and integrated tools into AWS, including features such as license renewal and payment systems, flow control, and UI improvements.
Software Engineer - C++ at Materialise, Malaysia
December 31, 2016 - July 17, 2025
Contributed to the development and maintenance of CAD desktop applications for 3D printing. Planned and implemented features for the 3-matic CAD software. Reported bugs actively and was part of the initial team that overhauled legacy code to transition the 3-matic Core.
Junior Pipeline Td at Rhythm and Hues (R & H), Malaysia
January 31, 2013 - July 17, 2025
Guided 3D artists on render operations and built tools running with proprietary 3D software for visual effects and animation in film production.
Software Engineer at Game Jolt
October 1, 2021 - Present
Spearheaded the launch of an audio capturing and streaming project in C++ and transitioned to an Elixir project to develop and optimize scalable realtime solutions. Acted as an active member of a small agile development team, focusing on a main domain but frequently switching to other platform areas as needed. Adapted quickly to new tasks and technological needs to ensure project readiness. Specialized in C++, Elixir/Phoenix, Typescript/React, Ecto & PostgreSQL in the gaming and social networking platform industry.
Game Programmer at QN Software
September 30, 2021 - July 17, 2025
Involved in various tasks in different sectors of game development including UI changes, shader improvements, and tools development. Designed and implemented the Guild shield generator and revamped the load screen and main menu. Specialized in Visual C++ and Lua within the game development industry.
Software Engineer - C++ at Hexosys
March 31, 2021 - July 17, 2025
Developed and maintained USB protocol analyzer software and integrated tools for USB protocol emulations including USB Power Delivery, USB 2.0, and USB4. Managed and oversaw the PowerDelivery module and fully developed capabilities to simultaneously record and emulate USB communications and communication emulator's Intelli-sense. Specialization included Visual C++, Qt C++, Python, low-level programming, and proprietary scripting languages in protocol analysis solutions.
Software Engineer - C++ at Plunify
July 31, 2018 - July 17, 2025
Designed and developed multi-platform software focusing on enhancements over FPGA designs related to timing and performance. Provided support for AWS cloud systems for FPGA design enhancements. Contributed to more than 50% development of an IDE for VHDL and Verilog scripts, integrated inTime tools into AWS, and developed features such as license renewal, payment system, flow control, and UI improvements. Specialized in Qt C++, Python, TCL, Shell scripting, and MySQL within FPGA design and cloud services.
Software Engineer - C++ at Materialise
December 31, 2016 - July 17, 2025
Involved in planning, implementation, and maintenance of 3D printing CAD desktop applications including 3-matic CAD software. Actively reported numerous bugs and was an initial developer helping overhaul legacy code and transition the 3-matic core. Specialized in C++ (Visual C++ & Qt) for medical, engineering, and 3D printing industries.
Junior Pipeline TD at Rhythm and Hues (R & H)
January 31, 2013 - July 17, 2025
Guided 3D artists on render operations and built tools running with proprietary 3D software. Specialized in C, Perl, and Shell scripting within the visual effects and film industry.

Education

B.IT (Hons) at Multimedia University, Malaysia
January 1, 2010 - December 31, 2014
B.IT (Hons) at Multimedia University, Malaysia
January 1, 2010 - December 31, 2014

Qualifications

Unreal Engine C++ Developer course
January 11, 2030 - July 17, 2025
Unreal Engine C++ Developer course
January 11, 2030 - July 17, 2025

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Manufacturing, Media & Entertainment

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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