I am Michael (Jian yuan) Liu, a game developer with over 20 years of experience building 2D and 3D mobile games. I am proficient in C, C++, and C#, and I have contributed to more than 10 successful mobile titles, some of which won prestigious awards such as Best Game on Google Play, Google Play's Choice, Best Game by Apple, and the Guinness World Records title for Most Advanced Mobile Phone Game. In addition to core development, I have built tools for data, locale, and sprite editing to streamline engineering workflows, and I collaborate closely with designers and artists to deliver high-quality experiences. I am excited to contribute to Twine's technical vision and help create memorable gaming experiences for players worldwide.

Michael (Jian yuan) Liu

I am Michael (Jian yuan) Liu, a game developer with over 20 years of experience building 2D and 3D mobile games. I am proficient in C, C++, and C#, and I have contributed to more than 10 successful mobile titles, some of which won prestigious awards such as Best Game on Google Play, Google Play's Choice, Best Game by Apple, and the Guinness World Records title for Most Advanced Mobile Phone Game. In addition to core development, I have built tools for data, locale, and sprite editing to streamline engineering workflows, and I collaborate closely with designers and artists to deliver high-quality experiences. I am excited to contribute to Twine's technical vision and help create memorable gaming experiences for players worldwide.

Available to hire

I am Michael (Jian yuan) Liu, a game developer with over 20 years of experience building 2D and 3D mobile games. I am proficient in C, C++, and C#, and I have contributed to more than 10 successful mobile titles, some of which won prestigious awards such as Best Game on Google Play, Google Play’s Choice, Best Game by Apple, and the Guinness World Records title for Most Advanced Mobile Phone Game.

In addition to core development, I have built tools for data, locale, and sprite editing to streamline engineering workflows, and I collaborate closely with designers and artists to deliver high-quality experiences. I am excited to contribute to Twine’s technical vision and help create memorable gaming experiences for players worldwide.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Amharic
Advanced
Javanese
Intermediate
English
Fluent

Work Experience

Senior Mobile Game Developer at IUGO Mobile Entertainment Inc.
July 1, 2024 - July 18, 2025
Developed various mobile games for the iOS platform using C++. Worked on game tools such as data, locale, and sprite editors using C#. Integrated and created REST APIs for game server sides to manage player data. Collaborated closely with Designers and Artists. Key projects include The Walking Dead (Best Game on Google Play 2016), PvPets: Tank Battle Royale, Battle Hackers, Knights & Dragons (Google Player's Choice 2013), Lil' Pirates (Best Freemium Game), and others including Re-Volt which won "Most Advanced Mobile Phone Game" in Guinness World Records 2009.
Chief Game Developer at KONAMI Software Inc.
October 1, 2005 - July 18, 2025
Designed and programmed 3D game engine systems including rendering, resource management, camera system, culling, collision system, and particle systems using C/C++. Managed game logic and systems for 3D PSP games like Billiards, Golf, Bowling, and Pinball.
Senior Game Developer at KONAMI Software Inc.
July 1, 2002 - July 18, 2025
Designed and programmed GBA game engine systems including resource management and 3D collision systems, as well as game AI and game logic with C/C++ on the GBA platform. Worked on titles such as DISNEY SPORTS AMERICAN FOOTBALL and DISNEY SPORTS SKATEBOARDING.
Senior Mobile Game Developer at IUGO Mobile Entertainment Inc.
December 1, 2005 - July 31, 2024
Developed various mobile games using C++ on iOS, and built game tools including a data/locale/sprite editor in C#, integrated and created REST APIs with the game server for player data management, and collaborated with designers and artists across projects. Led development for titles such as The Walking Dead (Best Game on Google Play 2016) and Knights & Dragons, among others.
Senior Game Developer at KONAMI Software Inc.
August 1, 2001 - July 31, 2002
Designed and programmed GBA engine system (resource management, 3D collision system), AI and game logic using C/C++ with GCC on the GBA platform. GBA titles include Disney Sports American Football and Disney Sports Skateboarding.
Chief Game Developer at KONAMI Software Inc.
August 1, 2002 - October 1, 2005
Designed and programmed 3D game engine system including rendering, resource management, camera system, culling, collision and particle systems, and game logic management, using C/C++ for cross-platform mobile/handheld games.

Education

Bachelor of Engineering at Huazhong University of Science and Technology
January 1, 2000 - December 31, 2000
Bachelor of Engineering at Huazhong University of Science and Technology
January 11, 2030 - January 1, 2000
Bachelor of Engineering at Huazhong University of Science and Technology
January 11, 2030 - January 1, 2000

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics