I'm a passionate game designer with 6 years of experience in both AAA and indie game development. I love contributing to a game's success through hard work, creative problem solving, attention to detail, and excellent organizational skills. Over the years, I've worked on a variety of interesting projects such as Dying Light 2 Stay Human Reloaded Edition and Tower Raid, where I took ownership of major features and collaborated with many teams. In addition to designing engaging gameplay and features, I also assist with vision setting, recruiting and mentoring new designers, and improving the overall player experience. I enjoy listening to player feedback and using data-driven insights to create the best designs possible. When I'm not designing, I have a background in audio design and QA, which gives me a well-rounded understanding of game development.

Luca Spiteri Monsigneur

I'm a passionate game designer with 6 years of experience in both AAA and indie game development. I love contributing to a game's success through hard work, creative problem solving, attention to detail, and excellent organizational skills. Over the years, I've worked on a variety of interesting projects such as Dying Light 2 Stay Human Reloaded Edition and Tower Raid, where I took ownership of major features and collaborated with many teams. In addition to designing engaging gameplay and features, I also assist with vision setting, recruiting and mentoring new designers, and improving the overall player experience. I enjoy listening to player feedback and using data-driven insights to create the best designs possible. When I'm not designing, I have a background in audio design and QA, which gives me a well-rounded understanding of game development.

Available to hire

I’m a passionate game designer with 6 years of experience in both AAA and indie game development. I love contributing to a game’s success through hard work, creative problem solving, attention to detail, and excellent organizational skills. Over the years, I’ve worked on a variety of interesting projects such as Dying Light 2 Stay Human Reloaded Edition and Tower Raid, where I took ownership of major features and collaborated with many teams.

In addition to designing engaging gameplay and features, I also assist with vision setting, recruiting and mentoring new designers, and improving the overall player experience. I enjoy listening to player feedback and using data-driven insights to create the best designs possible. When I’m not designing, I have a background in audio design and QA, which gives me a well-rounded understanding of game development.

See more

Experience Level

Expert
Intermediate

Work Experience

Game Designer at Techland
October 1, 2022 - Present
Owned multiple big features during the post-launch improvements phase of the game including Tower Raid, Bows and Ranged Weapons, Nightmare Mode, Weapon Repair, Weapon Crafting and Upgrading, and Nocturnal Weapons. Assisted the gameplay director with setting the vision, recruitment, onboarding and training new designers. Created feature designs aligned to player expectations and franchise standards. Collaborated with various departments such as Programming, UI, Artists, Producers, and QA. Designed and implemented monetization bundles. Improved combat and gameplay systems for core night mechanics. Created prototypes, designs, and released new weapons and AI. Improved general quality of life for Dying Light 2 Stay Human by integrating player feedback and data analysis.
Lead Production QA at Daedalic Entertainment
September 30, 2022 - July 18, 2025
Created and assessed stories and epics ensuring maximum value aligned with the game’s strategy and vision. Maintained the product backlog for the project ensuring well-defined tasks and short-term vision through sprint plannings. Wrote design documents and regularly attended vision meetings engaging with Game Design, Scripting, Narrative, and Programming teams. Worked on the project Lord of the Rings: Gollum.
Audio Designer and Lead Production QA at Dorado Games
January 31, 2021 - July 18, 2025
Supervised and inspected audio implementation for all projects. Designed, edited, mixed, and mastered audio materials for online and mobile platforms. Designed testing processes for QA personnel. Performed QA testing on design, gameplay, and mechanics providing efficient and effective feedback. Proposed in-game improvement initiatives. Project involvement included Conflict of Nations: WW3.

Education

Master of Science at Institute of Digital Games, University of Malta
October 1, 2017 - November 30, 2019
Bachelor of Commerce at University of Malta
October 1, 2012 - June 30, 2016
Diploma at BIMM College, London
September 1, 2014 - July 31, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Intermediate

Hire a Game Designer

We have the best game designer experts on Twine. Hire a game designer in Mosta today.