I’m a passionate game designer with 6 years of experience in both AAA and indie game development. I love contributing to a game’s success through hard work, creative problem solving, attention to detail, and excellent organizational skills. Over the years, I’ve worked on a variety of interesting projects such as Dying Light 2 Stay Human Reloaded Edition and Tower Raid, where I took ownership of major features and collaborated with many teams.
In addition to designing engaging gameplay and features, I also assist with vision setting, recruiting and mentoring new designers, and improving the overall player experience. I enjoy listening to player feedback and using data-driven insights to create the best designs possible. When I’m not designing, I have a background in audio design and QA, which gives me a well-rounded understanding of game development.
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