I’m an experienced Staff Software Engineer and XR development expert with over 12 years in the tech industry, specialising in real-time 3D simulation, spatial computing, game technology, and graphics programming. I have a strong background in C#, C++, Unity, and graphics APIs like DirectX and OpenGL. I’ve led engineering efforts on impactful simulation and surgical training projects, including collaboration with Johnson & Johnson. I’m passionate about writing clean, scalable code with a focus on performance and maintainability. I thrive in both autonomous problem-solving and collaborative Agile environments. Recently, I’ve been working on real-time particle-based soft tissue and suturing simulation with haptics for VR platforms, and I’m always eager to take on new challenges and grow further in XR development and simulation technology.

Pavlos Farley

I’m an experienced Staff Software Engineer and XR development expert with over 12 years in the tech industry, specialising in real-time 3D simulation, spatial computing, game technology, and graphics programming. I have a strong background in C#, C++, Unity, and graphics APIs like DirectX and OpenGL. I’ve led engineering efforts on impactful simulation and surgical training projects, including collaboration with Johnson & Johnson. I’m passionate about writing clean, scalable code with a focus on performance and maintainability. I thrive in both autonomous problem-solving and collaborative Agile environments. Recently, I’ve been working on real-time particle-based soft tissue and suturing simulation with haptics for VR platforms, and I’m always eager to take on new challenges and grow further in XR development and simulation technology.

Available to hire

I’m an experienced Staff Software Engineer and XR development expert with over 12 years in the tech industry, specialising in real-time 3D simulation, spatial computing, game technology, and graphics programming. I have a strong background in C#, C++, Unity, and graphics APIs like DirectX and OpenGL. I’ve led engineering efforts on impactful simulation and surgical training projects, including collaboration with Johnson & Johnson. I’m passionate about writing clean, scalable code with a focus on performance and maintainability.

I thrive in both autonomous problem-solving and collaborative Agile environments. Recently, I’ve been working on real-time particle-based soft tissue and suturing simulation with haptics for VR platforms, and I’m always eager to take on new challenges and grow further in XR development and simulation technology.

See more

Skills

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Greek, Modern
Fluent

Work Experience

Staff Software Engineer at FundamentalVR
July 1, 2023 - Present
Led the development of real-time particle-based soft tissue and suturing simulation with haptics in standalone VR using Unity and Obi Softbody for Quest and HP Reverb headsets. Created a generic haptics solution for particle-based physics simulations. Conducted server-side C++ and client-side Unity development for a VR haptics tech demo for Apple Vision Pro (visionOS). Led development on three heart pump insertion procedure simulations for Johnson & Johnson.
Senior Software Engineer at FundamentalVR
July 1, 2023 - July 18, 2025
Served as lead engineer on a collaborative VR surgical training project. Implemented multi-user features using Photon PUN2 for Quest mobile VR.
Senior Software Engineer at SRT Marine Systems plc
August 1, 2022 - July 18, 2025
Designed and developed a Unity/C# 3D client-side application for a maritime domain awareness system. Led a full engine rewrite from Delphi to Unity. Integrated CCTV streaming, radar image overlays, and GPU-based weather rendering.
Software Engineer at SRT Marine Systems plc
September 1, 2018 - July 18, 2025
Developed and maintained Delphi + OpenGL rendering engine. Upgraded engine to OpenGL 4.5 for improved visuals.
R&D Engineer at Servowatch Systems Ltd
June 1, 2016 - July 18, 2025
Developed the rendering engine for an Integrated Platform Management System for ship system monitoring and control (SC cleared via UK Ministry of Defense). Developed a Battle Damage Control System plugin. Implemented Direct3D 11/9 and OpenGL 4.1 plugins.
Staff Software Engineer at FundamentalVR
July 1, 2023 - Present
Led development of real-time particle-based soft tissue and suturing simulation with haptics in standalone VR using Unity and Obi Softbody for Quest and HP Reverb headsets. Created a generic haptics solution for particle-based physics simulations. Performed server-side C++ and client-side Unity development for VR haptics tech demo for Apple Vision Pro (visionOS). Led development on 3 heart pump insertion procedure simulations for Johnson & Johnson.
Senior Software Engineer at FundamentalVR
July 1, 2023 - July 18, 2025
Led engineering on collaborative VR surgical training project. Implemented multi-user features using Photon PUN2 for Quest mobile VR.
Senior Software Engineer at SRT Marine Systems plc
August 1, 2022 - July 18, 2025
Designed and developed a Unity/C# 3D client-side application for a maritime domain awareness system. Led full engine rewrite from Delphi to Unity. Integrated CCTV streaming, radar image overlays, and GPU-based weather rendering.
Software Engineer at SRT Marine Systems plc
September 1, 2018 - July 18, 2025
Developed and maintained Delphi + OpenGL rendering engine. Upgraded engine to OpenGL 4.5 for improved visuals.
R&D Engineer at Servowatch Systems Ltd
June 1, 2016 - July 18, 2025
Developed the rendering engine for an Integrated Platform Management System for ship system monitoring and control with SC clearance via UK Ministry of Defense. Developed a Battle Damage Control System plugin and implemented Direct3D 11/9 and OpenGL 4.1 plugins.

Education

MSc at Newcastle University
January 1, 2011 - December 31, 2012
BSc at University of Crete
January 1, 2007 - December 31, 2011

Qualifications

British Mensa Member
January 1, 2014 - December 31, 2014

Industry Experience

Software & Internet, Gaming, Healthcare, Transportation & Logistics, Government