Available to hire
Hi, I’m Bartosz Piłat, a senior Unity developer based in Poland. I specialize in VR/AR, multiplayer gameplay, and tooling, with a track record of shipping robust Unity projects for mobile, PC, and VR platforms.\n\nI enjoy collaborating with designers and artists to turn ambitious ideas into polished experiences, from gameplay systems to editor tools. I’m always exploring new techniques in real-time rendering, XR, and performance optimization, and I’m keen to mentor others and share knowledge with the community.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Advanced
Polish
Fluent
Work Experience
Senior Unity Developer at Incuvo
June 30, 2025 - July 18, 2025Worked on the Green Hell VR project, shipping a multiplayer update for a popular VR game ranked 4th in the Meta Quest Store. Ported and maintained main story systems, created additional tooling, and provided support for the art team.
Unity Developer at Freelance
September 1, 2023 - July 18, 2025Developed and delivered a variety of business, game, and AR applications for diverse clients using Unity, C#, AR, VR, and mobile platforms. Contributed to a fully independent network solution and game mechanics for 'Zagraj z Kleksem.' Worked on custom editor tooling and IK solutions for 3D avatars in a metaverse environment.
Unity Developer at Freelance
August 31, 2019 - July 18, 2025Developed and delivered a variety of business, game, and AR applications for diverse clients using Unity, C#, AR, VR, and mobile platforms. Contributed to a fully independent network solution and game mechanics for 'Zagraj z Kleksem.' Worked on custom editor tooling and IK solutions for 3D avatars in a metaverse environment.
Senior Unity Developer at Katana Poland
February 28, 2021 - July 18, 2025Led programming in the Research & Development team creating AR experiences and high-quality 3D visuals for automotive and other industries. Conducted alpha and beta testing of Unity Forma in partnership with Unity Technologies. Collaborated with cross-functional teams to deliver the Volkswagen ID.4 commercial using Unity Engine with HDRP and RayTrace for Unity Forma launch.
Unity Developer at Vixa Games
February 28, 2019 - July 18, 2025Implemented game mechanics for 'Tap Tap Kingdom!', a mobile game blending idle clicker, rogue-like, incremental, and kingdom-building elements.
Unity Developer at VRVisio S.A.
December 31, 2017 - July 18, 2025Created game mechanics for 'Drone Hunter VR,' a VR wave shooter released on Steam. As Lead Unity Developer, led a small team of 3 to redesign, port, and optimize the GearVR version and provide updates for previous platforms.
Junior Unity Developer at Aidem Media
September 30, 2015 - July 18, 2025General gameplay programming for multiple mobile car parking games.
Senior Unity Developer at Incuvo
June 1, 2025 - June 1, 2025Shipped multiplayer update for Green Hell VR, ported and maintained main story systems, created additional tooling, and provided support for the art team.
Freelance Unity Developer at Self-employed
September 1, 2023 - September 1, 2023Developed and delivered a range of business, game, and AR applications for diverse clients in various industries, utilizing Unity, C#, AR, VR, and mobile technologies.
Freelance Unity Developer at Self-employed
August 31, 2019 - August 31, 2019Developed and delivered a range of business, game, and AR applications for diverse clients in various industries, utilizing Unity, C#, AR, VR, and mobile technologies.
Senior Unity Developer at Katana Poland
February 28, 2021 - February 28, 2021Lead programmer in R&D team. Involved in creating AR experiences and high-quality 3D environments and visuals for automotive and other industries. Conducted alpha and beta testing of Unity Forma in partnership with Unity Technologies and collaborated with cross-functional teams, including designers, developers, and various managers to deliver Volkswagen ID.4 commercial made in Unity Engine (HDRP and RayTracing) for Unity Forma launch presentation.
Unity Developer at Vixa Games
February 28, 2019 - February 28, 2019Tap Tap Kingdom! - Implemented game mechanics for a mobile game. A mixture of an idle clicker, rogue-like, incremental, and kingdom-building game types.
Unity Developer at VRVisio S.A.
December 31, 2017 - December 31, 2017Drone Hunter VR – Created game mechanics for a Virtual Reality wave shooter released on the Steam platform.
Lead Unity Developer at VRVisio S.A.
December 31, 2017 - December 31, 2017DroneHunter VR: Evolved – Led a small team of 3 people in redesigning, porting, and optimization for GearVR version of the game and an update for previous platforms.
Junior Unity Developer at Aidem Media
September 30, 2015 - September 30, 2015General gameplay programming for multiple mobile car parking games.
Freelance Unity Developer at Various (Freelance)
September 1, 2023 - September 1, 2023Developed and delivered a range of business, game, and AR applications for diverse clients in various industries using Unity, C#, AR/VR, and mobile technologies.
Freelance Unity Developer at Various (Freelance)
August 1, 2019 - August 1, 2019Contributed to the development of independent network solutions and many game mechanics.
Senior Unity Developer at Katana Poland
February 1, 2021 - February 1, 2021Lead programmer in R&D team. Involved in creating AR experiences and high-quality 3D environments and visuals for automotive and other industries. Conducted alpha and beta testing of Unity Forma in partnership with Unity Technologies and collaborated with cross-functional teams to deliver a Volkswagen ID.4 commercial made in Unity Engine (HDRP and RayTrace) for Unity Forma launch presentation.
Unity Developer at Vixa Games
February 1, 2019 - February 1, 2019Tap Tap Kingdom! - Implemented game mechanics for a mobile game. A mixture of an idle clicker, rogue-like, incremental, and kingdom-building game types.
Unity Developer at VRVisio S.A.
December 1, 2017 - December 1, 2017Drone Hunter VR – Created game mechanics for a Virtual Reality wave shooter released on the Steam platform.
Lead Unity Developer at VRVisio S.A.
December 1, 2017 - December 1, 2017DroneHunter VR: Evolved – Led a small team of 3 people in redesigning, porting, and optimization for GearVR version of the game and an update for previous platforms.
Junior Unity Developer at Aidem Media
September 1, 2015 - September 1, 2015General gameplay programming for multiple mobile car parking games.
Education
Bachelor of Engineering at Polish-Japanese Academy of Information Technology in Gdansk
January 1, 2012 - December 31, 2016Bachelor of Engineering in Computer Science (Computer Games Engineering) at Polish-Japanese Academy of Information Technology in Gdansk
January 1, 2012 - January 1, 2016Bachelor of Engineering at Polish-Japanese Academy of Information Technology in Gdansk
January 1, 2012 - January 1, 2016Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Consumer Goods, Professional Services, Manufacturing
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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