Hi, I'm Rene An, a passionate software engineer with over 7 years of experience in the game industry. I specialize in programming and game design, having contributed to AAA projects and live service games while also mentoring students in advanced game development. I enjoy solving technical challenges and creating engaging gaming experiences. When I'm not coding or designing games, I’m supporting upcoming talents by sharing my knowledge through mentorship and code reviews. I'm always eager to learn new technologies, improve workflows, and collaborate with creative teams to bring games to life.…

Rene An

Hi, I'm Rene An, a passionate software engineer with over 7 years of experience in the game industry. I specialize in programming and game design, having contributed to AAA projects and live service games while also mentoring students in advanced game development. I enjoy solving technical challenges and creating engaging gaming experiences. When I'm not coding or designing games, I’m supporting upcoming talents by sharing my knowledge through mentorship and code reviews. I'm always eager to learn new technologies, improve workflows, and collaborate with creative teams to bring games to life.…

Available to hire

Hi, I’m Rene An, a passionate software engineer with over 7 years of experience in the game industry. I specialize in programming and game design, having contributed to AAA projects and live service games while also mentoring students in advanced game development. I enjoy solving technical challenges and creating engaging gaming experiences.

When I’m not coding or designing games, I’m supporting upcoming talents by sharing my knowledge through mentorship and code reviews. I’m always eager to learn new technologies, improve workflows, and collaborate with creative teams to bring games to life.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Korean
Fluent
Japanese
Beginner

Work Experience

Mentor at Bow Valley College
September 1, 2024 - Present
Mentoring students in the Advanced Game Development program on Unity-based projects, providing support in gameplay programming and game design. Delivered mini-lectures and Q&A sessions on Unity architecture, performance optimization, and industry workflows. Provided hands-on guidance on code architecture, UI/UX enhancements, and visual polish through regular feedback and code reviews. Supported career development through portfolio critiques, resume feedback, and industry-specific insights.
Programmer at Shifty Eye Studios
July 1, 2021 - Present
Contributed to a 4+ year AAA stealth-adventure game project launching in 2026 on multiple platforms. Led end-to-end UI/UX implementation in Unity using C#, customized UI assets, and utilized Unity UI Toolkit. Implemented NPCs, enemies, and ambient characters supporting gameplay mechanics, combat encounters, character interactions, and dynamic world states. Developed a localization pipeline integrating Google Sheets with Unity, improving efficiency and global accessibility. Applied advanced upscaling techniques within Unity HDRP to enhance rendering quality. Wrote clean, scalable code aligning with the Game Design Document and system architecture. Proactively identified and resolved in-game bugs to ensure a polished player experience.
Game Designer at Netmarble
March 31, 2018 - July 20, 2025
Contributed as a game designer to the live service mobile RPG Seven Knights, a globally launched title recognized with multiple awards. Developed tutorials, mission systems, inventory, and an in-game shop using a proprietary C++ engine, along with a reusable event system. Enhanced player engagement by implementing UI/UX features such as abnormal status indicators and event notifications. Led the localization process for 15 languages through VBA automation. Proposed audience-tailored character costumes to boost user retention and monetization. Led weekly brainstorming sessions to present development strategies and drive project direction.
Game Developer at Hangile Soft
November 30, 2016 - July 20, 2025
Selected for a government and university-sponsored internship program and contributed to an RPG mobile game in collaboration with Kakao. Utilized Unity and C# to develop core gameplay features, including intuitive UI/UX designs that enhanced engagement. Programmed boss behavior logic, state transitions, attack patterns, and reactive responses to ensure challenging combat. Designed key gameplay systems and authored documentation to maintain cross-disciplinary consistency.
Software Engineer at Tripeaks
January 31, 2016 - July 20, 2025
Selected for a government and university internship program for the cross-platform RPG Stone Cloud development using Unity and C#. Developed skill-triggered visual effects linked with animations to enhance gameplay responsiveness. Built a data visualization tool in Microsoft Excel to improve operational efficiency for in-game store systems. Supported QA efforts by identifying and resolving bugs to ensure stable gameplay.
Software Engineer at Clebee
August 31, 2015 - July 20, 2025
Contributed to the development of Clebee, an online learning platform offering Photoshop courses. Focused on front-end development using HTML, CSS, and JavaScript to create interactive educational content. Developed Java backend API and Node.js API gateway within AWS-based microservices architecture. Collaborated with design team to deliver engaging course pages enhancing the learning experience.

Education

Diploma at Seneca Polytechnic
May 1, 2019 - August 31, 2020
B.Sc. at Gachon University
March 1, 2011 - February 28, 2017

Qualifications

Game Programming Course
April 1, 2018 - July 31, 2018
Game Design Course
July 1, 2016 - October 31, 2016
GTQ (Photoshop Level 1)
October 1, 2015 - October 31, 2015
Microsoft Office Specialist Master Certification (MOS)
May 1, 2013 - May 31, 2013

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

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