2-paragraph first-person bio, friendly tone

Keith Angela Salandan

2-paragraph first-person bio, friendly tone

Available to hire

2-paragraph first-person bio, friendly tone

Work Experience

3D Generalist at aryve Technologies GmbH (formerly svarmony Technologies GmbH)
August 31, 2025 - July 21, 2025
Responsible for creating animated and interactive 3D assets for AR navigation within the aryve app. In charge of optimizing point cloud data, applying textures, and preparing it for real-time use in Unity. Developed and maintained a reusable 3D asset library for mobile AR and web applications, ensuring assets are lightweight, efficient, and compatible with Unity and mobile AR platforms.
3D Generalist at svarmony Technologies GmbH
December 31, 2024 - July 21, 2025
Created 3D assets such as characters and props ready for WebAR and mobile AR applications. Responsible for exporting and integrating 3D assets in WebGL and Unity. Optimized CAD data using tools like Pixyz and conducted manual retopology of hard surfaces. Created PBR textures and materials using Substance Painter.
Senior 3D Artist at Skeleton Crew Studio
February 28, 2022 - July 21, 2025
Handled modeling and texturing of 3D assets including characters, environments, landscapes, props, and foliage for games across various platforms (PC, Mobile, VR, AR). Responsible for game engine setup, level design, and lighting in Unreal and Unity. Managed basic animation and rigging for game characters.
Senior 3D Artist at Vobling AB
December 31, 2019 - July 21, 2025
Led high poly and low poly 3D asset modeling including environment, landscapes, props, and foliage for VR/AR projects. Created high-quality PBR textures, implemented assets in Unreal and Unity engines. Performed basic animation and rigging on low poly characters for AR games and applications.
3D Artist at Klab Cyscorpions
April 30, 2016 - July 21, 2025
Produced low poly 3D assets such as environments and characters optimized for mobile games. Retopologized and optimized assets, provided stylized hand-painted textures, and set up optimized assets inside Unity. Also handled basic animation and rigging of mobile-ready characters.
3D Generalist at svarmony Technologies GmbH
March 1, 2022 - December 31, 2024
Produced high-fidelity characters and props specifically optimized for Web AR and mobile AR environments; managed the end-to-end export and integration pipeline for 3D assets into WebGL and Unity; leveraged Pixyz and advanced toolsets to optimize CAD data for real-time engine performance; executed precise manual retopology for hard surface models and authored PBR materials using Substance Painter.
Senior 3D Artist at Skeleton Crew Studio
January 1, 2020 - February 28, 2022
Modeled and textured a diverse range of assets, including characters, foliage, and environments for PC, VR, and AR platforms; directed level design, engine setup, and lighting configurations within Unreal Engine and Unity; implemented character rigging and foundational animation pipelines tailored for multi-platform game deployment.
Senior 3D Artist at Voblin g AB
April 1, 2016 - December 31, 2019
Developed high- and low-poly environmental assets and landscapes tailored for immersive VR/AR experiences; authored high-quality PBR textures and managed asset implementation within Unreal and Unity engines; delivered rigging and animation for low-poly characters used in mobile AR gaming.
3D Artist at Klab Cyscorpions
October 1, 2012 - April 1, 2016
Designed optimized low-poly assets and hand-painted textures for mobile game environments and characters; executed retopology workflows to ensure assets meet strict mobile performance constraints; handled Unity engine setup, including rigging and animation for mobile-ready character models.
Senior 3D Artist at Vobling AB
April 1, 2016 - December 1, 2019
Developed high- and low-poly environmental assets and landscapes tailored for immersive VR/AR experiences. Authored high-quality PBR textures and managed asset implementation within Unreal and Unity engines. Delivered rigging and animation for low-poly characters used in mobile AR gaming.

Education

Bachelor of Science at Mapua University
January 1, 2008 - December 31, 2012
Bachelor of Science in Multimedia Arts at Mapua University
January 1, 2008 - January 1, 2012
Bachelor of Science in Multimedia Arts at Mapua University
January 1, 2008 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Telecommunications, Other