I am a highly skilled and dynamic Localization Program Manager with over five years of specialized experience in audio and multimedia localization within the games industry. I've had the opportunity to collaborate with some of the most renowned companies, including Blizzard, Riot Games, Amazon, and Netflix. My career is characterized by a track record of leading diverse, cross-functional teams to deliver complex and large-scale localization projects with precision, on time, and within budget. I have a deep expertise in leveraging AI-driven tools and technologies, integrating them into localization workflows to enhance process efficiency, scalability, and cost-effectiveness. I thrive on fostering strong interpersonal relationships and a collaborative culture within teams and with clients, always aiming to push the boundaries of what localization can achieve and set new benchmarks for quality and innovation.

Joshua Bannister

I am a highly skilled and dynamic Localization Program Manager with over five years of specialized experience in audio and multimedia localization within the games industry. I've had the opportunity to collaborate with some of the most renowned companies, including Blizzard, Riot Games, Amazon, and Netflix. My career is characterized by a track record of leading diverse, cross-functional teams to deliver complex and large-scale localization projects with precision, on time, and within budget. I have a deep expertise in leveraging AI-driven tools and technologies, integrating them into localization workflows to enhance process efficiency, scalability, and cost-effectiveness. I thrive on fostering strong interpersonal relationships and a collaborative culture within teams and with clients, always aiming to push the boundaries of what localization can achieve and set new benchmarks for quality and innovation.

Available to hire

I am a highly skilled and dynamic Localization Program Manager with over five years of specialized experience in audio and multimedia localization within the games industry. I’ve had the opportunity to collaborate with some of the most renowned companies, including Blizzard, Riot Games, Amazon, and Netflix. My career is characterized by a track record of leading diverse, cross-functional teams to deliver complex and large-scale localization projects with precision, on time, and within budget.

I have a deep expertise in leveraging AI-driven tools and technologies, integrating them into localization workflows to enhance process efficiency, scalability, and cost-effectiveness. I thrive on fostering strong interpersonal relationships and a collaborative culture within teams and with clients, always aiming to push the boundaries of what localization can achieve and set new benchmarks for quality and innovation.

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Work Experience

Games Content Delivery Lead/Manager at Lionbridge Games
December 1, 2022 - Present
Directed global teams across audio, video, localization (LOC), and QA to ensure high-quality and timely delivery of multimedia localization projects. Designed and implemented AI tools to enhance workflows, aligning with client requirements and improving efficiency. Served as the company ambassador for 'Audio Factory,' a proprietary audio and AI-driven QA software, providing training and support to global teams. Heavily involved in the development and production of AI technologies within job management, multimedia, and transcription workflows; driving innovation and efficiency among internal teams and customers. Collaborated closely with industry-leading clients such as Blizzard, Riot Games, Amazon, and Netflix to meet localization goals and maintain strong relationships. Managed project budgets and cost analysis, ensuring financial accuracy and timely reporting to stakeholders. Represented the localization organization to clients and internal teams, providing strategic recommendations
Program Manager at StudioRepublik
December 1, 2022 - July 21, 2025
Designed and led the Junior Music Program, handling scheduling, marketing strategies, and curriculum development. Co-managed a recording studio, leading 80% of engineering sessions and ensuring the delivery of high-quality audio content. Built and maintained strong client relationships through effective communication and attention to detail.
Audio Engineer and Producer at Freelance
January 1, 2009 - Present
Managed end-to-end audio post-production projects, including sound design, Foley, and music composition for various media. Produced audio content for corporate podcasts and advertisements, delivering exceptional quality under tight deadlines. Performed live as a DJ, drummer, and vocalist across prestigious venues, demonstrating adaptability and technical proficiency across multiple disciplines.

Education

Diploma in Audio Engineering at Sae
January 1, 2010 - January 1, 2011
High School Diploma at Holy Heart of Mary High School
June 1, 2006 - June 30, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet