Harini Ganesan
I am a Post Production Coordinator and Audio Engineer specializing in game audio, radio production, music composition, and sound design.
About
I am a Post Production Coordinator and Audio Engineer specializing in game audio, radio production, music composition, and sound design. With experience in AAA game titles, speech localization, and commercial production, I excel in audio editing, voice-over direction, and post-production workflows. Having collaborated on projects like Warhammer 40,000: Space Marine II, Diablo Immortal, and various radio stations, I am passionate about creating immersive audio experiences. I enjoy working closely with game developers, broadcasters, and creative teams to deliver high-quality sound. Let’s connect and create amazing audio together!
- 6 years' experience
- Joined July 2025
Skills· 9
Languages
- EnglishFluent
- TamilAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Telecommunications
- Consumer Goods
Work experience· 12 roles
Oversee post-production workflows for game audio and localization projects. Manage audio batch organization, logging, and distribution ensuring workflow efficiency. Conduct quality control of dialogue WAV files meeting technical and localization standards. Collaborate with global teams to ensure seamless project execution. Troubleshoot technical issues working with IT and audio teams to implement solutions. Facilitate communication between client, production, engineering, and QA teams to meet project deadlines.
Oversees post-production workflows for game audio and localization projects; manages audio batch organization, logging and distribution to ensure workflow efficiency; conducts quality control of dialogue files meeting technical and localization standards; collaborates with global teams in London and Shanghai for seamless project execution; troubleshoots technical issues with IT and audio teams; facilitates communication between client, production, engineering, and QA teams to meet deadlines.
Edited and processed dialogue WAV files for game and localization projects. Provided audio correction and enhancement for video and speech technology content and took part in sound design. Worked on AAA and indie game titles including Warhammer 40,000: Space Marine II, Indiana Jones and the Great Circle, Headquarters: World War II, Diablo Immortal, Monster High and more.
Education
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