I am a creative and detail-driven 3D Artist with over 2 years of experience in modeling, texturing, and rendering high-quality assets for game and interactive applications. I have a proven track record of delivering optimized models and textures for performance-critical environments. I am adept at using Blender, Maya, ZBrush, Clo 3d, and Substance Painter to bring ideas to life.
I have been recognized as a top performer for consistently exceeding quality and delivery benchmarks. My expertise includes collaborating with design and development teams to integrate 3D assets into Unity-based applications, optimizing mesh topology and UV maps to reduce render times, and implementing lighting and compositing workflows to improve visual fidelity across various client projects.
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