Hi, I’m Divyansh Pal, a software engineer with extensive experience in Unity, C#, and real-time applications, specializing in VR/AR and immersive training platforms. I enjoy turning complex ideas into robust, scalable solutions and collaborating with international clients to deliver polished, production-ready results. I thrive in fast-paced environments, value clean code and solid architecture, and love sharing knowledge with teammates while continually learning new technologies and tooling to improve performance and user experience.

Divyansh Pal

Hi, I’m Divyansh Pal, a software engineer with extensive experience in Unity, C#, and real-time applications, specializing in VR/AR and immersive training platforms. I enjoy turning complex ideas into robust, scalable solutions and collaborating with international clients to deliver polished, production-ready results. I thrive in fast-paced environments, value clean code and solid architecture, and love sharing knowledge with teammates while continually learning new technologies and tooling to improve performance and user experience.

Available to hire

Hi, I’m Divyansh Pal, a software engineer with extensive experience in Unity, C#, and real-time applications, specializing in VR/AR and immersive training platforms. I enjoy turning complex ideas into robust, scalable solutions and collaborating with international clients to deliver polished, production-ready results.

I thrive in fast-paced environments, value clean code and solid architecture, and love sharing knowledge with teammates while continually learning new technologies and tooling to improve performance and user experience.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Hindi
Advanced
German
Advanced

Work Experience

Senior Programmer C# at Tagglabs
May 1, 2024 - Present
I work on game and software architecture and guide my team through all phases of development. I love doing rapid prototyping of games and apps, which is also a part of my current role. Currently leading the engineering team that delivers high-quality Event Tech solutions made with Unity engine.
Programmer at Ubisoft Dusseldorf
April 30, 2024 - July 22, 2025
Worked as a C# programmer with the combat team on various combat systems such as NPC AI behavior trees, combat sub-states, weapon interaction system, etc. on AC Nexus VR. Optimized several systems in the game to ensure stability on Meta Quest 2. Worked on VR-specific mechanics and actively contributed to game design decisions. Worked on hand tracking and gesture based systems to port existing AC Nexus project to Apple Vision Pro.
C# Programmer at Tagglabs
January 31, 2021 - July 22, 2025
Developed VR games and event-tech apps in Unity for various clients. Worked as a C# programmer on various user-facing world-building tools, and worked with backend developers to integrate REST APIs for Geogram.xyz®. Worked with various technologies compatible with Unity, like Vuforia, AR Core, Oculus, HTC Vive, NeuroSky, and bike simulators for various tech events.
Freelance & Indie developer at Work from home
May 31, 2019 - July 22, 2025
Worked on freelance projects for clients for platforms like mobile, pc, AR, and VR. Worked on personal projects and published them on Google Play which have over 2 million installs combined. Worked on online multiplayer games as passion projects.
Google Daydream VR Developer Intern at Lattice Innovations
September 30, 2018 - July 22, 2025
Worked as a C# programmer on rehabilitation games for the Google Daydream VR platform using Unity 3D.
Senior Programmer - Freelance at Next World XR
August 1, 2025 - Present
Led development of immersive VR training and simulation platforms for safety and operations, including core VR systems and interaction mechanics. Collaborated with international clients and stakeholders, conducted requirement reviews, and delivered training solutions. Automated localization and voice-generation pipeline using Python, GPT-5, and Unity tooling to enable multilingual deployment across 16 VR safety training modules.
Programmer at Ubisoft
February 1, 2021 - April 1, 2024
C# programmer on combat systems, AI behavior trees, and weapon interaction systems; contributed to NPC AI and performance optimization for Meta Quest 2; collaborated with backend teams to integrate REST APIs and tooling.
Senior Programmer at Tagg Labs
May 1, 2024 - August 1, 2025
Led VR/AR event-tech development, building immersive VR experiences for simulators and live events. Integrated sensor inputs (LiDAR, Kinect v2, Azure depth sensors), multi-sensor fusion for unified tracking, WebRTC-based video streaming into Unity apps, and TCP/UDP networking for inter-application communication.
Programmer at TagLabs
September 1, 2019 - January 1, 2021
Developed VR games and event-tech applications in Unity for multiple clients. Built world-building tools and worked with backend developers to integrate REST APIs for a digital twin software Geogram.xyz; leveraged Vuforia, AR Core, Oculus, HTC Vive, and NeuroSky for AR/VR experiences.
VR Developer Intern at Lattice Innovations
June 1, 2018 - September 1, 2018
Google Daydream VR Developer Intern; worked on rehabilitation games for the Google Daydream VR platform using Unity 3D.
Freelance Developer at Self-employed (Remote)
July 1, 2015 - May 1, 2019
Freelance work from home delivering mobile, PC, AR/VR projects for clients; published Google Play apps with over 2 million installs; developed online multiplayer games and rapid prototypes.

Education

Bachelor of Technology at Guru Gobind Singh Indraprastha University
January 1, 2015 - December 31, 2019
Bachelor of Technology at Guru Gobind Singh Indraprastha University
January 11, 2030 - June 17, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education