Available to hire
I am an experienced Game Developer with over 7 years of programming expertise, specializing in gameplay mechanics, AI behavior, and machine learning applications. I’ve successfully delivered engaging games across multiple platforms, reaching millions of users. My work spans consoles, gameplay mechanics, UI/UX, audio system design, VFX, and game architecture.
Currently, I work as a senior game programmer on a puzzle platformer, where I leverage my skills to deliver high-quality and immersive experiences. I enjoy collaborating with designers and animators to create smooth UI transitions, adaptive audio systems, and engaging game features.
Experience Level
Work Experience
Senior Game Programmer at weRplay / Playdew
November 1, 2018 - PresentKey member of the Lost Twins 2 development team and contributor to internal and external projects at weRplay. Responsibilities include game porting for Xbox, PlayStation 5, and Nintendo, including environment setup, certification processes, user authentication, control mechanics, and platform-specific UI/UX adjustments. Designed and led development of a level-based achievement system. Created an adaptive FMOD-based audio system and gameplay/UI control systems supporting multiple input devices with dynamic switching. Collaborated on UI/UX development with designers and animators, integrating complex menus and animations in Unity. Developed reusable and maintainable code to improve efficiency. Managed deployment pipelines for multiple platforms including App Store, Play Store, Xbox, and Steam. Designed data structures for progress tracking, saving/loading, and asset management using Unity Addressables. Developed in-game economy systems and implemented visual effects using sprite sheets a
Education
Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Computers & Electronics
Experience Level
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