I am a UX/UI Designer with 20 years of experience in different Design Industries, including 10 years specializing in UX/UI Design for digital products. I have helped Banks and Global Financial Institutions achieve their strategic goals by sharpening mobile user experiences and optimizing customer journeys, creating intuitive and human-centered loan ip products. Within the Gaming Industry, I have enhanced visual experiences by designing engaging, aesthetic-driven Game UI that captivates players and improves overall usability through a rich Visual Experience. By blending functionality clarity with emotional appeal, I create interfaces that feel immersive, intuitive, and memorable, elevating the player experience through thoughtful, user-centered design principles.

Júlio César Petrini

I am a UX/UI Designer with 20 years of experience in different Design Industries, including 10 years specializing in UX/UI Design for digital products. I have helped Banks and Global Financial Institutions achieve their strategic goals by sharpening mobile user experiences and optimizing customer journeys, creating intuitive and human-centered loan ip products. Within the Gaming Industry, I have enhanced visual experiences by designing engaging, aesthetic-driven Game UI that captivates players and improves overall usability through a rich Visual Experience. By blending functionality clarity with emotional appeal, I create interfaces that feel immersive, intuitive, and memorable, elevating the player experience through thoughtful, user-centered design principles.

Available to hire

I am a UX/UI Designer with 20 years of experience in different Design Industries, including 10 years specializing in UX/UI Design for digital products. I have helped Banks and Global Financial Institutions achieve their strategic goals by sharpening mobile user experiences and optimizing customer journeys, creating intuitive and human-centered loan ip products.

Within the Gaming Industry, I have enhanced visual experiences by designing engaging, aesthetic-driven Game UI that captivates players and improves overall usability through a rich Visual Experience. By blending functionality clarity with emotional appeal, I create interfaces that feel immersive, intuitive, and memorable, elevating the player experience through thoughtful, user-centered design principles.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Portuguese
Fluent
Spanish; Castilian
Advanced
German
Beginner
Icelandic
Beginner
Swedish
Beginner

Work Experience

Senior UI Artist at Starbreeze Studios
January 1, 2024 - July 22, 2025
In charge of the early Visual Exploration to set UI concepts, UI direction and UI Style Guides for PAYDAY 3. Responsible for managing the UI Library and other UI assets, such as components, UI guidelines and creation of Inventory Items. UI Implementation managing PSD Atlas Files and Icon Sprites in Perforce and Unreal Engine. Responsible for creating all PAYDAY 3 Skill Lines Iconography, such as Pre-Planning Assets, Weapon Patterns, Achievement Icons, Security Modifiers and Icons made for specific Heists.
UI Designer at Egosoft GmbH
January 1, 2024 - Present
In charge of the early Visual Exploration to set UI Concepts, UI Direction and UI Style Guides for X5 along with potential UI improvements for X4. Responsible for creating the new Visual Experience for the Main Game Menu and the application of the visual style guide to the new X-Series Website. Responsible for creating and maintaining all UI Components, UI guidelines, Inventory Items for X5 in Figma. Management of X5 UI Library for X5 and Redesign of old UI Assets for X4. In charge of creating UI parameters for Technical Artists to implement Game Assets in the Game Engine.
UX/UI Designer at Watermelon Tecnologia
January 1, 2024 - Present
In charge of designing and improving the Digital Experience on the TeleCuidados Platform, the Digital Health and Care Platform from the Portuguese National Health Service. Responsible for creating illustrations explaining the diseases prescribed by practitioners to patients through digital assistance. Also responsible for creating Health PDF Guides presenting good practices for both practitioners and patients with iconography and text explanations, as well as designing the User Experience through the digital platform, maintaining the Style Guide and creating new UI Assets.
UX/UI Designer at CCP Games
January 1, 2021 - July 22, 2025
Responsible for mapping the current new player experience pain points, setting potential UI improvements for a short term period deployment and suggesting a new redesign along with Game Designers to improve the features. Responsible for the UI redesign of Fleet Finder, a feature which allows new players to find more people to play with. The Fleet Finder can help EVE Online to retain a big percentage of new players who feel stuck and isolated, avoiding early churn in the first stages of the onboarding process. In charge of creating the UI for the HyperNet Relay, a new feature that provides a method of selling items where almost anything can be traded at any time in the game, from anywhere, and by anyone. In charge of redesigning the UI of the Daily Login Incentive feature, providing daily rewards to players over seasonal campaigns, improving their interactions and the feedback in order to give them a better and clear sense of progress through timeline during the campaigns.
UX/UI Designer at Santander Bank
December 31, 2018 - July 22, 2025
In charge of ensuring, designing and also improving the E-Commerce Experience on Digital Channels, such as Internet Banking and Mobile for Loan and Payroll areas, including Hiring Loan Process, Debts Renegotiation, Debts Refinancing and Lender Insurance Acquisition. Responsible for analysing all 2017 Lender Insurance Claim Reports, making tangible graphs and reports to understand the decline on Product Revenue to propose a new acquisition experience for Profit Leverage. KPI Analysis for Web and Mobile Application / Google Analytics reading for data measurement / Customer Experience Statistic Reports Analysis Heatmap Software Analysis / Strategic Analysis and improvement proposal for User Journeys / Design Sprint and workshops follow-up / Web and Mobile Prototyping / User Journey Design / Strategic decisions with PM’s and PO’s on Plannings and Dailys meetings using Kanban Method.
UX/UI Designer at Bradesco Bank
January 1, 2017 - July 22, 2025
Responsible for all the front-end design for Mascote Digital application, an account management platform for children, with tasks and rewards registration, goals creation and also special investments offer. Responsible for designing the concept and prototype for the Branch of the Future, led in partnership with MIT (Massachusetts Institute of Technology) creating the Conceptual Layout and model construction using Styrofoam to represent the space in actual size, providing a new customer experience. Responsible for designing the prototype screens for Next Investment Platforms application (Trading and Invest), and also the concept for the User Flow led in partnership with R/GA and BCG - both Consulting Groups. Responsible for designing all the front-end screens and the concept creation for Bradesco SmartCoin application, bringing Gamification and Augmented Reality together, engaging customers to make them capture virtual coins (SmartCoins) provided by transactions from Credit Card purchas
Digital Designer at Paineiras do Morumby Sports Club
December 31, 2010 - July 22, 2025
Marketing Campaigns follow-up / Visual and Content Creation for Social Media / Visual and Content Creation for Corporate Events Printed Media Social and Sports Events follow-up / Visual and Content Creation for Endomarketing Campaigns with HR support / Websites and magazines proofreading / Visual and Content Creation for management presentations / Brands promotions monitoring / Negotiation with internal and external stakeholders
Graphic Designer at Nosso Studio Gráfico
December 31, 2007 - July 22, 2025
Visual and Content Creation for Printed Media / Visual and Content Creation for small companies advertising campaigns / Visual and Content Creation for companies / Photoliths production / Laser Film manipulation / Printed matter final touch / Negotiation with external stakeholders
Product Designer at Theofania de Comunicação
December 31, 2005 - July 22, 2025
Visual and Content Creation for Packaging and Digital Media / Visual and Content Creation for Animal Feed Packaging, specifically dogs and cats / Visual and Content Creation for Mortar Packaging for companies such as Argatex and Fortaleza / Writing for Social Media and printed catalogs / Digital Animal Illustrations for Layout Composition / Photo and Image Processing / Visit to stakeholders for follow-up / Negotiation with external stakeholders

Education

Bachelor Degree at Universidade São Judas Tadeu
January 1, 2007 - December 31, 2007
Bachelor Degree at Faculdade das Américas
January 1, 2014 - December 31, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Financial Services, Gaming, Media & Entertainment, Software & Internet