I am Joshua Okorie, a Unity-driven game developer and instructor with a passion for building engaging player experiences. I design and implement gameplay systems in Unity, prototype new ideas, and mentor peers through hands-on sessions. Beyond development, I collaborate with design teams to ship mobile and PC titles, optimize performance with techniques like object pooling, and create user-friendly interfaces. I thrive in fast-paced environments, enjoy solving technical challenges, and I love sharing knowledge through workshops and training sessions.

Joshua Okorie

I am Joshua Okorie, a Unity-driven game developer and instructor with a passion for building engaging player experiences. I design and implement gameplay systems in Unity, prototype new ideas, and mentor peers through hands-on sessions. Beyond development, I collaborate with design teams to ship mobile and PC titles, optimize performance with techniques like object pooling, and create user-friendly interfaces. I thrive in fast-paced environments, enjoy solving technical challenges, and I love sharing knowledge through workshops and training sessions.

Available to hire

I am Joshua Okorie, a Unity-driven game developer and instructor with a passion for building engaging player experiences. I design and implement gameplay systems in Unity, prototype new ideas, and mentor peers through hands-on sessions.

Beyond development, I collaborate with design teams to ship mobile and PC titles, optimize performance with techniques like object pooling, and create user-friendly interfaces. I thrive in fast-paced environments, enjoy solving technical challenges, and I love sharing knowledge through workshops and training sessions.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
German
Intermediate

Work Experience

Game Development Instructor at LPI Innovation Hub
August 31, 2024 - July 22, 2025
Developed comprehensive curriculum for video game development using Unity game engine. Conducted engaging lectures and provided personalized one-on-one tutorials. Guided and supported students in designing and creating their own video games. Organized and facilitated a successful game exhibition showcasing students' projects.
Gameplay Programmer Intern at Maliyo Games
December 31, 2021 - July 22, 2025
Developed small-scale games and prototypes using Unity. Implemented game mechanics and features, focusing on player engagement and enjoyment. Demonstrated proficiency in problem-solving and troubleshooting to overcome technical challenges.
Unity Developer at FriendnPal
August 1, 2024 - Present
Lead programmer for the development team. Worked with the design team to implement game mechanics and gameplay functionalities. Developed game for IOS and Android compatibility. Implemented object pooling and efficient asset loading strategies to reduce lag and improve runtime performance.
Game Play Programmer Intern at Maliyo Games
December 1, 2021 - September 24, 2025
Designed and implemented game flow systems including scene transitions, level progression, pause/resume logic, and win/lose conditions using state machines and Unity's SceneManager API. Developed core gameplay systems and user-friendly interfaces to guide players and ensure a seamless experience.
Freelance Unity Developer
August 1, 2024 - Present
Developed gameplay features and tooling in Unity, implementing mechanics and UI interactions to support player engagement and a smooth user experience.
Game Development Instructor at LPII Innovation Hub
August 2, 2024 - September 24, 2025
Developed small-scale games and prototypes using Unity Engine. Implemented game mechanics and features, focusing on player engagement and enjoyment. Demonstrated proficiency in problem-solving and troubleshooting to overcome technical challenges.
Gameplay Programmer Intern at Maliyo Games
December 2, 2021 - September 24, 2025
Designed and implemented game flow systems including scene transitions, level progression, pause/resume logic, and win/loss conditions using state machines and Unity's SceneManager API. Developed core gameplay systems and UI to guide player interaction and ensure a seamless experience.
Unity Developer at Self-employed (Freelance)
August 2, 2024 - Present
Developed core game mechanics and polished gameplay for mobile and PC prototypes using Unity. Implemented object pooling and efficient asset loading strategies to reduce lag and improve runtime performance.

Education

Bachelor of Science at University of Ibadan
January 1, 2015 - December 31, 2019
Bachelor of Science in Electrical Engineering at University of Ibadan
January 11, 2030 - September 24, 2025
Bachelor of Science in Electrical Engineering at University of Ibadan
January 11, 2030 - September 24, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment