I’m a VFX-focused 3D generalist from Mexico who enjoys building believable shots through compositing, keying, roto, cleanup, and image integration. My workflow blends strong 3D skills with practical video editing, so I can take footage from planning and on-set collaboration all the way to polished, shot-based final delivery. I’m especially interested in Nuke-based compositing and shot finishing—rotoscoping details, patching, integrating elements, and iterating with feedback until the comp feels seamless. Alongside my work in visual effects and animation, I’ve developed solid grounding in tools like After Effects and Maya, and I’m always looking to contribute to collaborative post-production teams while continuing to grow across the film and video pipeline.…

Jose Galicia

I’m a VFX-focused 3D generalist from Mexico who enjoys building believable shots through compositing, keying, roto, cleanup, and image integration. My workflow blends strong 3D skills with practical video editing, so I can take footage from planning and on-set collaboration all the way to polished, shot-based final delivery. I’m especially interested in Nuke-based compositing and shot finishing—rotoscoping details, patching, integrating elements, and iterating with feedback until the comp feels seamless. Alongside my work in visual effects and animation, I’ve developed solid grounding in tools like After Effects and Maya, and I’m always looking to contribute to collaborative post-production teams while continuing to grow across the film and video pipeline.…

Available to hire

I’m a VFX-focused 3D generalist from Mexico who enjoys building believable shots through compositing, keying, roto, cleanup, and image integration. My workflow blends strong 3D skills with practical video editing, so I can take footage from planning and on-set collaboration all the way to polished, shot-based final delivery.

I’m especially interested in Nuke-based compositing and shot finishing—rotoscoping details, patching, integrating elements, and iterating with feedback until the comp feels seamless. Alongside my work in visual effects and animation, I’ve developed solid grounding in tools like After Effects and Maya, and I’m always looking to contribute to collaborative post-production teams while continuing to grow across the film and video pipeline.

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Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

Compositing Trainee (Nuke-based compositing and shot finishing) at COMPO VFX ACADEMY
October 1, 2025 - October 1, 2026
Focused Nuke-based compositing and shot finishing. Practiced keying, roto, cleanup/patching, and integrating elements into live-action plates. Worked through a shot-based workflow with feedback, iteration, and final review/compromises to reach polished results.
VFX Compositing Trainee (Nuke-based compositing & shot finishing) at COMPO VFX Academy
October 1, 2025 - October 1, 2026
Compositing training focused on Nuke-based compositing and shot finishing. Practiced keying, roto, cleanup/patching, and integrating elements into live-action plates. Developed a shot-based workflow through feedback, iteration, and final comp reviews.
Academic Exchange | 3D Character Modeling at Escuela Europea para la Comunicación y las Artes Visuales
December 31, 2024 - August 1, 2025
Designed 3D characters by selecting existing elements and creating character concept art. Sculpted characters in ZBrush, performed facial retopology, and finalized details with textures in Substance Painter or Maya. Rendered characters with dynamic poses to showcase final results.
VFX Artist at Instituto Tecnologico y de Estudios Superiores de Monterrey
December 31, 2024 - August 1, 2025
Recreated a minute of the Battle of Scarif from the movie Rogue One: A Star Wars Story by animating characters and ships using Maya. Developed techniques including animation, lighting, shadows, rendering, and editing to match original footage. Collaborated with a 3-person team to produce a live-action short film 'Desconectado' with visual effects, contributing to scriptwriting, storyboarding, camera work, green screen usage, sound design, VFX, and editing. Designed and sculpted 3D characters, performed facial retopology, and textured characters using software such as ZBrush, Maya, and Substance Painter.
Academic Exchange Student at Escuela Europea para la Comunicación y las Artes Visuales
December 31, 2024 - July 22, 2025
Participated in an academic exchange focused on 3D Character Modeling, designing and creating 3D characters with detailed textures and dynamic poses using Maya, ZBrush, and Substance Painter.
3D Character Modeling (Academic Exchange) at Academic Exchange
September 1, 2024 - December 31, 2024
Developed a 3D character using ZBrush and Maya, including sculpting, facial retopology, texturing, and final posed rendering.
3D Character Modeling / Texturing (Academic Exchange Project)
September 1, 2024 - December 31, 2024
Developed a 3D character using ZBrush and Maya, covering sculpting, facial retopology, texturing, and a final posed render. Applied modeling and finishing workflows to produce a presentable character asset suitable for VFX/animation integration.
3D Character Modeling (Academic Exchange Project) at Academic Exchange
September 1, 2024 - December 31, 2024
Developed a 3D character using ZBrush and Maya, including sculpting, facial retopology, texturing, and a final posed render.
VFX Artist / Visual Effects Artist at Instituto Tecnológico y de Estudios Superiores de Monterrey
June 30, 2024 - August 5, 2025
Collaborated with a 3-person team to develop a live-action short film integrated with visual effects. Developed cinematographic skills such as scriptwriting, storyboarding, camera use, green screen, sound design, visual effects, and editing. Created a story that combined live action and visual effects to offer an enjoyable and meaningful experience to the audience. Recreated a minute of the Battle of Scarif from the movie Rogue One: A Star Wars Story, animating characters and ships provided by the institute. Developed animation, lighting and shadows, rendering, and editing techniques. Edited sequences in After Effects to match original footage.
VFX Artist at Instituto Tecnologico y de Estudios Superiores de Monterrey
June 30, 2024 - July 22, 2025
Recreated sequences of the Battle of Scarif using Maya by animating characters and ships, developed animation, lighting, rendering, and editing techniques, and matched footage in After Effects. Collaborated in a 3-person team on a live-action short film "Desconectado," handling scriptwriting, storyboarding, camera work, green screen, sound design, visual effects, and editing. Designed 3D characters through concept art, sculpting in ZBrush, retopology, and texturing in Substance Painter or Maya, rendering final dynamic poses.
Live-Action VFX Short Film Contributor (VFX/Production Collaboration) at “Desconectado” (Live-Action VFX short film)
January 1, 2024 - June 1, 2024
Contributed across pre-production and post-production for a live-action short combining practical footage and visual effects. Supported script/story planning, storyboarding, green-screen work, sound, VFX, and editing as part of a three-person collaboration team.
VFX / Production Collaboration (Live-action VFX short film)
January 1, 2024 - June 1, 2024
Collaborated with a three-person team to produce a live-action VFX short film combining practical footage and visual effects. Contributed across pre-production and post-production, including script/story planning, storyboarding, green-screen work, sound, VFX execution, and editing. Focused on integrating elements cleanly and ensuring the final edit matches the intended visual style and timing.
3D Generalist / VFX Compositor (Freelance / Project-based)
January 1, 2024 - June 30, 2024
“Desconectado” — LIVE-ACTION VFX SHORT FILM (Jan 2024 – Jun 2024). Collaborated with a three-person team to create a live-action short that combined practical footage with visual effects. Contributed across pre-production and post-production, including script/story planning, storyboarding, green-screen work, sound, VFX, and editing.
3D Animation & Compositing (VFX Preview) at Battle of Scarif (one-minute sequence recreation inspired by Rogue One: A Star Wars Story)
August 1, 2023 - December 1, 2023
Recreated a one-minute sequence inspired by Rogue One. Animated supplied characters and ships in Autodesk Maya, including lighting, shadows, rendering, and sequence editing. Edited shots in After Effects to better match the reference footage.
3D Animation & Compositing (VFX Preview)
August 1, 2023 - December 1, 2023
Recreated a one-minute sequence inspired by Rogue One: A Star Wars Story. Animated supplied characters and ships in Maya, then worked through lighting, shadows, rendering, and sequence editing. Edited shots in After Effects to better match reference footage and improve visual continuity, finalizing the sequence as a cohesive VFX preview.
3D Animation & Compositing Intern / VFX Artist (Project)
August 1, 2023 - December 31, 2023
“Battle of Scarif” — VFX Preview (Aug 2023 – Dec 2023). Recreated a one-minute sequence inspired by Rogue One: A Star Wars Story. Animated supplied characters and ships in Maya, then worked with lighting, shadows, rendering, and sequence editing. Edited shots in After Effects to better match the reference footage.
VFX Artist at Instituto Tecnologico y de Estudios Superiores de Monterrey
August 1, 2020 - Present
Recreated a minute of the Battle of Scariff from the movie Rogue One: A Star Wars Story, animating characters and ships and developing techniques such as animation, lighting, shadows, rendering and editing. Edited sequences in After Effects to match original footage. Collaborated with a 3-person team to develop a live-action short film with visual effects, enhancing skills in scriptwriting, storyboarding, camera use, greenscreen, sound design, visual effects, and editing. Created a story combining live action and VFX to offer a meaningful experience to the audience. Designed a 3D character selecting existing elements, sculpting in ZBrush, retopology and texturing in Substance Painter and Maya, and rendered final dynamic poses in Maya.

Education

Licenciatura at Instituto Tecnologico y de Estudios Superiores de Monterrey
August 1, 2020 - June 30, 2025
Licenciatura at Instituto Tecnologico y de Estudios Superiores de Monterrey
August 1, 2020 - June 30, 2025
Licentiate in Digital Art with specialization in VFX at Instituto Tecnológico y de Estudios Superiores de Monterrey
August 1, 2020 - June 30, 2025
Academic Exchange at Escuela Europea para la Comunicación y las Artes Visuales, Spain
September 1, 2024 - December 31, 2024
Licenciatura en Arte digital con especialización en VFX at Instituto Tecnologico y de Estudios Superiores de Monterrey, México
August 1, 2020 - June 1, 2025
Academic Exchange at Escuela Europea para la Comunicación y las Artes Visuales, Spain
September 1, 2024 - December 31, 2024
Program / Course (ITÉSM) at Instituto de Tecnológico y de Estudios Superiores de Monterrey (ITESM)
June 1, 2025 - December 31, 2025
Program / Course (Escuela Europea) at Escuela Europea para la Comunicación y las Artes Visuales
January 1, 2025 - December 31, 2025
B.A. in Digital Arts (specialization in VFX) at Instituto Tecnológico y de Estudios Superiores de Monterrey (ITESM)
August 1, 2020 - October 16, 2026
Digital Arts / VFX training at Escuela Europea para la Comunicación y las Artes Visuales (Spain)
January 1, 2025 - December 31, 2025
Compositing training focused on Nuke-based shot development at COMPO VFX ACADEMY
October 1, 2025 - October 1, 2026
VFX workshop program at Vancouver Film School
October 1, 2022 - January 1, 2023
B.A. in Digital Arts (specialization in VFX) at Instituto Tecnologico y de Estudios Superiores de Monterrey (ITESM)
January 1, 2025 - December 31, 2025

Qualifications

Visual effects workshop; Vancouver Film School
October 1, 2022 - October 31, 2022
Visual effects workshop; Vancouver Film School
October 1, 2022 - October 31, 2022
Visual Effects Workshop
October 1, 2022 - October 31, 2022
Visual Effects Workshop
October 1, 2022 - September 1, 2025
B.A. in Digital Arts (VFX specialization)
August 1, 2020 - October 16, 2026
Adobe / Autodesk Tools Proficiency (listed experience: Maya, Nuke, After Effects, ZBrush, Unreal Engine)
January 11, 2030 - October 16, 2026
Best Visual Effects Awards & ITE MS Final Frame nominations (June 2024) + VFX Workshop (Oct 2022)
October 1, 2022 - June 30, 2024
CapCut 85% / AutoDesk Maya 60% / Unreal Engine 50% / Nuke 90% / MotionBuilder 70% / ZBrush 50%
January 11, 2030 - October 16, 2026
Best Visual Effects (ITESTM awards nomination) - June 2024
June 1, 2024 - October 16, 2026
Final Frame, ITESM (June 2024) Visual Effects Workshop - Award/Nomination
June 1, 2024 - October 16, 2026
Best Visual Effects (ITESM awards nomination) - June 2024
June 1, 2024 - October 16, 2026
Visual Effects Workshop - Vancouver Film School (Oct 2022)
October 1, 2022 - October 16, 2026
CapCut / AutoDesk Maya / Unreal Engine (listed as additional strengths)
January 1, 2020 - October 16, 2026

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet, Other