I am a passionate Game Programmer specializing in both 2D and 3D Unity Game Development, primarily for mobile platforms. I enjoy designing scalable, high-performance game systems focused on player needs, and I thrive in collaborative teams where ideas turn into immersive experiences. I am always eager to learn new engines and tools. My long-term goal is to create a game that resonates emotionally and mechanically with players and myself. Anime has been a big inspiration for me, influencing both gameplay and storytelling in my projects.

Hardwin Welly Tulili Panandu

I am a passionate Game Programmer specializing in both 2D and 3D Unity Game Development, primarily for mobile platforms. I enjoy designing scalable, high-performance game systems focused on player needs, and I thrive in collaborative teams where ideas turn into immersive experiences. I am always eager to learn new engines and tools. My long-term goal is to create a game that resonates emotionally and mechanically with players and myself. Anime has been a big inspiration for me, influencing both gameplay and storytelling in my projects.

Available to hire

I am a passionate Game Programmer specializing in both 2D and 3D Unity Game Development, primarily for mobile platforms. I enjoy designing scalable, high-performance game systems focused on player needs, and I thrive in collaborative teams where ideas turn into immersive experiences. I am always eager to learn new engines and tools.

My long-term goal is to create a game that resonates emotionally and mechanically with players and myself. Anime has been a big inspiration for me, influencing both gameplay and storytelling in my projects.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Indonesian
Fluent

Work Experience

Unity Developer at bythen
February 28, 2025 - July 23, 2025
Contracted by a tech startup developing an AI-integrated 3D companion application for Unity. Responsible for application development, asset pipeline tooling, and cross-department collaboration with marketing and art teams. Engineered a flexible and scalable Unity system integrating over 200 unique 3D NFT models and 80+ Live2D Cubism characters. Simulated 70+ complex cloth physics setups using MagicaCloth2 to enhance visual realism. Implemented precise lip-sync animations across more than 50 Unity Timeline cutscenes. Created custom Autodesk Maya tools to streamline the 3D artist workflow, improving productivity. Managed and optimized over 300 assets using Addressables, improving application load times and memory usage. Collaborated with cross-functional teams to align engineering, design, and marketing deliverables.
Freelance Unity Game Developer at Freelance
December 1, 2024 - Present
Pioneered the rapid prototyping of an anime-themed roguelite RPG using Unity and Game Creator 2. Designed over 20 unique character abilities and intricate gameplay interactions, enhancing the overall player experience while taking initiative in both game design and technical implementation. Successfully delivered tailored Unity-based interactive experiences and mini-games for two distinct clients, consistently meeting custom design specifications and exceeding expectations under tight deadlines.
Game Developer at Ohka Studio
November 30, 2024 - July 23, 2025
Developed two jam games as core programmer using Unity with focus on unique scalable gameplay systems. Created QTE combat system for Quickshot Quest, a 2D roguelike with reflex-based encounters. Designed and built tower-based combat and randomized tower mechanics for Rootwarden, a top-down action tower defense game, enabling dynamic play within the jam timeframe.
Game Programmer at ARTBID Studio
February 29, 2024 - July 23, 2025
Core developer on Dino Rumble: Jurassic War, a 2D action mobile game published on Google Play. Contributed significantly to combat mechanics, optimization, and foundational systems using Unity. Architected a modular 2D action combat system supporting over 20 characters, 50 unique abilities, and 10 status effects, enhancing gameplay depth. Developed a scalable AI state machine to control behaviors of over 20 NPC enemies across stages, improving dynamic gameplay. Led mobile performance optimizations, reducing build size by 60% and runtime inefficiency by over 50%, resulting in smoother user experience. Engineered a flexible camera effect system integrated with animation triggers to enhance visual feedback. Designed a robust save/load system with modular data structure for reliable player progression tracking offline.

Education

Bachelor of Informatics at President University
August 1, 2018 - October 31, 2022

Qualifications

Top 8 Finalist, BIOS Hackathon – Universitas Multimedia Nusantara
January 1, 2020 - December 31, 2020

Industry Experience

Gaming, Software & Internet, Media & Entertainment