I am a dedicated 3D modeler and material artist with over four years of professional experience specializing in creating high-quality models and textures for games and media projects. I am proficient with tools like Blender, ZBrush, Substance Designer, and Substance Painter, and have worked extensively on character and environment modeling with a focus on visual impact and technical feasibility.
I enjoy pushing the boundaries between high-detail artistry and optimized game assets, constantly keeping updated with PBR technology and efficient pipeline integration to ensure assets run smoothly in game engines. My background in industrial design and diverse experience make me a versatile team player who values collaboration and delivering polished results.
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