I am a dedicated 3D modeler and material artist with over four years of professional experience specializing in creating high-quality models and textures for games and media projects. I am proficient with tools like Blender, ZBrush, Substance Designer, and Substance Painter, and have worked extensively on character and environment modeling with a focus on visual impact and technical feasibility. I enjoy pushing the boundaries between high-detail artistry and optimized game assets, constantly keeping updated with PBR technology and efficient pipeline integration to ensure assets run smoothly in game engines. My background in industrial design and diverse experience make me a versatile team player who values collaboration and delivering polished results.…

史展

I am a dedicated 3D modeler and material artist with over four years of professional experience specializing in creating high-quality models and textures for games and media projects. I am proficient with tools like Blender, ZBrush, Substance Designer, and Substance Painter, and have worked extensively on character and environment modeling with a focus on visual impact and technical feasibility. I enjoy pushing the boundaries between high-detail artistry and optimized game assets, constantly keeping updated with PBR technology and efficient pipeline integration to ensure assets run smoothly in game engines. My background in industrial design and diverse experience make me a versatile team player who values collaboration and delivering polished results.…

Available to hire

I am a dedicated 3D modeler and material artist with over four years of professional experience specializing in creating high-quality models and textures for games and media projects. I am proficient with tools like Blender, ZBrush, Substance Designer, and Substance Painter, and have worked extensively on character and environment modeling with a focus on visual impact and technical feasibility.

I enjoy pushing the boundaries between high-detail artistry and optimized game assets, constantly keeping updated with PBR technology and efficient pipeline integration to ensure assets run smoothly in game engines. My background in industrial design and diverse experience make me a versatile team player who values collaboration and delivering polished results.

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Experience Level

Expert
Expert
Intermediate

Work Experience

模型师,材质师 at 上海赤铠科技有限公司
June 30, 2025 - July 23, 2025
负责了《死环:二次冲击》游戏内所有的怪物、机甲、武器、装载的模型和贴图制作(共 95 个模型)。熟练运用 Blender/ZBrush 进行低模拓扑搭建与高精度细节雕刻,确保模型在满足动画需求的同时具备丰富的视觉表现力。精通使用 Substance Designer 创建程序化材质纹理,并在 Substance Painter 中进行高效手绘贴图与材质制作。掌握全面的贴图烘焙技术(法线、AO、曲率、ID 等),有效传递高模细节至低模。最终将优化后的资产(模型、贴图、材质)规范导入 Unity 引擎,确保资源在项目中的高效运行与良好表现。
手绘场景模型师 at 深圳市本非科技有限公司
July 31, 2023 - July 23, 2025
负责游戏的场景模型制作和贴图绘制,制作流程使用了 Blender、Maya 等软件进行模型制作,模型的贴图主要通过手绘来进行制作,使用了 SP、Photoshop 等软件来进行绘制。
模型师 at 武汉易嘉易文化传媒有限公司
May 31, 2022 - July 23, 2025
负责公司的模型制作和贴图绘制,制作的模型有高模和中模,主要使用软件有 Maya、SP、ZBrush,在职期间负责的三渲二角色项目居多,主要参与过的项目是《飞吧!篮球》。也负责过写实角色的模式制作,在制作过程中还使用了 Marvelous Designer 软件进行布料模拟。

Education

Bachelor's Degree at 荆楚理工学院
September 1, 2017 - July 31, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment

Experience Level

Expert
Expert
Intermediate

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