Hi! I'm an experienced game developer with a solid track record in commercial game development, particularly in mobile games. With 5 years in the industry, I specialize in C# and the Unity engine. Having worked primarily in distributed teams, I prioritize clear team communication and efficient day-to-day processes.

Volha Ramanouskaya

Hi! I'm an experienced game developer with a solid track record in commercial game development, particularly in mobile games. With 5 years in the industry, I specialize in C# and the Unity engine. Having worked primarily in distributed teams, I prioritize clear team communication and efficient day-to-day processes.

Available to hire

Hi! I’m an experienced game developer with a solid track record in commercial game development, particularly in mobile games. With 5 years in the industry, I specialize in C# and the Unity engine.
Having worked primarily in distributed teams, I prioritize clear team communication and efficient day-to-day processes.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
See more

Language

English
Advanced
Belarusian
Fluent
Russian
Fluent

Work Experience

Unity game developer (full-time, remote) at Mindwood ltd
December 31, 2024 - July 23, 2025
Worked on Paint by numbers mobile game for iOS, joined during early development stages. Collaborated with developers, game designer and VFX artist for soft launch, global release, and multiple post-launch updates. Followed high coding standards applying SOLID principles and microservice-like architecture. Developed various game modules including ATT, Privacy Policy, Consent Management, Remote config with Firebase, Ads, and In-App Purchases. Built optimized, complex game UI with animations using Unity Animations, Particle System, and DoTween. Implemented and set up multiple 3rd party SDKs and libraries. Participated in bug fixing, troubleshooting, code reviews, sprint plannings, and task decompositions.
Unity game developer (full-time, remote) at Mindwood ltd, Cyprus, Nicosia
December 31, 2024 - July 23, 2025
Joined early-stage mobile game development for a paint-by-numbers game on iOS. Collaborated closely with developers, game designer, and VFX artist through soft launch and post-launch updates. Applied high coding standards, including SOLID principles and microservice-like architecture. Owned feature development including ATT, Consent Management, Remote config via Firebase, Ads, IAP module, complex UI and animations, and integration of multiple third-party SDKs. Engaged in bug fixing, code reviews, sprint planning.
Game Developer/Producer Intern (Roblox platform) at Basket Entertainment
June 30, 2024 - July 23, 2025
Participated in the Accelerator program focused on full-cycle Roblox game development. Worked on game concepts, GDD creation, monetization strategies, LiveOps, and more. Developed multiple game prototypes from scratch as a solo Lua developer, gaining hands-on experience under the guidance of experienced Roblox professionals.
Game Developer/Producer Intern (Roblox platform) at Basket Entertainment
June 30, 2024 - July 23, 2025
Participated in an Accelerator program focused on full-cycle Roblox game development. Worked on game concepts, GDD creation, monetization strategies, LiveOps, and more. Developed multiple game prototypes solo in Lua, gaining hands-on experience under expert guidance.
Solo Roblox game developer/ game producer
February 1, 2024 - Present
Working on a personal Roblox game project; Lua, ECS. Designing gameplay, mechanics, and overall game concept. Building the game’s architecture from scratch and implementing it in Lua. Recruiting and collaborating with builders, 3D modelers, VFX/SFX designers, video editors, and other specialists. Setting up and managing project workflow using Trello, Discord, and Git for planning, communication, and version control.
Solo Roblox game developer/ game producer
February 1, 2024 - Present
Working on a personal Roblox game project using Lua and ECS. Responsibilities include designing gameplay, mechanics, and the overall game concept; building the game’s architecture from scratch; recruiting and collaborating with builders, 3D modelers, VFX/SFX designers, video editors, and other specialists; and managing project workflow using Trello, Discord, and Git for planning, communication, and version control.
Unity game developer (full-time, remote) at Vandrouka ltd
July 31, 2023 - July 23, 2025
Worked on Merge2 mobile game for iOS and Android, joined early development stages as part of a team. Contributed to soft launch, global release, and post-launch updates; helped the game reach 100K+ installs on Google Play with a 4.8+ rating. Designed and implemented multiple game features including IAP store module, tutorial module with code-free solution for tech designers, and complex UI elements. Implemented 3rd party SDKs and analytics modules. Performed bug fixing, troubleshooting, code reviews, and sprint planning.
Unity game developer (full-time, remote) at Vandrouka ltd, Cyprus, Nicosia
July 31, 2023 - July 23, 2025
Contributed to early and ongoing development of 'Merge Islanders' mobile game on iOS and Android, reaching 100K+ installs. Designed and implemented IAP module, tutorial module with code-free solutions, complex UI elements, analytics modules and events logic. Responsible for bug fixing, code reviews, sprints and task breakdown.
Unity Game developer (full-time, remote) at Glowforth OÜ
July 31, 2021 - July 23, 2025
Worked on Auto-chess mid-core strategy game project 'Audio Clash' on Steam. Focused on designing and implementing the explanatory tutorial module integrating with existing game mechanics.
Unity Game developer (full-time, remote) at Glowforth OÜ, Tallinn, Estonia
July 31, 2021 - July 23, 2025
Focused on designing and implementing an explanatory tutorial module for a mid-core strategy auto-chess game "Audio Clash" on Steam during late development stages.
Unity Game developer (full-time) at NDA company
August 31, 2020 - July 23, 2025
Worked on Hyper-casual mobile game 'Magic coins' for iOS and Android. Reorganized and rebuilt existing game UI and scene structure from multiple scenes into one with multiple views and transition logic. Developed analytics module using Node.js, PostgreSQL, and Google Cloud BigQuery for real-time data streaming.
Unity Game developer (full-time) at NDA company
August 31, 2020 - July 23, 2025
Worked on a hyper-casual mobile game "Magic coins" for iOS and Android. Responsibilities included rebuilding the game UI and scene structure; developing analytics module with Node.js, PostgreSQL, and Google Cloud BigQuery for real-time data streaming.
Intern game developer, Junior game developer (full-time, remote) at Hazerim ltd
March 31, 2019 - July 23, 2025
Started as intern and progressed to Junior Game Developer, contributed to educational 2D WebGL game development. Implemented 8 mini-game mechanics and worked on game UI.
Intern game developer, Junior game developer (full-time, remote) at Hazerim ltd, Vilnius, Lithuania
March 31, 2019 - July 23, 2025
Started as intern and moved to Junior Game Developer role on an educational 2D WebGL game. Implemented 8 mini-game mechanics and worked on the game UI.

Education

Bachelor of Mathematics at Belarusian State University, Minsk, Belarus
January 1, 2015 - December 31, 2019
Master's at HS Mittweida, Mittweida, Germany
January 1, 2020 - December 31, 2021
Bachelor's at Belarusian State University
January 1, 2015 - December 31, 2019
Master's at HS Mittweida
January 11, 2030 - July 23, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education