Creative and passionate game developer. Proficient in 2D, 3D, game mechanics, networking, multiplayer, UI/UX, gameplay programming, performance optimization, and third-party integrations. Strong problem-solving skills, adaptability, and a deep understanding of game design principles. Experienced in working on live game features, A/B testing, and integrating external SDKs. Proven track record in game jams and hackathons, with multiple first-place awards.

Anton Yahorau

Creative and passionate game developer. Proficient in 2D, 3D, game mechanics, networking, multiplayer, UI/UX, gameplay programming, performance optimization, and third-party integrations. Strong problem-solving skills, adaptability, and a deep understanding of game design principles. Experienced in working on live game features, A/B testing, and integrating external SDKs. Proven track record in game jams and hackathons, with multiple first-place awards.

Available to hire

Creative and passionate game developer. Proficient in 2D, 3D, game mechanics, networking,
multiplayer, UI/UX, gameplay programming, performance optimization, and third-party integrations.
Strong problem-solving skills, adaptability, and a deep understanding of game design principles.
Experienced in working on live game features, A/B testing, and integrating external SDKs. Proven
track record in game jams and hackathons, with multiple first-place awards.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Advanced
Polish
Advanced
Russian
Fluent
Belarusian
Fluent

Work Experience

Software Engineer at Huuuge Games
January 31, 2025 - July 23, 2025
Took active part in A/B testing and improvements after player engagement analysis. Introduced automation commands for setting up environments, reducing manual effort by 90%. Integrated and optimized third-party SDKs, enhancing monetization and analytics tracking. Led new feature implementations, designed their structures, logics and optimizations. Conducted educational sessions on inner tools, providing the team with essential knowledge and best practice.
Software Engineer at Huuuge Games
January 31, 2025 - July 23, 2025
Took active part in A/B testing and improvements after player engagement analysis. Introduced automation commands for setting up environments, reducing manual effort by 90%. Integrated and optimized third-party SDKs, enhancing monetization and analytics tracking. Led new feature implementations, designed their structures, logics and optimizations. Conducted educational sessions on inner tools, providing the team with essential knowledge and best practice.
Software Engineer at Huuuge Games
January 31, 2025 - July 23, 2025
Took active part in A/B testing and improvements after player engagement analysis. Introduced automation commands for setting up environments, reducing manual effort by 90%. Integrated and optimized third-party SDKs, enhancing monetization and analytics tracking. Led new feature implementations, designed their structures, logics and optimizations. Conducted educational sessions on inner tools, providing the team with essential knowledge and best practice.
Software Engineer at Huuuge Games
January 31, 2025 - July 23, 2025
Took active part in A/B testing and improvements after player engagement analysis. Introduced automation commands for setting up environments, reducing manual effort by 90%. Integrated and optimized third-party SDKs, enhancing monetization and analytics tracking. Led new feature implementations, designed their structures, logics and optimizations. Conducted educational sessions on inner tools, providing the team with essential knowledge and best practice.
Software Engineer at Huuuge Games
January 1, 2025 - September 9, 2025
Took active part in A/B testing and improvements after player engagement analysis. Introduced automation commands for setting up environments, reducing manual effort by 90%. Integrated and optimized third-party SDKs, enhancing monetization and analytics tracking. Led new feature implementations, designed their structures, logics and optimizations. Conducted educational sessions on internal tools, providing the team with essential knowledge and best practices.
Game Developer at Huuuge Games
March 31, 2024 - July 23, 2025
Designed and implemented interactive gameplay features. Collaborated with UI/UX designers to improve accessibility, improved communication and reduced response time by up to 50%. Enhanced game animation systems, making movement more fluid and responsive.
Game Developer at Huuuge Games
March 31, 2024 - July 23, 2025
Designed and implemented interactive gameplay features. Collaborated with UI/UX designers to improve accessibility, improved communication and reduced response time by up to 50%. Enhanced game animation systems, making movement more fluid and responsive.
Game Developer at Huuuge Games
March 31, 2024 - July 23, 2025
Designed and implemented interactive gameplay features. Collaborated with UI/UX designers to improve accessibility, improved communication and reduced response time by up to 50%. Enhanced game animation systems, making movement more fluid and responsive.
Game Developer at Huuuge Games
March 31, 2024 - July 23, 2025
Designed and implemented interactive gameplay features. Collaborated with UI/UX designers to improve accessibility, improved communication and reduced response time by up to 50%. Enhanced game animation systems, making movement more fluid and responsive.
Game Developer at Huuuge Games
March 1, 2024 - September 9, 2025
Designed and implemented interactive gameplay features. Collaborated with UI/UX designers to improve accessibility, communication and reduced response time by up to 50%. Enhanced game animation systems, making movement more fluid and responsive.
Junior Game Developer at Huuuge Games
July 31, 2023 - July 23, 2025
Developed and fine-tuned core gameplay mechanics. From the start spotted multiple bugs and accelerated bug fixing rate by 40%.
Junior Game Developer at Huuuge Games
July 31, 2023 - July 23, 2025
Developed and fine-tuned core gameplay mechanics. From the start spotted multiple bugs and accelerated bug fixing rate by 40%.
Junior Game Developer at Huuuge Games
July 31, 2023 - July 23, 2025
Developed and fine-tuned core gameplay mechanics. From the start spotted multiple bugs and accelerated bug fixing rate by 40%.
Junior Game Developer at Huuuge Games
July 31, 2023 - July 23, 2025
Developed and fine-tuned core gameplay mechanics. From the start spotted multiple bugs and accelerated bug fixing rate by 40%.
Junior Game Developer at Huuuge Games
July 1, 2023 - September 9, 2025
Developed and fine-tuned core gameplay mechanics. Identified multiple bugs early and accelerated bug-fixing rate by 40%.
Unity Developer at Self-Employed
September 1, 2017 - Present
Developed indie projects across diverse genres including 2D, 2.5D, 3D, and VR environments. Built modular AI systems for pattern recognition, implemented procedural level generation, and created a framework to speed prototyping; integrated Steamworks and Mirror networking for multiplayer experiences.
Unity Developer at Self-Employed
September 1, 2017 - Present
Developed multiple indie projects in diverse genres including RGB, racing, adventure, cards, match-3, platformers, strategy games, and more. Designed and optimized AI systems for pattern recognition games. Implemented procedural level generation, reducing manual design workload by 40%. Integrated Steamworks and Mirror networking for multiplayer experiences. Created a custom game development framework, improving efficiency in prototyping new projects by 30%. Developed expertise in mobile and PC applications across 2D, 2.5D, 3D, and VR environments. Programmed AI and VFX for dynamic gameplay. Experienced in building modular, reusable systems and optimizing performance for varied platforms.
Unity Developer at Self-Employed
September 1, 2017 - Present
Developed multiple indie projects in diverse genres including RGB, racing, adventure, cards, match-3, platformers, strategy games, and more. Designed and optimized AI systems for pattern recognition. Implemented procedural level generation, reducing manual design workload by 40%. Integrated Steamworks and Mirror networking for multiplayer experiences. Created a custom game development framework, improving efficiency in prototyping new projects by 30%. Developed expertise in mobile and PC applications, including 2D, 2.5D, 3D, and VR environments. Programmed AI for enemy behaviors and created VFX for dynamic gameplay experiences. Experienced in building modular, reusable systems and optimizing performance across platforms. Skilled in game development patterns and best practices.
Unity Developer at Self-Employed
September 1, 2017 - Present
Developed multiple indie projects in diverse genres including RGB, racing, adventure, cards, match-3, platformers, strategy games, and more. Designed and optimized AI systems for a game of pattern recognition. Implemented procedural level generation, reducing manual design workload by 40%. Integrated Steamworks and Mirror networking for multiplayer experiences. Created a custom game development framework, improving efficiency in prototyping new projects by 30%. Constantly study and master new things in Unity Engine through books, online courses, and self-directed projects. Developed expertise in creating mobile and PC applications, including 2D, 2.5D, 3D, and VR environments. Designed and built games from concept to completion, integrating graphics, music, text, and other essential assets. Programmed AI for enemy behaviors and created VFX for dynamic gameplay experiences. Experienced in building modular, reusable systems and optimizing performance for varied platforms. Experienced with
Unity Developer at Self-Employed
September 1, 2017 - Present
Developed multiple indie projects in diverse genres including: RGB, racing, adventure, cards, match-3, platformers, strategy games, and more. Designed and optimized AI systems, for a game of pattern recognition. Implemented procedural level generation, reducing manual design workload by 40%. Integrated Steamworks and Mirror networking for multiplayer experiences. Created a custom game development framework, improving efficiency in prototyping new projects by 30%. Constantly study and master new things in Unity Engine through books, online courses, and self-directed projects. Developed expertise in creating mobile and PC applications, including work in 2D, 2.5D, 3D, and VR environments. Designed and built games from concept to completion, integrating graphics, music, text, and other essential assets. Programmed AI for enemy behaviors and created VFX for dynamic gameplay experiences. Experienced in building modular, reusable systems and optimizing performance for varied platforms. Experi

Education

Computer Science at Warsaw University of Technology
January 1, 0001 - January 1, 0001
Radio Engineering at Minsk Radio Engineering College
January 1, 0001 - January 1, 0001
Computer Science at Warsaw University of Technology
January 1, 2000 - December 31, 2000
Radio Engineering at Minsk Radio Engineering College
January 1, 2000 - December 31, 2000
Computer Science at Warsaw University of Technology
January 1, 2015 - December 31, 2018
Radio Engineering at Minsk Radio Engineering College
January 1, 2012 - December 31, 2015
Computer Science at Warsaw University of Technology
January 11, 2030 - September 9, 2025
Radio Engineering at Minsk Radio Engineering College
January 11, 2030 - September 9, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more