Boris Iurkov
Hi, I'm Boris Iurkov, a dedicated Unity C game developer based in Minsk, Belarus.
About
Hi, I’m Boris Iurkov, a dedicated Unity C# game developer based in Minsk, Belarus. Over the years, I’ve had the pleasure of working on a variety of game projects ranging from casual games to match-3 puzzles and city builders. I love turning creative ideas into engaging gameplay experiences and continuously improving existing projects even when working with legacy code.
I specialize in Unity and C# development, and I’ve helped several games achieve impressive download numbers and positive user reviews globally. I’m passionate about game design, analytics, and exploring emerging technologies like VR and AR to keep pushing the boundaries of interactive entertainment.
- 9 years' experience
- Joined July 2025
Skills· 5
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience· 4 roles
Developed a logic casual game for iOS/Android with over 5 million downloads and 100,000 reviews. Increased financial indicators of the game by 35% by adding in-game events and modes. Implemented remote configurations for more flexible game setup and successful A/B tests. Developed 3 game prototypes from scratch with successful global launches. Fixed important non-obvious bugs introduced by third parties. Improved game mechanics in 2 projects in someone else's outdated code.
Developed a match-3 game for iOS/Android with 9 different locations meta gameplay. Produced more than 30 core game elements for interaction on more than 1000 levels. Added over 300 objects for location decoration. Applied several pathfinding and sorting algorithms in the game logic. Developed themed events such as Halloween, Christmas, St.Patrick's Day, etc. Developed a “Find a difference” game with more than 50 screens.
Developed a city builder game featuring a road system and 20 unique buildings which interact with each other. Created 5 separate match-3 games for holidays to increase key metrics. Rewrote a match-3 game from AS3/Flash to C#/Unity for a web platform. Designed 4 infinitely restartable game events with different parameters. Added more than 10 different sales windows with in-game purchases. Added 5 greenhouse screens to attract and retain players.
Education
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