Shahnawaz Ahmad
I am a results-oriented and highly skilled game and application developer with over 13 years of experience in the game development industry.
About
I am a results-oriented and highly skilled game and application developer with over 13 years of experience in the game development industry. I specialize in developing mobile and interactive applications integrated with VR, AR, motion sensors, and Google Cardboard using the Unity3D engine. I have a proven track record of successful app monetization, publishing, and promotion.
I am passionate and enthusiastic about gaming with a quick learning ability. I have led teams in the development of multiplayer strategy games, worked with backend API integrations, and implemented CI/CD pipelines. I’m always eager to collaborate and bring interactive gaming experiences to life.
- 13 years' experience
- Joined July 2025
Languages
- EnglishFluent
- HindiFluent
Industry experience
- Gaming
- Software & Internet
- Healthcare
- Media & Entertainment
Work experience· 12 roles
Leading a team of 7 for the development of a multiplayer strategy based game project. Individually developing a separate module of the game including Player Character, NPC, backend events and API integration, storyboard progress, player progress, UI integration, and audio integration. Distributing and managing tasks among team members including guiding and mentoring juniors. Training non-technical individuals for art development and software versioning, reducing integration time by 20-25%. Established CI/CD pipeline for smooth project development practicing Agile methodology using Unity Cloud Services, Unity Editor, and Plastic SCM. Working on Web Socket technology to develop multiplayer features enhancing user experience. Collaborate with backend team to integrate service APIs optimizing project functionality.
Leading a team of 7 for the development of a multiplayer strategy based game project. Individually developing a separate module of the game including player character, NPC, backend events and API integration, storyboard progress, player progress, UI and audio integration. Distributing and managing tasks among team members and mentoring juniors. Training non-technical individuals on art development and software versioning, reducing integration time by 20-25%. Established CI/CD pipeline using Unity Cloud Services and Plastic SCM following Agile methodology. Working on WebSocket technology to develop multiplayer features and collaborating with backend team for API integration to optimize project functionality.
Spearheaded development of an RPG game for Pfizer Inc, overseeing a separate module targeting iOS and Android platforms. Utilized Agile methodology and JIRA for project development ensuring efficient workflow and on-time delivery. Implemented CI/CD workflows to automate testing and streamline build uploading processes. Managed source control using Fork and GitHub Desktop. Developed game mechanics and programming in Unity engine and C#. Wrote comprehensive unit tests to ensure quality. Implemented AI systems for NPCs enhancing gameplay. Managed UI/UX design and development for the assigned module.
Education
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