I am a passionate software engineer with over 10 years of experience specializing in Unity3D development for responsive mobile and WebGL platforms. I have a strong background in the full software development life cycle, from requirements gathering and design to coding, testing, and implementation, with expertise in AR, VR, and MR technologies. I enjoy working collaboratively with teams and stakeholders to deliver high-quality, efficient, and user-friendly applications and games. Throughout my career, I have developed and led diverse projects including game development, e-learning applications, and AR solutions. I am skilled in applying design patterns, ensuring code quality, and solving performance bottlenecks. I thrive in fast-paced environments and love creating re-usable code and innovative digital experiences that engage users across platforms.

Saliganti Vijay

I am a passionate software engineer with over 10 years of experience specializing in Unity3D development for responsive mobile and WebGL platforms. I have a strong background in the full software development life cycle, from requirements gathering and design to coding, testing, and implementation, with expertise in AR, VR, and MR technologies. I enjoy working collaboratively with teams and stakeholders to deliver high-quality, efficient, and user-friendly applications and games. Throughout my career, I have developed and led diverse projects including game development, e-learning applications, and AR solutions. I am skilled in applying design patterns, ensuring code quality, and solving performance bottlenecks. I thrive in fast-paced environments and love creating re-usable code and innovative digital experiences that engage users across platforms.

Available to hire

I am a passionate software engineer with over 10 years of experience specializing in Unity3D development for responsive mobile and WebGL platforms. I have a strong background in the full software development life cycle, from requirements gathering and design to coding, testing, and implementation, with expertise in AR, VR, and MR technologies. I enjoy working collaboratively with teams and stakeholders to deliver high-quality, efficient, and user-friendly applications and games.

Throughout my career, I have developed and led diverse projects including game development, e-learning applications, and AR solutions. I am skilled in applying design patterns, ensuring code quality, and solving performance bottlenecks. I thrive in fast-paced environments and love creating re-usable code and innovative digital experiences that engage users across platforms.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Team Lead at HEXAGON
August 1, 2023 - Present
Leading front-end development using Unity3D, C#, and Flutter for AURA Reality, a digital twin application for dermatology professionals. Responsibilities include fulfilling requirements, unit testing, bug fixing, cross-browser testing, attending client calls, and demonstrating functionalities. Working with AR, VR, MR technologies supporting both iOS and Android platforms.
Senior Associate at CAP GEMINI
July 1, 2023 - August 8, 2025
Contributed to Unity based projects, including AR and VR applications for Android and iOS, ensuring feature implementation, testing, and deployment. Collaborated with teams using Agile methodologies, utilized design patterns and solid principles, and handled multiple project tasks in fast-paced environments.
Specialist at TATA ELXSI
August 1, 2021 - August 8, 2025
Worked on mobile game and application development for Android and iOS using Unity. Responsible for coding, debugging, applying best practices, and maintaining delivery quality using design patterns and solid principles.
Associate Projects at Cognizant Technology Solutions
August 6, 2021 - August 8, 2025
Played a lead role in development and deployment of Unity front-end for AR, VR applications, and e-learning projects targeting Android, iOS, and WebGL platforms. Responsibilities included developing reusable base code using design patterns, debugging, collaborating in Agile teams, and integrating AWS S3 and Azure services for asset management and client communication. Key projects include virtual walkthroughs and multiple math-based e-learning game collections.
Programmer at Z Infinity Games Private Limited
August 1, 2018 - August 8, 2025
Developed and maintained Unity-based games for Android and iOS platforms, focusing on gameplay programming, bug fixing, and performance optimization for mobile gaming experiences.
Programmer at iGames Entertainment
July 1, 2017 - August 8, 2025
Sole developer of various Unity-based mobile games, including a 3D bottle shooting game. Responsible for implementing game controls and developing new gameplay features for Android platforms.
Programmer at For U Tech
September 1, 2015 - August 8, 2025
Worked on Unity development for Android applications, contributing to game programming and related tasks.

Education

M Tech at TKR College / JNTUH
January 1, 2012 - January 1, 2014
B Tech at ANNAMACHARYA / JNTUH
January 1, 2008 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Healthcare, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate