I am a game developer with professional experience in Unity and C#, focused on building polished gameplay systems and maintainable code. I have shipped a Unity title on Steam and enjoy collaborating across disciplines to turn design ideas into engaging player experiences.

Martín Alejandro Gonzalez

I am a game developer with professional experience in Unity and C#, focused on building polished gameplay systems and maintainable code. I have shipped a Unity title on Steam and enjoy collaborating across disciplines to turn design ideas into engaging player experiences.

Available to hire

I am a game developer with professional experience in Unity and C#, focused on building polished gameplay systems and maintainable code. I have shipped a Unity title on Steam and enjoy collaborating across disciplines to turn design ideas into engaging player experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Developer at Quarantine Interactive
December 1, 2022 - Present
Developed and completed the company's video game using C# and Unity 3D, contributing to a Steam-published title called Nose Bound.
Developer at Quarantine Interactive
December 1, 2022 - Present
Developed and completed the company's video game using C# and Unity3D, contributing to the product called NoseBound available on Steam.
Desarrollador at Quarantine Interactive
December 1, 2022 - Present
Worked developing and completing the company's video game in C# and Unity3D.
Developer at Quarantine Interactive
December 1, 2022 - Present
Developed and completed the company's video game using C# and Unity3D.
Developer at Quarantine Interactive
December 1, 2022 - Present
Worked on developing and completing the company's video game using C# and Unity3D (NoseBound).
Developer at Freelance
November 30, 2022 - July 23, 2025
Worked with several Unity Connect clients around the world using C# and Unity3D.
Desarrollador at Freelance
November 30, 2022 - July 23, 2025
Worked with various Unity Connect clients around the world using C# and Unity3D.
Developer at Freelance
November 30, 2022 - July 23, 2025
Worked with several Unity Connect clients around the world using C# and Unity3D.
Developer at Freelance
November 30, 2022 - July 23, 2025
Worked with several Unity Connect clients around the world using C# and Unity3D.
Developer Freelance
November 1, 2022 - September 3, 2025
Worked with several Unity Connect clients worldwide using C# and Unity 3D.
Developer at Globant / Electronic Arts
March 31, 2022 - July 23, 2025
Worked as a developer on the video game Madden 2022 for Electronic Arts.
Desarrollador at Globant / Electronic Arts
March 31, 2022 - July 23, 2025
Programmer for the Madden 2022 video game by Electronic Arts.
Developer at Globant / Electronic Arts
March 31, 2022 - July 23, 2025
Developer for the Madden 2022 video game of Electronic Arts.
Developer at Globant / Electronic Arts
March 31, 2022 - July 23, 2025
Developer in the video game Madden 2022 of Electronic Arts.
Developer at Globant / Electronic Arts
March 1, 2022 - September 3, 2025
Worked as a developer on the Madden 2022 video game project at Electronic Arts.
Developer at Globant / Electronic Arts
February 1, 2021 - March 1, 2022
Developed Madden 22 (EA) as part of the project.
Developer / Unity Programmer at Freelance (Unity Connect clients)
August 1, 2016 - November 1, 2022
Independent Unity 3D programmer for multiple clients worldwide using C# and Unity 3D.
Programador at Santomate
July 31, 2016 - July 23, 2025
Developed casino video games for slot machines, initially using ActionScript and later transitioning to HTML5.
Desarrollador at Santomate
July 31, 2016 - July 23, 2025
Worked on multiple casino games for slot machines, initially using ActionScript and later HTML5.
Programador at Santomate
July 31, 2016 - July 23, 2025
Worked on casino video games for slot machines, first in ActionScript and then in HTML5.
Programador at Santomate
July 31, 2016 - July 23, 2025
Worked with several casino video games for slot machines, first in actionscript and then in HTML5.
Programador at Santomate
July 1, 2016 - September 3, 2025
Developed several casino video games for slot machines, initially using ActionScript and later HTML5.
Game designer - Project Leader at HeavyBoat
February 28, 2015 - July 23, 2025
Led a team for the Adventure Time video game for Cartoon Network and Peter Pan for Disney. Programmed prototypes in Unity3D and ActionScript.
Game designer - Project Leader at HeavyBoat
February 28, 2015 - July 23, 2025
Led a team for Adventure Time (Cartoon Network) and Peter Pan (Disney) video games. Programmed prototypes in Unity3D and ActionScript.
Game designer - Project Leader at HeavyBoat
February 28, 2015 - July 23, 2025
Led a team for the Adventure Time video game for Cartoon Network and Peter Pan for Disney. Also programmed prototypes in Unity3D and actionscript.
Game Designer - Project Leader at HeavyBoat
February 1, 2015 - September 3, 2025
Led a team for the Adventure Time video game for Cartoon Network and Peter Pan for Disney. Also programmed prototypes in Unity 3D and ActionScript.
Game designer - Project Leader at HeavyBoat
January 31, 2015 - July 23, 2025
Led a team for the Adventure Time video game for Cartoon Network and the Peter Pan game for Disney. Also programmed prototypes in Unity3D and ActionScript.
Game design Instructor at Conectar Igualdad
October 31, 2013 - July 23, 2025
Worked for the Argentine government teaching game design with the Construct tool and various independent video games, traveling nationally.
Profesor de Game design at Conectar Igualdad
October 31, 2013 - July 23, 2025
Worked for the Argentine government program teaching game design across the country using Construct tool, netbooks, and indie games.
Game design Instructor at Conectar Igualdad
October 31, 2013 - July 23, 2025
Traveled around Argentina teaching game design using Construct tool and various educational video games.
Game design Instructor at Conectar Igualdad
October 31, 2013 - July 23, 2025
Worked for the Argentine government teaching game design with the Construct tool, netbooks, and various independent video games across the country.
Game Designer - Project Leader at HeavyBoat
October 1, 2013 - February 1, 2015
Led the team for the Adventure Time video game for Cartoon Network and Peter Pan for Disney; programmed prototypes in Unity 3D and ActionScript.
Game Design Instructor at Conectar Igualdad
October 1, 2013 - September 3, 2025
Worked for the Argentine government teaching game design with the Construct tool, netbooks, and various independent video games across the country.
Game Designer at Conectar Igualdad (Argentine Government program)
February 1, 2012 - October 1, 2013
Taught game design around Argentina using Construct, notebooks and various independent video games.
Developer - Instructor of actionscript at Vostu
January 31, 2012 - July 23, 2025
Taught ActionScript to new programmers and developed several Facebook games for the company.
Desarrollador - Instructor de actionscript at Vostu
January 31, 2012 - July 23, 2025
Taught ActionScript to new programmers and worked on programming several Facebook games for the company.
Developer - Instructor of actionscript at Vostu
January 31, 2012 - July 23, 2025
Taught ActionScript to potential new programmers and later programmed several Facebook games.
Developer - Instructor of actionscript at Vostu
January 31, 2012 - July 23, 2025
Taught ActionScript to potential new programmers and worked as a programmer on several Facebook games.
Developer - Instructor of ActionScript at Vostu
January 1, 2012 - September 3, 2025
Taught ActionScript to potential new programmers and worked as a programmer on several Facebook games.
Project Leader at Sabarasa Entertainment
July 31, 2010 - July 23, 2025
Signed on as Project Lead and Product Manager in the company's WiiWare division, as well as Scrum consultant implementing it in projects.
Project Leader at Sabarasa Entertainment
July 31, 2010 - July 23, 2025
Project leader and product manager at Wii ware division, also consultant and implementer of Scrum in projects.
Project Leader at Sabarasa Entertainment
July 31, 2010 - July 23, 2025
Project Lead and Product Manager for the company's WiiWare division. Scrum consultant implementing agile methodologies.
Project Leader at Sabarasa Entertainment
July 31, 2010 - July 23, 2025
Project Lead and Product Manager in the company's WiiWare division. Also served as a Scrum consultant and implemented Scrum in several projects.
Developer - ActionScript Instructor at Vostu
July 1, 2010 - January 1, 2012
Taught ActionScript to new programmers; later worked as a programmer on several Facebook games.
Project Leader at Sabarasa Entertainment
July 1, 2010 - September 3, 2025
Project Lead and Product Manager in the company's WiiWare division, also serving as Scrum consultant and implementing Scrum in multiple projects.
Project Leader at Sabara SA Entertainment
March 1, 2009 - July 1, 2010
Project Leader and Product Manager in the WiiWare division; Scrum consultant and implemented it.
Developer at Joju games
December 31, 2008 - July 23, 2025
Programmer responsible for the multiplayer environment of OurWorld, handling both client (ActionScript) and server (Java) development.
Desarrollador at Joju games
December 31, 2008 - July 23, 2025
Programmer for the multiplayer environment of Ourworld, responsible for the ActionScript client and Java server.
Developer at Joju games
December 31, 2008 - July 23, 2025
Programmer for the multiplayer environment of OurWorld, responsible for client in ActionScript and server in Java.
Developer at Joju games
December 31, 2008 - July 23, 2025
Programmer for the multiplayer environment of OurWorld, responsible for both the client (ActionScript) and the server (Java).
Developer at Jojugames
December 1, 2008 - September 3, 2025
Programmer for the multiplayer environment of OurWorld, responsible for both client built in ActionScript and server developed in Java.
Programmer at Joju Games
March 1, 2008 - December 1, 2008
Programmer for the multiplayer environment of OurWorld; client built in ActionScript and server in Java.
Entrepreneur - Developer at Darkspell Games
January 31, 2008 - July 23, 2025
Developed the video game Orbs of Alchemy using C/C++ and the PopCap framework.
Emprendedor - Programador at Darkspell Games
January 31, 2008 - July 23, 2025
Developed the game Orbs of Alchemy in C/C++ and Popcap framework.
Entrepreneur - Developer at Darkspell Games
January 31, 2008 - July 23, 2025
Developed video game Orbs of Alchemy using C/C++ and the PopCap framework.
Entrepreneur - Developer at Darkspell Games
January 31, 2008 - July 23, 2025
Developed the video game Orbs of Alchemy using C/C++ and the PopCap framework.
Entrepreneur - Developer at Darkspell Games
January 1, 2008 - September 3, 2025
Developed the video game Orbs of Alchemy using C/C++ and the PopCap framework.
Instructor at Image Campus
December 31, 2007 - July 23, 2025
Programming instructor in the video game development program.
Instructor at Image Campus
December 31, 2007 - July 23, 2025
Programming instructor in the video game development course.
Instructor at Image Campus
December 31, 2007 - July 23, 2025
Programming instructor in the video game development program.
Instructor at Image Campus
December 31, 2007 - July 23, 2025
Programming instructor in the video game development program.
Instructor at Image Campus
December 1, 2007 - September 3, 2025
Programming instructor in the video game development program.
Developer at Gameloft
March 31, 2007 - July 23, 2025
Mobile programmer involved in porting and developing various games for multiple devices including Chessmaster, Sexy Poker, Prince of Persia, and more, targeting US and Latin American markets.
Programador at Gameloft
March 31, 2007 - July 23, 2025
Mobile programmer involved in ports of games like Chessmaster, Sexy Poker, Prince of Persia, etc., for multiple devices in USA and Latin America.
Developer at Gameloft
March 31, 2007 - July 23, 2025
Mobile programmer involved in porting various games across multiple devices for the U.S. and Latin American markets.
Developer at Gameloft
March 31, 2007 - July 23, 2025
Mobile programmer involved in porting various games across multiple mobile platforms for the U.S. and Latin American markets.
Entrepreneur - Developer at Dark Spell Games
March 1, 2007 - January 31, 2008
Developed the video game Orbs of Alchemy using C/C++ and the PopCap framework.
Developer at Gameloft
March 1, 2007 - September 3, 2025
Mobile programmer involved in porting various games including Chessmaster, Sexy Poker, Prince of Persia, And1, Dogz, Paris Hilton’s Diamond Quest, and Platinum Solitaire across a wide range of mobile devices for U.S. and Latin American markets.
Mobile Programmer at Gameloft
September 1, 2005 - March 1, 2007
Mobile programmer involved in porting various games (Chessmaster, Sexy Poker, Prince of Persia, etc.); client built in ActionScript and server in Java; worked on devices for US and Latin American markets.

Education

Analisis de sistemas at Universidad Argentina de la Empresa (UADE)
January 1, 2002 - December 31, 2005
Analisis de sistemas at Universidad Argentina de la Empresa (UADE)
January 1, 2002 - December 31, 2005
Analisis de sistemas at Universidad Argentina de la Empresa (UADE)
January 1, 2002 - December 31, 2005
Analisis de sistemas at Universidad Argentina de la Empresa (UADE)
January 1, 2002 - December 31, 2005
Analisis de sistemas at Universidad Argentina de la Empresa (UADE)
January 1, 2002 - January 1, 2005
Analisis de sistemas at Universidad Argentina de la Empresa (UADE)
January 1, 2002 - January 1, 2005

Qualifications

Primer premio CODEAR
January 1, 2006 - December 31, 2006
Premio Latinoamerica Cartoon Network
January 1, 2006 - December 31, 2006
Primer premio año 2006 CODEAR
January 1, 2006 - December 31, 2006
Premio Latinoamerica 2006 Cartoon Network
January 1, 2006 - December 31, 2006
Primer premio CODEAR
January 1, 2006 - December 31, 2006
Premio Latinoamerica Cartoon Network
January 1, 2006 - December 31, 2006
Primer premio año 2006
January 1, 2006 - December 31, 2006
Premio Latinoamerica 2006
January 1, 2006 - December 31, 2006
CODEAR Primer premio año 2006
January 1, 2006 - September 3, 2025
Cartoon Network Premio Latinoamerica 2006
January 1, 2006 - September 3, 2025
CODEAR Award
January 1, 2006 - December 18, 2025

Industry Experience

Gaming, Software & Internet, Education, Government, Media & Entertainment