With over 4 years of experience in game design and development, I have a passion for creating immersive game mechanics, compelling storylines, and intricate boss designs. I thrive in collaborative, fast-paced environments and am proficient in Unity and C#, constantly pushing creative boundaries with innovation in AI systems and VR development. I have successfully led projects that increased player engagement and revenue growth, combining my technical skills and creative vision to deliver high-quality gaming experiences to diverse audiences. As an independent developer, I enjoy turning ideas into polished, engaging games with a strong focus on storytelling and gameplay.

Benjamin Schlosser

With over 4 years of experience in game design and development, I have a passion for creating immersive game mechanics, compelling storylines, and intricate boss designs. I thrive in collaborative, fast-paced environments and am proficient in Unity and C#, constantly pushing creative boundaries with innovation in AI systems and VR development. I have successfully led projects that increased player engagement and revenue growth, combining my technical skills and creative vision to deliver high-quality gaming experiences to diverse audiences. As an independent developer, I enjoy turning ideas into polished, engaging games with a strong focus on storytelling and gameplay.

Available to hire

With over 4 years of experience in game design and development, I have a passion for creating immersive game mechanics, compelling storylines, and intricate boss designs. I thrive in collaborative, fast-paced environments and am proficient in Unity and C#, constantly pushing creative boundaries with innovation in AI systems and VR development.

I have successfully led projects that increased player engagement and revenue growth, combining my technical skills and creative vision to deliver high-quality gaming experiences to diverse audiences. As an independent developer, I enjoy turning ideas into polished, engaging games with a strong focus on storytelling and gameplay.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Game Designer - contract at Square Enix / Massive Black Studios
August 31, 2023 - July 23, 2025
Led the recreation of Dungeon Siege content in a metaverse platform, achieving a 20% increase in user engagement. Spearheaded the design and implementation of advanced game mechanics, quests, and story-driven content, directly contributing to a 25% revenue growth. Developed intricate enemy and combat systems for top-tier gaming experiences and created challenging and dynamic boss encounters enhancing gameplay satisfaction and operational quality.
Game Designer - contract at Square Enix / Massive Black Studios
August 31, 2023 - July 23, 2025
Led the recreation of Dungeon Siege content in a metaverse platform, increasing user engagement by 20%. Spearheaded the design and implementation of advanced game mechanics, quests, and story-driven content contributing to 25% revenue growth. Developed intricate enemy and combat systems and created challenging and dynamic boss encounters, enhancing gameplay satisfaction and quality.
Game Designer at Room 8 Studio
December 31, 2022 - July 23, 2025
Delivered high-quality Unity-based games that reached global audiences driving a 20% increase in revenue. Showcased versatility by transitioning between various roles to support partner objectives, demonstrating technical prowess and commitment. Led development of immersive game mechanics and captivating narratives across various genres, contributing to award-winning projects.
Game Designer at Room 8 Studio
December 31, 2022 - July 23, 2025
Delivered high-quality Unity-based games to global audiences, driving a 20% revenue increase. Transitioned between various roles supporting partner objectives, showing flexibility and technical skills. Led development of immersive game mechanics and captivating narratives across multiple genres, contributing to award-winning projects.
Founder & Independent Developer at Viperia Studios
December 1, 2021 - Present
Spearheading the creation of a horror adventure arcade-inspired game, demonstrating creativity, technical skill, and entrepreneurial vision. Producing clean, efficient, and organized code to support innovative mechanics for polished final products.
Founder & Independent Developer at Viperia Studios
December 1, 2021 - Present
Spearheading development of a horror adventure arcade-inspired game, showcasing creativity, technical skills, and entrepreneurial vision. Producing clean, efficient, and organized code to support innovative mechanics and ensure polished final product.
Enemy AI & Level Designer at Full Sail Capstone Project
November 30, 2021 - July 23, 2025
Delivered a fully realized enemy AI and NPC system within three months, utilizing cutting-edge design tools to create dynamic game environments.
Enemy AI & Level Designer at Full Sail Capstone Project
November 30, 2021 - July 23, 2025
Delivered a fully realized enemy AI and NPC system within three months, utilizing advanced design tools to create dynamic game environments.

Education

Bachelor of Science at University of Cincinnati
January 1, 2015 - December 31, 2019
Bachelor of Science at Full Sail University
January 1, 2019 - December 31, 2021
Bachelor of Science at University of Cincinnati
January 1, 2015 - December 31, 2019
Bachelor of Science at Full Sail University
January 1, 2019 - December 31, 2021

Qualifications

Professional Unity Developer Program
January 1, 2021 - December 31, 2021
Professional Unity Developer Program
January 1, 2020 - December 31, 2020

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services