I am a dynamic and passionate Game Programmer with hands-on experience in developing interactive and engaging games across multiple platforms including Android, AR/VR, and console systems. I enjoy designing and implementing engaging game mechanics, physics systems, and interactive UI elements. I’ve developed a strong portfolio of personal projects such as PACMAN, Space Invaders, and Tile Games, showcasing my creativity and technical expertise.
I am known for my self-driven learning approach, creative problem-solving abilities, and strong grasp of industry-standard tools and frameworks. I thrive working in team settings and am always eager to contribute to innovative game development projects.
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