I am a dynamic and passionate Game Programmer with hands-on experience in developing interactive and engaging games across multiple platforms including Android, AR/VR, and console systems. I enjoy designing and implementing engaging game mechanics, physics systems, and interactive UI elements. I've developed a strong portfolio of personal projects such as PACMAN, Space Invaders, and Tile Games, showcasing my creativity and technical expertise. I am known for my self-driven learning approach, creative problem-solving abilities, and strong grasp of industry-standard tools and frameworks. I thrive working in team settings and am always eager to contribute to innovative game development projects.

Sarfraz Muhammad

I am a dynamic and passionate Game Programmer with hands-on experience in developing interactive and engaging games across multiple platforms including Android, AR/VR, and console systems. I enjoy designing and implementing engaging game mechanics, physics systems, and interactive UI elements. I've developed a strong portfolio of personal projects such as PACMAN, Space Invaders, and Tile Games, showcasing my creativity and technical expertise. I am known for my self-driven learning approach, creative problem-solving abilities, and strong grasp of industry-standard tools and frameworks. I thrive working in team settings and am always eager to contribute to innovative game development projects.

Available to hire

I am a dynamic and passionate Game Programmer with hands-on experience in developing interactive and engaging games across multiple platforms including Android, AR/VR, and console systems. I enjoy designing and implementing engaging game mechanics, physics systems, and interactive UI elements. I’ve developed a strong portfolio of personal projects such as PACMAN, Space Invaders, and Tile Games, showcasing my creativity and technical expertise.

I am known for my self-driven learning approach, creative problem-solving abilities, and strong grasp of industry-standard tools and frameworks. I thrive working in team settings and am always eager to contribute to innovative game development projects.

See more

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Hindi
Advanced
Telugu
Advanced

Work Experience

Digital Artist at Bharath Electronics Limited, India
December 31, 2022 - July 24, 2025
Developed a Command Control Unit (CCU) Simulator using the Unity game engine as part of a defense simulation project. Implemented object interaction functionality using Raycasting techniques to simulate realistic controls and environments. Gained practical experience with ShaderGraph in Unity, exploring fundamentals of visual rendering and material customization.
Digital Artist at Tiranga Aerospace, India
December 31, 2022 - July 24, 2025
Worked on aerospace-related projects, applying digital and game development skills.

Education

Professional Diploma in Game Programming at Asian Institute of Design, India
January 1, 2021 - December 31, 2021
Bachelor of Commerce (Computer Applications) at Rayalaseema University, Directorate of Distance Education, India
January 1, 2021 - December 31, 2021

Qualifications

Technical Teacher’s Certificate (Drawing – Lower Grade) – Government Certified
January 1, 2021 - December 31, 2021
Drawing Higher Grade Certification – Arena Animations, Kurnool, India
January 1, 2021 - December 31, 2021
Drawing Lower Grade Certification – Arena Animations, Kurnool, India
January 1, 2021 - December 31, 2021

Industry Experience

Gaming, Government, Software & Internet, Media & Entertainment, Manufacturing

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate