I am an experienced Senior Unity Engineer with over 7 years of expertise in building high-performance mobile and VR applications. I specialize in ECS, OOP, SOLID principles, TDD, and Dependency Injection. I love delivering innovative solutions and optimizing systems while working in Agile environments. I enjoy collaborating cross-functionally with product, design, and engineering teams to create immersive experiences and advanced gameplay systems. My passion lies in pushing the boundaries of technology to develop scalable and high-quality games and applications.

Nikoloz Astamidze

I am an experienced Senior Unity Engineer with over 7 years of expertise in building high-performance mobile and VR applications. I specialize in ECS, OOP, SOLID principles, TDD, and Dependency Injection. I love delivering innovative solutions and optimizing systems while working in Agile environments. I enjoy collaborating cross-functionally with product, design, and engineering teams to create immersive experiences and advanced gameplay systems. My passion lies in pushing the boundaries of technology to develop scalable and high-quality games and applications.

Available to hire

I am an experienced Senior Unity Engineer with over 7 years of expertise in building high-performance mobile and VR applications. I specialize in ECS, OOP, SOLID principles, TDD, and Dependency Injection. I love delivering innovative solutions and optimizing systems while working in Agile environments.

I enjoy collaborating cross-functionally with product, design, and engineering teams to create immersive experiences and advanced gameplay systems. My passion lies in pushing the boundaries of technology to develop scalable and high-quality games and applications.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Beginner

Language

English
Fluent
German
Beginner
Polish
Intermediate
Russian
Intermediate
Georgian
Fluent

Work Experience

Senior Unity Engineer at Homa
February 1, 2025 - Present
Leading the technical development of LiveOps features for mobile games, delivering scalable systems. Actively involved in refactoring existing codebases and introducing modern development practices. Collaborating closely with product, design, and engineering teams to define and implement new technical approaches that elevate both developer experience and feature velocity.
Senior Unity Engineer at Moonactive
August 31, 2024 - July 24, 2025
Led technical development for monetization-critical feature, improving system flow and exceeding revenue expectations. Integrated ECS architecture for scalable game features and developed advanced board-move analysis algorithms. Built cross-functional tools and enhanced CI pipeline with TeamCity. Conducted performance optimization, unit/integration testing, and maintained production stability.
Unity Engineer at Huuuge Games
August 31, 2022 - July 24, 2025
Led remote config system development for Traffic Puzzle. Profiled and fixed memory issues to improve mobile performance. Delivered UI features for a Top 10 game on iOS/Android. Ensured 2D optimization and live ops feature rollout.

Education

Bachelor's degree in Computer Science at Saint Andrews Georgian University • SANGU
September 1, 2012 - July 24, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet

Experience Level

Expert
Expert
Intermediate
Intermediate
Beginner